Git Update Log

New update:
- prevented AI from settling cities too tightly
- American conquerors can only target cities whose owner they can declare war on
 
New update:
- fixed game speed scaling of city based goals
- removed Zoo building
- adjusted corporation requirements
- fixed Inca Andean road goal
- ensured Polynesian isolation
- fixed Asvaka animations
 
New update: fix inactivity from pillaging natives
 
New update: fixed DLL wonder effects and requirements

Many wonders were affected by this - it was a side effect of the Zoo removal and should explain all the inactive wonder effects or wonders that could be built despite their cities not meeting the requirements.
 
New update:
- the Moors are considered an African civilization
- Dravidian city population goal correctly scales with game speed
- ensured that English goals cannot be completed in piecemeal
- reduced gold received from the University of Sankore effect
 
New update:
- corrected Dutch UHV tooltip
- removed tundra peak in the Caucasus
- prevented barbarian privateers from spawning in lakes
 
New update:
- unit AI is updated when birth protection ends
- Burj Khalifa requires a total of 10 desert, semidesert, or salt flat tiles
- gold on Hispaniola disappears in 1650 AD
- helped Inca AI to conquer Native cities
- fixed incorrect buildings in the 1700 AD scenario
- open borders victory goal requires contact
 
New update:
- reduced amount of free defenders for birth protected civilizations
- Mongols target the Rus instead of Russia
- added modern Celtic respawn
- fixed integer overflow in hurry cost calculation
- fixed settler production in Anatolia with capital in Europe
 
New update:
- adjusted Byzantine AI free units
- fixed city screen yield display
- Pyramid of the Sun obsoletes with Crop Rotation
- limited range of the Holkan ability
 
New update:
- excluded player from forced collapse to open up slots
- added checks for religion spread goals
 
New update:
- improved barbarian spawn notifications
- fixed 1700 AD scenario issues
- fixed Coffee and Cocoa art with Slave Plantation
- fixed Floating Market button
- fixed unit impassable feature civilopedia entry
 
New update: added tracking of the first civilization to discover a technology and displayed it in the tech tree.

Note: this update breaks savegame compatibility. If you report a bug for games started before this update, please mention it in the report.
 
New update:
- rebalanced technology costs
- adjusted Chinese and Arabian modifiers
- Republic: removed +1 commerce for cottage and hamlet
- increased number of cities maintenance
 
New update:
- collapse, spawn flip, and city conquest are more destructive to improvements
- adjusted Mughal modifiers
- reverted changes to global number of cities modifier
- fixed a bug that allowed barbarians to spawn inside cities
- camel units cannot enter ice
- Swahili import goal properly scales with game speed
- fixed Incan road goal
- clarified Spanish UHV goal description
- fixed relocation of ships after congress city assignments
- great prophets spreading religions counts towards UHV goals
- Jetavanaramaya expires with Humanities
- independents cannot receive unique units as additional defenders
- prevented spawns of gunpowder units in the Americas before European contact
 
New update:
- added Litani river in Lebanon
- corrected French settler map in South America
- adjusted Japanese settler map in Hokkaido
- moved Pig resource in eastern China
- added Oman to the Iranian conquest map
- removed Jungle from resource tiles
- enabled access to the Marble near Saint Petersburg
- adjusted Austrian colonial settler map
- adjusted German colonial settler map
- added Oil near Manaus
- reduced Arabian historical area
- removed food sources from the Middle East
- adjusted crusader conquest maps
- adjusted course of the Ganges river
 
New update:
- removed improvements for removed resources in 600 AD and 1700 AD scenario
- moved Mount Athos to Saloniki in the 1700 AD scenario
- removing Taiga creates production
- fixed crusade event in case there is no holy city
 
New update:
- Mediterranean resources spread to Northern Europe with Mediterranean civilizations
- Celtic UHV requires three cities in Gaul
- Shwedagon Paya only affects its own city
- moved fish near Brittany
- reverted technology costs
- weakened AI conquerors
- rebalanced Chinese modifiers
 
New update:
- increase Celtic city maintenance modifier
- improved AI evaluation of Shwedagon Paya
- corrected Indian, Nubian, Phoenician modifiers
- balanced Chinese inflation rate
- fixed disabled Polish spawn
- 1700 AD scenario: Vishwanath is located in Varanasi
- 1700 AD scenario: Old Synagogue is located in Krakow
- 1700 AD scenario: added Vijaya Stambha in Indore
- corrected valid trading company settle locations
- fixed the Thai UP
- fixed the Inquisition resolution
- fixed Portugal button
- fixed a Python error
 
New update:
- fixed stored data issue
- 1700 AD scenario: fixed Buddhist holy city and Mughal capital
- corrected Salt Cathedral civilopedia entry
 
Last edited:
New update:
- allowed corporations to move from one city to another if it is already fully spread and their spread values are different enough
- fixed a bug that caused corporation spread to trigger twice each turn
- adjusted American settler map near the Canadian border
- increased required pagan temples for the pagan URV to 25
- replaced early Mohawk spawns with Longbowmen
- Mohawk: does not start with Woodsman II but has +30% forest defense
- added more barbarian spawns for Rome and China in late antiquity
 
Back
Top Bottom