I've never played Deity before, and am currently doing a shadow run through GOTM #19 as a learning process, my first Emperor game.
I had considered trying GOTM #20 for real, for laughs, but Cracker has now confirmed that Conquest class is available, and for vanilla
Civ3 1.29f/Mac yet, so I'm up for this as a first GOTM/QSC submission. That's assuming I even get as far as 1000 BC, of course!
So thanks a million gpt, Cracker, for providing a soft-start option to get noobs like me into the game. I just hope you don't drown under the extra submission load of all those new players like me that you tempt into the GOTM for the first time.
Some thoughts on the specials that Cracker has served up to ease our way into the mad, bad world of a Deity GOTM:
Like MadScot I'd expect to move the
two settlers apart, depending on the starting terrain, and maybe settle one in 3950 and the other a turn later to get a three tile separation between the two first cities. Moving the two workers first ought to provide a little additional initial terrain info to help with choosing the Settlers' first movement directions.
The
Fortress unit sounds very useful at the start, given the barb strength at Deity. Hoplite/Pike defence for the price of a Warrior can't be bad! That's a 20 shield saving per defender, and having tried to take Hoplite-defended Greek cities with Legionaries I know they will do a good job at least until Knights are around. A lot of my defenders never move anyway except to get upgraded, so their upgrade cost can probably be deferred until Nationalism.
The bad news is they'll probably all be Regulars unless they get promoted, and you can't keep producing them once Bronze arrives, so it seems we need to get our key cities founded and equipped with multiple Fortresses before buying/stealing Bronze. But that delays Iron and therefore Swords, so we could be relying on Warriors longer than we would otherwise.
As usual there will have to be some middle way. So maybe we get ten towns up and defended by two Fortresses before Bronze? (I'm an optimist!) Twenty static Pikemen for 10 shields each = 200 shields saved on Spears, and a lot of gold we don't need to spend on Spear->Pike upgrades.
Of course Fortresses will eventually cost to upgrade to Muskets/Rifles so we've only deferred the upgrade expense, but we'll have Leonardo's by then, won't we?
Also, they'll only upgrade if we have a Barracks in the same city, so Sun Tzu would be even more useful than normal. Alternatively we could just build new Rifles. It's probably not worth disbanding Fortresses by that time for the pitance we'd get back (one shield each?). They still add one more line of defence at very little cost.
I suspect that the
Treasure Chests should be used as soon as possible since they aren't very likely to get any more valuable with time. Yes, a specific opportunity for use
might present itself, such as SirPleb's suggestion about accelerating a Granary to beat the next pop growth point. But building a unit earlier always increases the chances of earlier contact or earlier barb defeat or building a more valuable world map. So a couple of Fortresses and a Warrior as soon as the two first towns are founded, maybe? After that, one town gets a Granary and then builds Settlers and the other starts on Warriors as scouts and escorts.
We Spaniards are Commercial/Religious, if I recall correctly, so we get Ceremonial Burial and Alphabet as starter techs? Cheap temples and good bargaining techs, plus reduced corruption and extra commerce when (if?) we get bigger. The
extra starting gold will also help with tech trading as long as the Fortresses prevent it being pillaged by the first swarm of barbs.
The
Galleass's (Galliassae?) I saw during GOTM 19 were vicious machines if you let them get near you, but the AI didn't make very effective use of them. If you can get them next to a target their rate of fire allows them to bombard and then attack an enemy ship in one turn, or they can attack two targets. Careful positioning and trap-setting seems to be required as they don't move very fast. They can also make a mess of on-shore improvements, and the AI doesn't seem to be good at using mobile cannon/artillary to defend against bombardment from coastal tiles. Rome used them as Galleon escorts in my GOTM19, which was a painfully slow way to move their troops around the map. If I get that far in the game, and the map is appropriate, it will be interesting to find out how to use them effectively.