gormdragan
King
Preturn:
I believe capturing Sevastopol is the key. Make use of Russian Rails to destroy them.
I also disagree with investing on bombers. We are playing 5CC so our bombers are only effective if we escort them on carriers with battleships. To me, that is costly and not effective at all. Better we concentrate on artilleries.
I also plan to rail into Russian territory so that our injured troops can speed back to our cities to heal in 1 turn.
This is my battleplan.
Sevastopol then Moscow, striking downward through the entire Russian Peninsula, leaving the western russian cities to the indian army, as a buffer from our only other opponent.
So here we go.
1752:
MM cities to make units in 1.
Berlin produces 90 shields - make inf.
Vine,Ivory,Dye produces 80 shields - make art,cav.
Coast makes battleship in 1, after which I will rush an airport with our leader.
2 vet inf kills 2 marauding cossacks, one promotes.
I abandon the assault on Odessa for now, and move all troops onto Moscow.
Returning carrier near Coast city to combine with next turn battleship.
1754:
Hmm, airport only needs 2 turns, what the heck.
Siege of Sevastopol
Elite cav kills elite inf.
Vet cav kills con rifle.
Vet inf kills con rifle.
We razed it to the ground for 0g and 11slaves.
I ran some of our redlined troops back home for healing, especially our cav army. Healing in the open is going to take forever.
Dye makes a granary.
Siege of Moscow
elite cav kills vet rifle
elite cav kills elite musket
elite cav dies to con rifle.
vet cav kills con rifle.
vet cav dies to reg pike
vet cav kills con rifle.
vet cav kills reg pike.
We razed it to the ground for 0g and 9 slaves.
IBT:
Persia and India signed peace treaty.
Hahaha!!! Our exposed cav (who razed Moscow)
killed an attacking cossack. Impressive!!!
1756:
Hmm, the wierdest thing happened to me, our oil source was depleted and it respawned on the same square again.
Wait a minute, we can't send troops over to the over continent by air, since we can't make another city. Hmm, that would mean we need lots of transports. My bad.
"I should feel so lucky, lucky, lucky, lucky.....I should feel so lucky, love"
I re-establish our oil colony.
Siege of St. Petersburg
Lib,Bank and Rax destroyed.
Appears to be 2 inf garrison at least (only manage to reduce 1 to red and other to yellow, which means con rifles are not revealed yet).
Lower research bar.
Coast starts transports.
Siege of St. Petersburg
Elite cav retreats to con rifle.
Vet cav kills con rifle.
Elite cav kills vet inf.
Elite cav kills vet inf.
We razed it to the ground and get 0g and 2slaves.
Sacked a barbarian camp for 25g.
1758:
Pollution in Berlin.
Production had been Berlin making Inf, Ivory, Dye and Wine making either cav or art, all in 1 turn.
Coast making vessels like no tomorrow for the assault on opposite island.
IBT:
Russians make a city near our colony, well is as good as dead as it's in our artillery range.
1760:
Siege of Moscow (New russian city)
Cav army dies to vet inf.
Vet cav dies to vet inf.
Vet cav kills elite inf.
We razed the city.
Siege of Odessa
Elite cav kills con inf.
Elite cav kills vet inf.
Elite cav kills elite inf.
We razed it to the ground and got nothing for our troubles...firewood cost money too.
Built a new army. (for Panzers).
All cities now prebuilding for Panzers, except Berlin, which I plan to continue making inf (cost efficient).
Lower research bar, MT in 1.
IBT:
We discovered MT, I started Computers, but We discovered Rocketry instead.
One of our iron colony was depleted, I made another one.
1762:
Mobilising for assault on Kiev and Minsk(new capital).
Unhappiness taken a new level.
BTW, Russia has no rubber so I aim to cripple her if not totally kick her out of the game. I realise Russia is after India so I will just reduce her to 1 city and transfer all units to the indian front.
1764:
Siege of Minsk
Vet cav kills vet inf.
Vet cav kills reg inf.
Vet cav dies to vet cossack.
Vet cav kills con rifle.
Vet cav kills vet cossack.
We razed it to the ground for nothing.
1766:
Siege of Kiev
Vet Panzer kills vet inf, We enter our gold age. Promotes too.
Elite Panzer kills vet cossack.
Vet Panzer retreats to con rifle.
Elite cav kills con rifle.
Elite cav kills vet inf.
Elite cav kills vet longb.
We razed the city to the ground.
1768:
Siege of Vlad
Vet cav kills con rifle.
Vet cav kills vet inf, promotes.
Vet cav kills vet inf, promotes.
Vet cav kills vet longb.
We razed the city to the ground.
1770:
Siege of Novgorod
Vet tank kills vet inf.
Vet tank dies to vet inf.
Vet tank kills vet inf, promotes.
We razed it to the ground, get 2 slaves.
Siege of Astrakhan
Vet cav kills reg rifle, promotes.
Vet cav kills reg spear, promotes.
We razed it to the ground, get 1 slave.
Siege of Lahore
Our artillery bombardment is firing blanks. But the top garrison is only a reg rifle so I will go for it.
Vet cav kills reg rifle.
Vet cav kills con rifle.
We razed it to the ground.
Summary
(1) Operation Barbarossa is almost complete, Russians are now a 4CC. Panzers with auxillary cavs are in striking distance of Tblisi. Let Panzers lead the way and Tblisi should fall without much of a problem.
(2) Operation Vegetarian Curry is almost ready to commence. A task force of art,inf and panzers are inching towards the Indian capital, Delhi. It should be able to join forces with troops from Operation Barbarossa once Tblisi and Bombay are dealt with. The doors to the heart of India is wide open.
(3) Production is concentrating on making panzers at 1 a turn for all cities except Coast which is making transports. With our golden age, clearing up our continent should be pretty easy.
(4) Research is now on computing to get mech inf. However, if we decide to go for Space victory, we might want to switch Space flight, or after computing. Therefore, making use of our GA to make the space components. If we are going for Conquest. We should get mech inf and modern armour and cut all research, i.e. computing, ecology, synthetic fibers.
I dare say that a conquest victory is tougher because of the continent crossing. But not impossible. Noting that the other continent have but 1 source of oil (please check to confirm), a rush occupation with mech inf should seal the game for us.
(5) I have made colonies on every lux and resource. The purpose is to
(a) Build "watchtowers" against AI expansion.
(b) Provide aggressive lures for AI to attack instead of our cities.
(c) We have way too many slaves.
(6) We have a number of cavalries healing in Dye city, which can reinforce Task force A or B as necessary.
(7) Haha!!! I just realised that Bebe was pillaging during his turn and I was building during mine. Now that's a difference in strategy. It all comes down to my obession with mobility.
Next better player.
The save
I believe capturing Sevastopol is the key. Make use of Russian Rails to destroy them.
I also disagree with investing on bombers. We are playing 5CC so our bombers are only effective if we escort them on carriers with battleships. To me, that is costly and not effective at all. Better we concentrate on artilleries.
I also plan to rail into Russian territory so that our injured troops can speed back to our cities to heal in 1 turn.
This is my battleplan.
Sevastopol then Moscow, striking downward through the entire Russian Peninsula, leaving the western russian cities to the indian army, as a buffer from our only other opponent.
So here we go.
1752:
MM cities to make units in 1.
Berlin produces 90 shields - make inf.
Vine,Ivory,Dye produces 80 shields - make art,cav.
Coast makes battleship in 1, after which I will rush an airport with our leader.
2 vet inf kills 2 marauding cossacks, one promotes.
I abandon the assault on Odessa for now, and move all troops onto Moscow.
Returning carrier near Coast city to combine with next turn battleship.
1754:
Hmm, airport only needs 2 turns, what the heck.
Siege of Sevastopol
Elite cav kills elite inf.
Vet cav kills con rifle.
Vet inf kills con rifle.
We razed it to the ground for 0g and 11slaves.
I ran some of our redlined troops back home for healing, especially our cav army. Healing in the open is going to take forever.
Dye makes a granary.
Siege of Moscow
elite cav kills vet rifle
elite cav kills elite musket
elite cav dies to con rifle.
vet cav kills con rifle.
vet cav dies to reg pike
vet cav kills con rifle.
vet cav kills reg pike.
We razed it to the ground for 0g and 9 slaves.
IBT:
Persia and India signed peace treaty.
Hahaha!!! Our exposed cav (who razed Moscow)
killed an attacking cossack. Impressive!!!
1756:
Hmm, the wierdest thing happened to me, our oil source was depleted and it respawned on the same square again.

Wait a minute, we can't send troops over to the over continent by air, since we can't make another city. Hmm, that would mean we need lots of transports. My bad.
"I should feel so lucky, lucky, lucky, lucky.....I should feel so lucky, love"
I re-establish our oil colony.

Siege of St. Petersburg
Lib,Bank and Rax destroyed.
Appears to be 2 inf garrison at least (only manage to reduce 1 to red and other to yellow, which means con rifles are not revealed yet).
Lower research bar.
Coast starts transports.
Siege of St. Petersburg
Elite cav retreats to con rifle.
Vet cav kills con rifle.
Elite cav kills vet inf.
Elite cav kills vet inf.
We razed it to the ground and get 0g and 2slaves.
Sacked a barbarian camp for 25g.
1758:
Pollution in Berlin.
Production had been Berlin making Inf, Ivory, Dye and Wine making either cav or art, all in 1 turn.
Coast making vessels like no tomorrow for the assault on opposite island.
IBT:
Russians make a city near our colony, well is as good as dead as it's in our artillery range.
1760:
Siege of Moscow (New russian city)
Cav army dies to vet inf.
Vet cav dies to vet inf.
Vet cav kills elite inf.
We razed the city.
Siege of Odessa
Elite cav kills con inf.
Elite cav kills vet inf.
Elite cav kills elite inf.
We razed it to the ground and got nothing for our troubles...firewood cost money too.
Built a new army. (for Panzers).
All cities now prebuilding for Panzers, except Berlin, which I plan to continue making inf (cost efficient).
Lower research bar, MT in 1.
IBT:
We discovered MT, I started Computers, but We discovered Rocketry instead.
One of our iron colony was depleted, I made another one.
1762:
Mobilising for assault on Kiev and Minsk(new capital).
Unhappiness taken a new level.
BTW, Russia has no rubber so I aim to cripple her if not totally kick her out of the game. I realise Russia is after India so I will just reduce her to 1 city and transfer all units to the indian front.
1764:
Siege of Minsk
Vet cav kills vet inf.
Vet cav kills reg inf.
Vet cav dies to vet cossack.
Vet cav kills con rifle.
Vet cav kills vet cossack.
We razed it to the ground for nothing.
1766:
Siege of Kiev
Vet Panzer kills vet inf, We enter our gold age. Promotes too.
Elite Panzer kills vet cossack.
Vet Panzer retreats to con rifle.
Elite cav kills con rifle.
Elite cav kills vet inf.
Elite cav kills vet longb.
We razed the city to the ground.
1768:
Siege of Vlad
Vet cav kills con rifle.
Vet cav kills vet inf, promotes.
Vet cav kills vet inf, promotes.
Vet cav kills vet longb.
We razed the city to the ground.
1770:
Siege of Novgorod
Vet tank kills vet inf.
Vet tank dies to vet inf.
Vet tank kills vet inf, promotes.
We razed it to the ground, get 2 slaves.
Siege of Astrakhan
Vet cav kills reg rifle, promotes.
Vet cav kills reg spear, promotes.
We razed it to the ground, get 1 slave.
Siege of Lahore
Our artillery bombardment is firing blanks. But the top garrison is only a reg rifle so I will go for it.
Vet cav kills reg rifle.
Vet cav kills con rifle.
We razed it to the ground.
Summary
(1) Operation Barbarossa is almost complete, Russians are now a 4CC. Panzers with auxillary cavs are in striking distance of Tblisi. Let Panzers lead the way and Tblisi should fall without much of a problem.
(2) Operation Vegetarian Curry is almost ready to commence. A task force of art,inf and panzers are inching towards the Indian capital, Delhi. It should be able to join forces with troops from Operation Barbarossa once Tblisi and Bombay are dealt with. The doors to the heart of India is wide open.

(3) Production is concentrating on making panzers at 1 a turn for all cities except Coast which is making transports. With our golden age, clearing up our continent should be pretty easy.
(4) Research is now on computing to get mech inf. However, if we decide to go for Space victory, we might want to switch Space flight, or after computing. Therefore, making use of our GA to make the space components. If we are going for Conquest. We should get mech inf and modern armour and cut all research, i.e. computing, ecology, synthetic fibers.
I dare say that a conquest victory is tougher because of the continent crossing. But not impossible. Noting that the other continent have but 1 source of oil (please check to confirm), a rush occupation with mech inf should seal the game for us.

(5) I have made colonies on every lux and resource. The purpose is to
(a) Build "watchtowers" against AI expansion.
(b) Provide aggressive lures for AI to attack instead of our cities.
(c) We have way too many slaves.
(6) We have a number of cavalries healing in Dye city, which can reinforce Task force A or B as necessary.
(7) Haha!!! I just realised that Bebe was pillaging during his turn and I was building during mine. Now that's a difference in strategy. It all comes down to my obession with mobility.

Next better player.
The save