My keyboard isn't working properly so I can't printscreen.
Sorry guys!
Preturn (1275AD) - Revolt!!!
MM cities to get as many taxmen as we can to get during our revolt... only form of revenue we can generate. Also going to leave 1 citizen as a sci-guy. All the ex-russian cities I keep starving down. Doing this nets us 197 gpt, and still have science going.
IBT -
Weird... we're in anarchy but everyone loves the chief.
Kiev - Temple --> Harbor
Kagoshima - Harbor --> Marketplace
Odessa - Temple --> Marketplace
Svastabol starves
Tblisi - Temple --> Harbor
Vladivostok starve. Builds Temple -- > Marketplace
Rostov ends it's resistance.
The Revolution has ended! The People have spoken and created a new form of goverment where all are equal. We shall call it... Communism!
Turn 1 (1280AD) -
Since I can't print screen I'm going to post some numbers for comparsion of Communism and Republic.
Before After
GPT 389 GPT 160
Science -868 (refine in 3) Science -367 (refine in 7 turns)
Corruption -571 Corruption -501
Unit Cost -114 Unit Cost - 0!!! YEAH BOY!
Overall it appears that Communism was a big waste. We may have save 70 gold in corruption, and yes when we build more courthouses and police stations it will get better, but we lost 4 turns of research, and a net lost of 129 GPT. If we were going to go into war, this would be useful, (Yeah, so we should have revolted the last set, but oh well) but as it stand I'm going to suggest that the next player revolts to Demo as soon as you claim it.
Do some railroading, consolidate troops on the other contient, and that's about it... oh yeah, forgot to mention: Workers are 150% so things will get done a bit quicker.
IBT -
England ask us to leave the vicinity of Reading. Okay.
Now that we're communist no one seems to love the Chief anymore. Corruption goes up to 509.
Turn 2 (1285AD)
Continue RRing our contient. We're done with the former Persian lands are are about to head west to the old Japanese and Zulu strongholds.
Found Skannayutenate... No I don't, scratch that... I found Skanna... 'nuf said. Set to Harbor.
Found Sewee, set to Harbor.
Move a ship of the coast of Hastings for if we ever decide to attack the English. Is a valuable coastal city that will give us landing abilities as well as taking one of their saltpeper.
Don't know why I didn't think of this sooner... we can turn science up to 100% and get refining in 4 turns at a loss of 79... we have almost 4k in the bank, so I decide to run it at max.
Change SIdon from Cav to Library due in 1.
Use some Russian Citizens to quick about 40 shields out of Sevastopol.
I'm bringing our boats to Gayagaahe to pick up workers to transport to the other contient once we finish RRing ours... the next player should be able to take care of that.
IBT -
Oil Springs - Factory --> Hospital
Sidon - Library --> Police Station.
We lost our supply for Furs!
Turn 3 (1290AD)
Because we have enough to do it, and I want to help drive the economies of the AI, I trade Ivory, Incense, Dyes, and 1000 gold for the English Furs and 4 GPT. It may not seem to make sense, but seems like the best deal in my mind. Bugs, Bede, or Denyd... you guys have any comments or suggestions here?
Found Seneca on the tip of the Russian's ex-lands... fills up the contient nicely I must say. Set to Harbor.
Turn science down a notch still getting refine in 3 but saving 50 gold
IBT -
Damn it! We lost spices. Trade Ivory, Wines, Dyes, Silks and 1200 gold for Spices and 2 GPT... again, seems like a good idea for our goals, but is it?
Susa - Hosptial --> Police Station (Has Pollution!)
Turn 4( 1295AD)
Not much happens... just continue to road... all units are pretty much where they should be for defense or for future invasions if we choose to go that way.
IBT -
Camp Mistic - Marketplace --> Library
Pollution is cleaned.
Turn 5 (1300AD)
Trade a french worker for 27 gold.
Continue railroading. No trades to speak off. MM a bit, but everything is running smoothly at this point.
IBT -
Refining comes in, set tech to Steel in 8, gaining 36 GPT.
Turn 6 (1305AD)
Okay... Tron, you're forgiven for going to war... these turns are amounting to hitting J, followed by a click of the mouse then R-R-R... R-R-R... R-R-R...
IBT -
Osaka - Harbor --> Library
Niagara - Hospital -- > Police Station
Turn 7 (1310AD)
R-R-R... R-R-R... R-R-R... oh yeah, I think I hit space bar a few times too. It's getting so bad that I'm roading and railroading squares that are under our culture but aren't used by a city... I'm also roading and RRing mountains.
IBT -
Zimbabwe - Bank -- > Hospital
Persepolis - Police Station -- > Hospital
Oil Springs - Hospital --> Worker
Turn 8 (1315AD)
ohhh... England has a rifleman now! nice... looks like this game is about to get get a bit more interesting.
Finish RRing and going back over each tile, making sure that everything is improved... when I'm done the next player will have about 4 boatloads to do the other contient up nice.
Investigate Reading to make sure they don't have an invasion force ready for us... is just that rifleman and a spear.
IBT -
Susa - Police Station --> Temple (Just to keep my builder streak going, and yes it has 3 unhappy and is growing)
Oil Springs - worker --> worker
Tarsus - Marketplace --> University
Turn 9 (1320AD)
Almost... oh so ever close to... finishing our contient. The only thing left at this point is basically to go through each city and see what it needs to maximize production while getting food to the point where it's at a constant -zero growth-, but I think it's wiser to send them to the other contient and RR and improve over there... hell, it may even be worth staying in Communism for another 10 turns to get the other contient RRed... it only takes 3 worker, or 6 slave turns to build a RR, and 2 worker or 4 slave turns for irrigation.
IBT -
Kyoto - Harbor --> Hospital
Susa - Temple --> Worker
Grand River - Factory -- > Courthouse (Here comes pollution! Build Workers!)
Arbela - Hospital -- > Harbor
Oil Springs - Worker --> Worker
Mauch Chunk - Police Station -- > Hospital
Turn 10 (1325AD)
Worker turns.
Upgrade all our units that I can... why didn't I do that sooner?
Oh yeah.. cash... well, just turn science down a bit, still getting Steel in about the same time, pulling in 14 gpt
MM a few cities, everything is still pretty much okay.
I have to build some war units... I think the AI is starting to catch up with those luxury trades... not to mention that they're all Demos and I'm still going with Commie for the rest of my turns. Change Oil Springs to Inf just because I don't like the fact that our Cavs will be Cavs forever while Inf can become nice Mech inf for the future.
IBT
Nada.
Turn 11 (1330AD)
Alright, I have a feeling I won't see this game again, and I've invested a good bit into it, and would like to get a bit more out of this game. I'm going to play 5 more turns, and will take the flak from the group when it comes.
I'm only doing this because I have a stragey for the workers in mind, and I'm a bit nervous if I pass it off that it won't go the way I see it... yeah, so I'm cheating death, just call me Methusalis... I probably didn't spell that right... let us continue.
Just more worker turns... see, you guys aren't missing a thing!
IBT -
Pasargadae - Hospital --> University
We can now build Battlefield Medicine... I have the perfect city.
Get the message about proper sanitazion, so I switch over all the 12+ cities over to Hospital at once.
Camp Mistic - Library --> Hospital
Turn 12 (1335AD)
Switch Susa from Inf to Battfield Medicine due in 10.
Have about 4 forest in the south to road and RR just to be complete, and our home contient is done. When cities start reaching max size we can fine tune a bit more. Otherwise the 16 workers I've sent to the other contient should reach it just in time for me to get a nice start on the railroads... I wish we had airports.
IBT -
England ask us to leave her lands, and I comply.
Allegheny builds something but I missed what it was. I think it was a factory. Switch to Hospital.
Oil Springs - Inf -- > Inf
Kagoshima - Courthouse -- > Library
Bactra - Hospital -- > Harbor
Turn 13 (1340AD)
Buy a worker from germany for 31 gold.
Complete the contient, and now have alot of workers with nothing to do. I may just hit Shift-A with them all before I hand them off... just kidding.
IBT -
Steel Comes in. Set research to Combustion due in 10 at a net gain of 86.
Antioch - Harbor --> Library
Caughnawaga - Hospital --> Police Station
Gandastetaigon - Aqueduct -- > Police Station
Turn 14 (1345AD)
Buy a worker off of france for 25 gold.
Don't know why... as a test I hit shift-a and the worker forts himself in a city... ie- not a single tile that isn't improved.
IBT -
St Regis - Hospital -- > Galleon
Centralia - Hospital --> Galleon
Turn 15 (1350AD)
Clean up polution near Kahnawake. Decide to put 12 workers on polution duty. They're on the polution tile next to Kahnawake now if you want ot wake them before they go anywhere.
Post turn -
For the next player: I gathered all the workers around salmanaca in two stacks, one natural workers, the other slaves. I forted all but 1 of each There's 1 more stack of slaves on the contient that you may want to move over there on your first turn. Keep the 12 that on have on polution patrol where they are, and send rest of the workers over to the other contient. There are 6 ships that I have ferrying workers over, so you should be able to bring them all over on your 10 turns... or near enough all of them.
Before you play your turn, revolt! There is no reason for us to still be in communism, but for the sake of the varient which is now complete. Give the people the vote! Don't forget to MM and make everyone taxmen so we can still have some kind of economy... and keep 1 guy going on science.
From this point on we should build libs, unis, court, police, and hospitals. We don't need units yet, and since we're on monarch I don't think we'll need more then wat we have now. I have a nice line of units blocking our lands in Old Russia from the English and French. The germans are below them, so we're pretty well blocked off. They do have railroads, but our borders are pretty much free of even roads.
I bought maps before my turn ended, so everything is current. Good luck, and just remember to get workers over ot the other contient.
One a final note on Communism: It's a death trap on this version of civ. The only use I can see is during warfare to make quick cheap units, *IF* you have courthouse and police stations to fight the corruption which is just as high as repubic. Also, you can use the whipping of foreign citizens to bring them quickly to 1 citizen. Research suffers to much though. Cash is a constant problem. Workers are much more efficent, and if you are in the midst of railroading I can see it being of some use, but not worth the revolt time unless you're religious and have 1 turn anarchy. If someone wants to take print screens of the results of the switch of republic to communist, I have a save from before and after... ask and I'm PM it to you.
Anyway, just remeber REVOLT BEFORE YOU DO ANYTHING!!!! REVOLT!!!!!