I played further into a game and have some feedback.
Praises:
General Gameplay: The game seems to be well balanced. It's hard to run away with it and it seems hard for the AI to do so. I haven't played through to victory yet but it's a good challenge with scope to follow a few strategies so well done on that front!
Historical accuracy: Great stuff. I've done much reading on this period and region's history and you get a fairly accurate feeling of the age which concurs with much of my prior understanding. At the mo I am on 0% research, refusing to get to Assimilation because I don't want to give up my barbarian ways. Like many Viking rulers, I also don't understand why I'd want a nation of farmers - yet. I want to bash more heads and keep finding more land for my warriors to get drunk on. The fog of war seems to work well on here also, it's tough to know what the hell's going on everywhere else and Britain feels like a seething mass of competition. The little city-state kingdoms seem pretty realistic too.
As for alliances I don't know as much about this but it seems surprising you can't ally with other kingdoms. I suspect this may unbalance the gameplay a bit if it was included?
Special congrats on the pedia write up for the Drinking Hall. Indeed!!
Bones:
Beserkers: I too did a save before I used a beserker. Glad I did. I had a bunch of locals declare war on me, together with my rival Viking kindgom too. The effect of the beserker is too powerful to make it fun or even tempting to use. I reloaded and carried on with 'conventional weapons'. A kind of cruise missile status may be more appropriate IMO.
Also I was greatly alarmed to find that beserkers couldn't get into boats. I built my first BQ in my Flatnose capital (on an island) and now have a stack of Beserkers unable to do jack. Should be able to load them in boats for devastating raids.
And no I haven't seen the AI using them.
The Pedia: I appreciate that all the hard work has been done and the game plays well as it is but that's once you know what unit/improvement does what. For the first time it's tough due to errors and omissions in the pedia. Eg. a) The
fortifications improvement links to the write up on the barracks. So I built loads of fortifications which didn't churn out veterans, then discovered Warrior Cult and the actual barracks. b) There was nothing to indicate that
beserkers couldn't get into boats. The player has to infer it from the fact they are flagged as nukes. c)
No indication of what your UU is. I made an attack with my flagship and triggered a GA. Didn't know it was coming, whereas it would have been nice to. d) It isn't clear what a
'dummy resource' is. The pedia can be misleading with regard to resources and luxuries what with different pictures and different names etc. e) It's not clear what
Assimilation will do for my military. I'm told units upgrade to farmers. What I'm not told is if I will only be able to produce farmers once I have researched/acquired Assimilation. It's a nice effect having the fear of Assimilation but I don't think this is the way you want to create it. f) It's also unclear about
Hidden Nationality of boats and ally units. I mean which ones have HN and which don't. Not a problem once you learn it but we should be informed by the pedia in an ideal world.
Diplomacy: F4 doesn't give you the ability to see who is at war with whom. I realise there are many many nations in the game but is this that difficult to implement? As mentioned above, there also seems to be a gap in the ability to form alliances. Maybe that will come up further into the game but I can't do it now. This is perhaps more significant than the more minor comments on the pedia.
Overall though I'm having a blast. It's a damn good challenge and very evocative of the period. None of my 'bones' comments take away from the overall gameplay which is great.
