Haven't submitted yet, will submit at some point. Here is the final part of my log.
500 AD: 40% is a tech. 80% two techs? Eh, kinda greedy. I have Darwin’s still anyway. 252, 304, 164, 810, 172, 42, 65, 126. Cremona II built. Cannae II built. 762. Capoue II built. I might have been able to get a full bar from deliveries post-Flight if I saved my vans… too late now, even if I still get more cash. I have 4 vans for next turn?? Probably will have to have science to 60%ish instead of 40% if I really want 2 techs triggered before Darwin’s is built. Starting to rush some vans for the spaceship, but far from done. Now do I go for earliest landing date or GOTM score? Score probably..
510 AD: Offshore platforms cause a lot of pollution in size15 cities, need Mass Transits! Costly mistake. Flight > Radio. Vans: 363, 427, 252, 168. Tech cost 1554. T4L2S4, will easily get a 2-turn when Pasargades is processed. 8vans in Persépolis for Darwin’s. Kill Babylonian defences. Babylone stormed for 168g+size6. Ur stormed for 50ish gold. Senate signs peace, but it does not matter. Nineve subverted for 30*2g, get 9 back. BABYLONIAN CIV DESTROYED BY PERSIANS. I think that I can launch before 600 AD? I actually have no clue. I’m terrible at anticipating when a spaceship will be ready. Gênes II built. Crête II built.
520 Radio > Advanced Flight > Combined Weapons… > Darwin’s > Rocketry > Space Flight. T4L2S4 still, 1turn still. Lacking trade money is going to be felt. Whatever vans that I can scrounge will be delivered after Superconductor, on my way to Fusion Power. Vérone II built. Salamis II built. Lisbonne II built. Hambourg II built.
530 AD: Space Flight > Plastics. 12 vans in Pasargades for Apollo. HERE WE GO. Prague II built. Salzbourg II built. Bergen II built.
Interturn: English develop Mysticism. I spy an English dip heading for a newly built city… Do they really want war? Sucky thing is that London is small and might get razed in the fighting. Otherwise, get some engies for railroads and a few tanks+dips. Should be fine.
540 AD: Plastics > Communism only option… F. APOLLO PROGRAM. Not only it delays full taxes for one turn, but also luxuries at 30% potentially… 140g. Some vans for SS structurals. I will spend money on the modules and single vans on structurals, waiting for low-production cities to finish the builds. Some components can also be built that way as well. FULL SPACESHIP. Also probably not launching pre-600AD. Especially with the coming luxuries hike.
Interturn: English steal Plastics. War is declared.
550 AD: Communism > Superconductor. T3L3S5, no choice. Remember, start redelivering AFTER starting to research Fusion Power. Kill 2 units in London, capital sacked. Senate forces peace treaty. 388*2g needed to subvert Nottingham. I’ll deliver this turn and not the next one. Vans: 642, 184, 410, 230, 139. T6L3S1, techrate 4 turns. Subvert Nottingham, 388*2, get 312g back. Bribe York for 243*2g, get 149 back. ENGLISH CIV DESTROYED BY PERSIANS. Venise II and Milan II built near the ruins of London. Ghent II built. Quite a few vans being used to prebuild SS structurals and some components, but not that far along. Those 12 modules won’t come cheap.
560 AD: Superconductor > Fusion Power. 2 SS component, 1 SS structural. 1-1-1-0-0-0. Pise II built. Some more structurals prebuilt. I will probably have to use the mainland to build SS modules since rushing vans takes priority over normal rushbuys, and don’t have the money to clear my F1 and RB my modules. Dublin II built. Toronto II built. Melbourne II built. Egyptian dip spotted: they want a go as well? I do have a few tanks in position, but they are not anywhere near Thebes and Marco’s. And after all this, I still have lower income post-celebrations at 60% taxes than I had pre-celebrations at 90%. Dang!
Interturn: YUP. Called it.
570 AD: Conquer Memphis for 179g. Senate immediately calls for peace. 336. 2 SS structural, 1 component. 3-2-1-0-0-0. 158. More vans rushed.
580 AD: 3 SS structural, 2 SS component. 6-3-2-0-0-0. It took me 15 turns to finish my space ship during GOTM177, so maybe takeoff only on 690 AD? Either way, quite a few cities should finish their structurals soon… and I’m pretty sure I’m queueing too many components and not enough modules.
Interturn: Egyptians spy on again. War is declared, but this time I have tanks ready to assault Thebes. Mother****… did it autoselect “No Thanks” whilst I was busy typing this sentence? This is extremely aggravating.
590 AD: Fusion Power > Espionage. 2 SS Module, 1 SS component, 2 SS structural. 8-3-3-1-1-0. Sydney II built. T7L3S0.
600 AD: 5 SS structural, 1 SS module, 4 SS component, 13-5-5-1-1-1. No takeoff option.
Interturn: Indian dip shows up near a city! They want to party as well. No movement from the Egyptians.
610 AD: 1 SS module, 1 SS structural. 14-5-5-2-1-1. Delhi is completely empty. Don’t ask me why.
Interturn: Indians spy on us. We declare war.
620 AD: 8 SS structurals, 1 SS component, 2 SS module. 22-6-5-2-2-2. Getting somewhere… launching in 5 turns maybe? Vans: 348. Kill defenders in Bombay and Delhi: lose a unit near Madras. Bombay stormed for 467g, Delhi for 157g. Persépolis III built.
Interturn: Egyptians develop ToG.
630 AD: 1 SS component, 2 SS module, 4 SS structural. 26-6-6-3-3-2. Only 37 Aqueducts… and many unbuilt wonders. I wonder how much I’ll have to miss when it comes to scoreboosting manoeuvers…
640 AD: 6 SS structural, Espionage > FT1. 32-6-6-3-3-2.
Interturn: Egypt builds 2 SS structurals. Please… just declare war already.
650 AD: 3 SS component, 2 SS module, 1 SS structural. 34-8-7-4-3-3. Need 5 structurals, 1 component and 2 modules. After some setup, I should be good for a full launch next turn. Arrival date 675 AD.
Interturn: Egyptians develop Navigation.
660 AD: All other SS parts prepared. LAUNCH. Landing in 671 AD. T5L0S5. 10 more turns… 10 wonders to build, a nation to celebrate and a trade infrastructure crippled by Flight penalties (no SHs anywhere). I’m not getting everything that I want.
Interturn: Egyptian dip seems to be looking for another city to steal tech from. Your funeral.
661 AD: Celebrations most everywhere. Needing to now spend on infrastructure (in addition to WoW vans) on top of reducing taxes to 50% is quite budget-busting. Hopefully the Egyptian funds will help. Went from 2.3k profits to 1.6k per turn.
Interturn: Egypt steal Superconductor, I declare war.
662 AD: Pop goes from 52 to 60 million citizens. Bampur SoL, Pasargades Hoover. Kill defenders in Thebes, Heliopolis. Thebes and Heliopolis stormed for 165+Marco and 87g.
663 AD: Pop goes from 60 to 67 million citizens. Tureng Tepe GW. Being forced to research Communism hurts quite a lot for unrest control. Pretty unlikely that I’ll have all the 600s wonders as well. I’ll make sure to get the 300s left, but the 600s might be too expensive. Kill defenders in Alexandrie, Elephantine. Stormed for 166 and 69g.
664 AD: Pop goes from 67 to 72 million citizens. Mostly lower-pop cities that are growing, so it’s not that fast. GOTM score steadily increasing still. I don’t have the money for even half of the required infrastructure. A lot of cities stuck on size8.
665 AD: Bampur GL. Pop goes from 72 to 78 million citizens. Kill unit in Pi-Ramesses, conquer city for 148g. EGYPT KILLED BY PERSIANS. Still 3 300s WoWs unqueued for completion. The 600s are definitely too expensive. Pasargades III built.
666 AD: Tarse KRC. Pop goes from 78 to 84 million citizens. I have D+1 level unrest right now (all red hats, no black hats), and it’s so incredibly inconvenient for celebrations. No room to physically expand either. One more WoW queued, need to get some more vans for the last two cheap ones.
667 AD: Kandahar Shakes. Pop goes from 84 to 90 million citizens. All remaining 300s wonders queued. The 3 600s wonders left (Suffrage, UN, Manhattan) are too expensive, more worth it to celebrate my cities instead with acqueducts and whatnot. GOTM score has been increasing quite heavily since the second push.
668 AD: Pop goes from 90 to 95 million citizens. Suse III built. Arbela III built. Last round of RB’s coming next turn. Afterwards, they won’t be processed until the game ends. Hike science rate as usual on second-to-last turn.
669 AD: Pop goes from 95 to 100 million citizens. Tureng Tepe Sun Tzu. Bampur Oracle. FT1 > FT2. Tarse Eiffel Tower. Antioche II built. Sell some sewers to get some extra funds. T1L5S4. Not enough for a 2-tech turn. No vans either. Tarse III built. Gordion III built.
670 AD: FT2 > Guerilla Warfare. Bactres III built. T0L10S0. Some worker adjustments to get rid of red hats still there. (No black hats=JSB+Mikes can’t take care of the entire back half. Especially post-Communism) Sidon III built. ENTER.
Final Status:
STATUS AT 670 AD: (End of 177th turn)
Population: 107,560.000 Cities: 130 Government: Democracy Total advances: 84+2FT (researching Eco)
Gold: 415 T0L10S0 Income/Cost per turn: 148 income, 382 cost. Production: 842MT 0 polluted tiles
Wonders: All but Manhattan, Suffrage and the UN.
Foreign relations: Indians pet city. Everyone else dead, of course.
Might come down to pop in the end...