Git Update Log

New update:
- corrected French and Toltec dawn of man text
- added pirate spawns in the Baltic Sea
- fixed Python error when a city is disbanded
- used civilization description rather than leader name in combat log
- fixed building hurry cost
- corrected tile stability overlay tooltip
- fixed genders of some great people
- fixed negative building commerce
- fixed recursion error for dynamic names
- fixed culture spread order inconsistency on slower game speeds
- fixed a Congress Python error
 
New update:
- adjusted resources in central North America
- discouraged Sweden from founding Viborg
- improved Marseille location
- Wheat disappears from Sicily in the Middle Ages
- flood plains appear in North Italy in the Middle Ages
- improved resources in Hungary
- corrected initial camera position in the 1700 AD scenario
- moved Wheat in North Germany
- added food resources in Transoxiana (partially disappear in the Middle Ages)
- reduced food in Papua and opened Merauke tile
- removed seafood around New Zealand
- corrected improvements in the 1700 AD scenario
 
New update:
- increased Mongol war value in Vietnam
- ensured that barbarian cargo units are created first
- Nubia: added Amanirena leader
- updated Sri Jayanasa art
- Norse: added Haakon leader
- corrected city states dynamic name condition
- Norse: replaced Ragnar with Canute
- Celts: enabled Boudica
 
New update:
- Rus: added Khmelnytsky leader
- Sweden: added Erlander leader
- updated Lorenzo art
- added Tiananmen Square: free civic square in every city, -33% hurry cost
- added Floralis Generica: +1 commerce from golden ages
- removed display of obsolete resources from the tech tree
- University of Sankore expires with Scientific Method
 
New update:
- corrected Tiananmen Square civilopedia size
- corrected Floralis Generica civilopedia entry
- added Automobile Industry
- improved corporation rules to produce more gradual and even corporation spread
- updated buildings affecting corporation spread
- some wonders affect corporation spread
- balanced Fishing and Cereal Industries
- AI is more willing to trade corporation resources
 
New update:
- fixed infinite loop during city defender selection
- reduced number of UNITAI_SETTLER_SEA required by the AI
- prevented the AI from reassigning city sites when there is a settler already at a current site
- prevented the AI from prematurely converting UNITAI_SETTLER_SEA to UNITAI_ASSAULT_SEA
- prevented UNITAI_EXPLORE_SEA from transporting settlers
- fixed incorrect evaluation of the best shrine to build
- adjusted the Celtic and English settler maps
- adjusted Mexican wonder preferences
- improved selection of colonist spawn location based on settler targets
 
New update:
- added logging for AI civic choices
- Theocracy: +1 commerce from Priest
- Bureaucracy: reduced modifiers to +35%
- Caste System: +1 production from Artist and Priest
- Merchant Trade: +1 commerce from Merchant
- Regulated Trade: reduced modifier to +35%
- Central Planning: removed +1 food from Scientist and Engineer, +1 production from Scientist and Engineer, +50% production converted to commerce
- Public Welfare: removed +1 commerce per specialist, removed extra Great Statesman yields, +1 food from Scientist, Engineer, and Statesman
- Thalassocracy: upkeep increased to High, -1 commerce from Cottage and Plantation
- Hegemony: upkeep reduced to Medium
- Colonialism: now requires Exploration
- increased colony maintenance
- improved civic AI to ensure more varied and appropriate civic selection
 
New update:
- fixed Inca UP after period change
- prevented expansion units targeting a minor city from being redirected to another city
- fixed Egyptian leader assignment
- added Copper in Northern China
- added Marsh at the Mississippi delta
- fixed European city names in the Americas
- adjusted terrain in Poland
- improved tooling to mark resource spawns
- adjusted terrain in Russia
- adjusted Rus settler map
 
New update:
- adjust Rus, Swedish, Russian settler maps
- corrected Swahili dynamic names
- corrected Dravidian dynamic names
- reduced early modern Central Asian barbarians
- prevented civ switch popup on scenario start
- prevented conversion popup on scenario start
- prevented first contact diplo menu on scenario start
 
New update:
- corrected Egyptian dynamic names
- fixed dynamic names for Ruthenia and Russia as Mongol vassals
- corrected Novgorod dynamic name
- adjusted thresholds for empire names
- corrected Dravidian dynamic names
- corrected Free France dynamic name
- second Italian UHV goal: now requires four cities
- reduced French and Italian culture modifiers
- terrain strength modifiers apply on tiles with features that do not provide a defense bonus
- adjusted Roman starting units
- second German UHV goal: no longer includes Sweden and Iceland
- third Polish UHV goal: now requires five cathedrals
- increased Egyptian and Ethiopian war map values for Nubia
- added more barbarians in Egypt and Nubia
- weakened Nubia's modifiers
- reduce Nubian leaders' inclination to build units
 
New update:
- fixed Chinese, Hittite, and Nubian modifiers
- adjusted resources in Nubia
- religion stability is capped by the number of cities
- Distillery: +1 commerce from Rice, Potato, Sugar, Wine
- ensured that local languages in own historical territory are preferred over foreign languages
- adjusted spawn location of Mwimbele
- Saint Sophia requires Fur
 
New update:
- prevented AI from declaring war to open a path to an independent city target
- conqueror of Cordoba receives cultural control of the Strait of Gibraltar
- Sentry promotion requires Optics
- added diplomacy greeting for Haakon
- religions cannot disappear from cities that have their cathedral
- adjusted terrain around Yekaterinburg
- second Russian UHV goal: includes Urals and requires 12 cities
- Greece uses Byzantine unit voices
- included region of tiles and cities in Congress popups
- Distillery: -1 health
 
New update:
- adjusted Russian and Rus settler and war maps
- added 600 AD Norse starting workers
- fixed assignment of continents for Denmark, Scandinavia, and the European Arctic
- added birth notifications for new civilizations
 
New update:
- improved Nubian city names
- changed Funj barbarians to Lancers
- corrected Atil location
- adjusted terrain in South Russia
- added the Antonine Plague
- ensured plague spread occurs across all continents
- increased plague improvement damage
- Elective: no upkeep, +2 commerce from Camp and Pasture, +1 experience for Land units
- Totalitarianism: +3 experience for all units
- reduced the Russian flip area
- St Basil's Cathedral requires Firearms and Statecraft
- Emerald Buddha Temple requires Urban Planning
 
New update: fixed Russian birth
 
New update:
- improved Japanese modifiers in the Meiji period
- Salsal Buddha: +50% corporation commerce
- first Korean UHV goal: changed deadline to 1000 AD
- second Korean UHV goal: be the first to discover Education, Printing, Firearms, and Statecraft
- Korean Seowon: requires Education, +1 scientist slot
- included Korea in the Mongol expansion area
- swapped Wat Preah Pisnulok and Khajuraho effects
- new Khmer UP: The Power of Hydraulic Engineering: additional food in capital based on building production
- Great Merchant starts with Desert Adaptation
- adjusted the Ethiopian settler map
- adjusted Ethiopian wonder preferences
- adjusted Ethiopian modifiers
- adjusted terrain around Ethiopia
- Theodosian Walls: +20% heal rate, +1 free engineer
- added Saka and Hephthalite barbarians
- adjusted Persian modifiers
 
New update:
- adjusted American war and settler maps
- adjusted Russian settler map
- improved settlement AI
- New World conquerors receive workers
 
New update:
- corrected the location of Bonga
- adjusted French starting technologies and modifiers
- adjusted Mande starting technologies, units, modifiers, and tech preferences
- barbarians that no longer meet their spawn conditions are removed from the map
- Elective: +1 commerce from Cottage
- updated English dawn of man text
- changed Qin Shi Huang to Wu of Han
- renamed Labour Unions to Collectivism
- conditional Italian spawn: requires half the cities in Italy to be independent
- St. Basil's Cathedral expires with Collectivism
- correct Great Wall location in the 1700 AD scenario
- fixed Canadian birth area
- fixed Central Planning production to commerce modifier
- Judaism spreads to Ethiopia
- Ethiopia starts with Deification
 
New update:
- added Bidaism as pagan religion for the Mande
- added Bukongo as pagan religion for Congo
- Swahili pagan religion changed to Mazdaism
- new first Buddhist URV goal: have five Great Prophets, Great Artists, or Great Statesmen in one of your cities
- new second Buddhist URV goal: control the five happiest cities in the world
- new third Buddhist URV goal: make sure there are 50 Buddhist cities in the world
- new third Nubian UHV goal: have 12 Orthodox cities in your trade network by 600 AD and have 24 Orthodox cities in your trade network by 1200 AD
- fixed display of pagan religions for minor civilizations
 
New update:
- third Holy Roman UHV goal: changed deadline to IN
- adjusted 600 AD French starting techs
- reduced large empire number of cities maintenance scaling
- State Party: reduced effect to -75%
- added more city names in South America
 
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