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Git Update Log

New update:
- Elective: removed +1 experience for land units
- Totalitarianism: removed +3 experience for all units, added +3 experience for land units
- Egalitarianism: medium upkeep, +3 research per specialist
- Adjusted AI civic evaluation for war weariness, specialist commerce, and unit experience effects
 
New update:
- fixed spawn conditions for colonial new world civilizations
- corrected condition for razing cities on collapse
- spread of Judaism does not remove pagan temples
 
New update:
- corrected wonders at scenario start
- adjusted French war maps
- adjusted cape locations in the Arctic
- Rus Volok: changed to Lighthouse replacement
- receiving new world conquerors also grants minimal war map values for the target's territory
- new world conquerors targeting Natives can appear if the target civilization is already collapsed
- adjusted settler values in Anatolia
- added medieval Arabic name for Kuwait tile
- corrected Dutch city names in the Caribbean
- adjusted seafood location in Indonesia
- adjusted terrain near Tripoli

New VD update: corrected French Fighter button
 
New update:
- updated Anatolian city names
- adjusted Byzantine city names
- added Finnish and Karelian city names
- Temple of Kukulkan: +1 happiness from working Plantations
 
New update:
- fixed Thalassocracy stability display
- updated readme
 
New update: corrected Tibetan UP description.
 
New update:
- ensured that Hagmatana can spawn
- Russian scouts start with experience
- delayed plague for the Polish UHV
 
New update:
- prevented incorrect building count from prohibiting building construction
- limited expanded Byzantine flip area
 
New update:
- fixed slave mine on features before discovering the required technology
- adjusted Persian starting techs
 
New update: fixed initial autosave.
 
New VD update: fixed crashes resulting from missing unit buttons.

If you experienced crashes with VD, it is worth updating to this.
 
New update:
- fixed some crashes
- fixed continent assignment of large islands
- fixed Swedish dynamic name for Sweden-Norway
- included units revealed by espionage in military advisor
- fixed conquistador appearance condition
- corrected Tzintzuntzan city name
- corrected Greek and Latin names for Venice
- adjusted resources in Cuba to favour Habana
- Machu Picchu and Mole Antonelliana require peaks in city radius
- fixed victory goal tests
- adjusted Mongol birth area
 
New update:
- new second Mongol UHV goal: sack 20 cities and control 16% of the world by 1450 AD
- new third Mongol UHV goal: have 100 trade routes in landlocked cities and create four Great Statesmen by 1500 AD
- fixed a crash
 
New VD update: fixed a crash

New update: fixed DLL period constants
 
New update:
- fixed culture spread into core areas
- fixed a bug causing period change to revert
- corrected some unicode city names
- increased corporation limits
- reduced corporation update interval
- reduced penalty from having too many corporations
- settler training restriction does not apply between Middle East and East Asia
- resource disappearance does not remove improvement if it is still valid
 
New update:
- corrected autoplay estimates
- reflected new game end turn in Python scripts
- adjusted spread scaling of corporations
- first Turkic UHV goal: reduced territory requirement to 6%
- adjusted Turkic barbarian spawns
- expansion area is no longer removed on collapse
- removed iron in Cuba
- relocated whale near Scotland
 
New update:
- added city names in Mesopotamia
- adjusted location of copper in Canada
 
New VD update: fixed Marine button
 
New update:
- ensured that Andes eventually open up even without Incan conquerors
- Tobacco expires with Genetics
- fixed unit upgrades across continent boundaries
 
New update:
- improved checks if a city has ever been owned by another civilization
- fixed missing clean power font symbol
- fixed late Javan dynamic names
- fixed happiness and health change alerts
- prevented barbarian unit spawns on tiles they can never leave
- opened Prudhoe Bay to settlement
 
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