GK1- The Wrath of Khan!!

A dense build would be our death. With only 5 cities we need to cover as much territory as we can.

Go ahead & start your turns. All I ask is if/when you build a settler, you come back to the forum & post a screenshot with a suggestion of what you plan on doing with him. Since we only have 5 cities we need to all be involved in where they go/what order, ect. Our city placement is gonna be the single most important part of this game.
 
Hmm....bec you lose cattle bonus if you settle on a cattle square, I would assume that you lose gold advantage as well, since they are both overlays. Well, you learn something everyday.
 
I don't think you "lose" the cattle, you just can't improve it which is a loss in itself.

At least thats what I though, I can't remember once settling on a cattle.:p
 
You get 2food, 1shield if you settle on a hill, or tundra as well. Hence, we alway try to settle on the worse square.

Therefore, as far as I know, all production is the same for a city square no matter where you settle. The only exception is river.
 
The more I think about it, I'm not sure that the location of iron and horses will make a huge difference, as long as they are somewhere in our general vacinity. I think we should plan on the strength of a location and use colonies as necessary.
 
Food and shields are always 2/1 (before C3C, which I understand changes things a bit) for the center square of the city. Commerce depends on the underlying tile -- you get all tile bonuses for commerce, so settling on a gold hill actually gets you a fair bit of commerce from your city square, which makes it kinda nice. You also see this from settling on luxuries occasionally.

HTH,
Arathorn
 
Arathorn beat me too it.

Well you learn something new everyday. Guess that was it today for me.:D
 
Thanks Arathorn. I wish I knew that before I started the latest GOTM. :D
 
Thanks Arathorn. I guess my confusion is my classification of bonuses.

I consider cattle,game, wheat,gold, forest and jungles as overlays, which disappears when you settle on them. Luxuries do not, therefore the bonuses stays. Please forgive me ignorance.
 
Originally posted by gormdragan
Do we still get the bonus from the gold overlay if we settle on it? I was under the impression that we do not. Please enlighten me.

Yes it does (as said by others I see)! Settling on gold is huge advantage. +4 (-1 in despotism) gold.

But I agree with GK that we can't use overlap in this game. But maybe we discover another great spot if we explore jus a little bit more. City placement will be extremely important in this game.

So far, it hard to say! We really can use any bonus we see!
 
Based on Bugsy's Screen shot will porceed as follows:

Finish warrior=>spear=>bow=>settler. Settler to west city dot on hill. Defensible location with river and BG and can choke off movement from W or SW into core.

At Berlin same process, sending bow west and spear to SE followed by settler.

Any comments?
Will check in before starting at 8:00 PM EST.

Bede, the humble Irish monk.
 
Bede, I think that's a good build plan. I don't know if you'll get to move the settler very far. That looks like 80 shields worth of production. and at present we're getting 8 spt. Add another two citizens and...
[Irish Brogue] you might rabbit, you might. [/Irish Brogue]
Bugs
 
why bow? and why spear? I think war are worth a lot more, since they can be upgraded to swords.
 
gorm, thinking about the warrior=> sword upgrade then a rush on London? Probably a good plan.

Bede, you might want to consider this idea: pump warriors until you get to pop 5 then go for a settler.
 
Here's the thinking:
Warriors cost 1gpt to maintain at half the defense value of spears and half the attack value of bows.

<oops should read>So for 6 turns you get 2 on dee and 2 on attack. Spears can cover bows and lock up the western approaches (liz is coming from w no?) Suck her warriors and bows onto open ground around eastern city and slaughter them before the get into core. then drive east towards her capital with a combined force.

If we find iron in 11 turns then we can start to pump warriors for upgrade while workers connect. Meanwhile we're hurting the queen and stalling her offense, building cash and developing a solid base for city defense.

At pop 5-7 Berlin will have a strong prod base of 10-12 spt so turning a spear in 3 and a bow in another 3 and a settler in three should work.

Await your comments.

Bede, the humble monk
 
While I'm not the biggest fan of archers, having an archer or two, & a couple spears can't hurt while waiting for the pop to get higher. Who knows we might not have access to Iron until we take out the English, so the archers might come in handy.
 
That's some solid thinking. The only thing better than archers would be horses so they could attack then get back under cover. That's a potential problem with archers. Say you attack a stack of two. The first archer wins, but stays in place. The second wins and advances. I guess that's why you send them out in archer/spear pairs. Nevermind.
 
If no other comments I'm off like a herd of turtles.

10 turns right?

Bede
 
Go for it Bebe.
 
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