GK1- The Wrath of Khan!!

One Native luxury+ lots of jungles, doesn't look too good. Suddenly, "not being industrious" might come back and bite us.

I wll work on a dotmap and we can go from there. Hopefully we can have better recon on the southwestern mountain range in the jungles, as well as our north coast.
 
Here's two ideas:
GK1_-_3050_BC_Dot_Map.jpg


Red dot gets several hills and BG. It will need some jungle clearing, but we should be able to get some good production out of it early.

Blue dot is our coastal city. But there are several drawbacks to this location. Not a lot of shields is the big one. We may want to hold off here for a while. Down south one tile SE of our warrior maybe a better coastal city location, but it is too early to tell.

Exploration will be job one on my turns.
 
GK1_-_3050_BC1.jpg


Cyan (solid)

My first pick of a potential city location.

Advantages:
River access, good number of grassland,hills,mountains. Looks like a real production powerhouse to me. Immediate access to BG. No overlap with Berlin.

Disadvantages:
No access to sea, which means we need to have another city with sea access. No immediate access to fishes. No immediate bonus overlays.

Cyan (hollow)

My alternative pick for first city.

Advantages:
Immediate access to fishes and BG (may be 2 BG from influence zone connection from Berlin). Access to sea, so we can check off the sea access requirement off the rest of our cities (though it may be good to have a 2nd sea access city in the north). Across river defence.

Disadvantages:
2 squares overlap. Since we only have 5 cities, this may be a big thing. We gain 2 coast squares at a loss of 1 hill, 1 forest(grassland).

Green (solid)

My pick for 2nd city.

Advantages:
Access to river. hill protection, across river defence. Very good number of hills, grassland. another production powerhouse. No overlap with Berlin. Little if any jungle to contend with.

Disadvantages:
No immediate access to BG.

Green (hollow)

My alternative pick for 2nd city

Advantages:
Immediate access to 2 BG!!! and one more when borders have expanded.

Disadvantages:
No hill defence, 1 BG overlap with Berlin.

Overall comments on Green:
We need full recon of the area to really decide this one. May have other stuff hidden away. Still the location looks good.

Red (solid)

My preliminary pick for 3rd city

Advantages:
Sea Access. River close enough for irrigation. Cattle. No overlap with Berlin.

Disadvantages:
I have no idea what's north of red. Is the water fresh or salty? Most squares will be sea or plains, likely to be a decent city.

Please comment people.
 
@Bugsy

Your red has, like you said, the jungles. We need better recon to decide.

Your blue seems to be overly exposed to the sea (too many sea squares). But the advantage is no overlap. Definitely a good consideration.
 
gorm, I like your cyan (hollow) site. (Never knew what cyan was. Always called that "some kind of light blue") But the two overlap might hurt.

I guess what we need is more geographic knowledge. Where is those National Geographic people!! They always have good maps. :D

I'm starting some slow play here at work. (I switch between e-mail, excel, word, and civ.)
 
The overlaps is a mountain(no really a big deal in my opinion) and a luxury hill. Still it is something we need to consider.
 
Pre-flight – 3050 BC – A barracks might be better in the short term, but I can see Gengis’ thinking and stick with the Granary. Population will equal power in the early game.
Check in with Joan. My she looks nice this morning. :love: *Bugsy moves his eyes upward.* Concentrate!! Ask her about selling Masonry. Her demands are just too much for a tech we couldn’t use right away.

I check the sliders. I love the early game. Regardless of our science budget, we’ll get IW in 21 turns. Yeah, baby!! I leave it at 10%.

Hit enter

(1) 3000 BC – Move southern warrior to next hill. We might have a good coastal city site here at this river delta. Move worker to next BG. Eastern warrior moves towards the GH. City grew, but doesn’t need a lux bump? 3 content citizens.
(2) 2950 BC – Start mining the BG. The GH gives us an almost entirely worthless map. Southern Warrior heads south for one more turn. I’ll start him circling around to the west now.
(3) 2900 BC – Check in with Joanie to see if she has anything new. :love: She asks me if I’m there for a reason or whether I like to visit just like to look down her shirt. :blush:
(4) 2850 BC - :sleep:
(5) 2800 BC - :sleep: Joan is in my dreams. I ask her about masonry and other stuff. I realize it wasn’t a dream when she slaps me. But she’s still polite! :love:
(6) 2750 BC – I’m circling the eastern warrior back to check out west of Paris. I normally wouldn’t do this, but I feel the local geographic intel is more important.
IBT – Granary=>Barracks
(7) 2710 BC – That is one serious jungle!
(8) 2670 BC – Mine completes on BG, Barracks now due in 2. Start road.
(9) 2630 BC - :sleep:
IBT: Barracks=>Warrior (a settler escort?)
(10) 2590 BC – Our southern (now western) warrior sees dyes and meets a purple warrior. His leader is a wrinkly, polite old man named Gandhi. He has CB, 10G and 2 cities. He’ll sell us CB for 32G. Thinking about getting something from Joan… :love: masonry!! (get those thoughts out of your head!) We go for the deal. Joan will trade us Masonry for Pottery, CB & 82G. We could then sell it to Gandhi and get two techs for Pottery and 70-ish G. :hmm: I go for it. Gandhi gives us 42G for Masonry. So we got Masonry and CB for Pottery and 72G.

Here’s a screen shot with commentary:
GK1_-_2590_BC_Map.jpg


The orange dot has some potential, although early corruption may hurt, plus cultural pressure from Joan, who by the way will be our second victim. Plus we may find a better site to the west of Paris around gorm’s original red dot.

The red dot coastal city could free us up to use gorm’s original cyan dot.

Gorm’s original green dot is looking like the better choice to the west. At little more intel to the northwest of that site will probably confirm that.

Here’s the
save
 
Originally posted by Stapel
Can I join?

If yes, count me in!

You're in. Welcome aboard.

---------------------------

I like the green & cyan dots location. While I'm normally not a big fan of OCP, I think having no overlap will be better in this variant. Larger territory means a better chance of a resource popping up on a square we control.

I also like Gorms original red dot, but only if its a coastal city & not just bordering a lake.

Beyond the first 2 we'll need more map location in the west & north to determine the best sites.

Good trading in the last turn bugsy. Nice to see you're infatuation didn't make you cut her a break.;)
 
I tot this is Ocillating AW? Dun we need to declare on Joan?

Opps, my bad...we already met Lizzy.
 
We're supposed to fight our first victim, Liz, until she is dead. Then we have to go after Joan. Maybe we should just get married to her then we'd fight all the time anyway.
 
That is definately salt water to our north. Now whether that salt water is our version of the great salt lake like in 6-2 is another story.
 
@Bugsy

I actually got an Great Lighthouse in a city next to the great salt lake in 6-2. Right now, I have monopolistic communications on both continents, and trading 1 continents' tech for the other. WAHAHAHAHAHA!!!!

@GK

OCP = Open City Placement?
 
Optimal City Placement- perfect borders/no overlap
 
OCP or RCP - I think in this case we need to throw those out the window and go for our best city location. We only get five and need to optimize each.

Who's next?
Gengis
Bugs (just played)
Bebe (up)
gorm (on deck)
Stapel
 
Originally posted by Gengis Khan


You're in. Welcome aboard.
Cool!

I like the green & cyan dots location. While I'm normally not a big fan of OCP, I think having no overlap will be better in this variant. Larger territory means a better chance of a resource popping up on a square we control.

I also like Gorms original red dot, but only if its a coastal city & not just bordering a lake.

Beyond the first 2 we'll need more map location in the west & north to determine the best sites.

Good trading in the last turn bugsy. Nice to see you're infatuation didn't make you cut her a break.;)

Settling on a gold hill is always a good idea I think! A 2nd city there (3 tiles west) will boost our early development, but of course cause overlap: very annoying in 5cc.

Maybe we should discover a little bit more land in the northwest and south first?
 
We are getting IW in 11, so let's finalise our 1st city once we can see iron.

@Stapel

Do we still get the bonus from the gold overlay if we settle on it? I was under the impression that we do not. Please enlighten me.
 
The only thing about the gold hill that kills it in my mind is that it isn't on the river. Think getting IW before making a decision is a good idea. I also wish I knew where there were some horses. Maybe someone we meet soon will have the wheel.
 
Way to immediatly jump into the mix stapel!

We still get the bonus, however it is penalized due to being in despot & then again IIRC for being under a city.

The biggest problem with settling our 2nd city to the west is thats the direction of the English. I'd hate to put down that city only to have the English raze a turn or two later. We need to find out where Lizzy is on the map before we start moving west.

[edit]- anyone else having severe server problems??
 
The green dot gives us an outpost to the west on good defensible ground. Cyan dot has potential for iron in them thar hills.

I prefer a denser build so would probably aim fourth site towards cattle in NE.

From the shape of things looks like we in the chokepoint between two larger landmasses.

If no objections I'll go in that direction.

Bede
 
lurker's comment: I'm pretty sure you get the gold bonus even if you settle on the gold hill. Not being on the river is a drag though.

edit - yeah, server problems
 
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