Discussion in 'Civ3 - Succession Games' started by gozpel, May 13, 2006.
OK, doing so right now
Preflight: really nothing to say, you saw the situation.
Trading situations is quite poor, so I'd wait until new contacts or Writing (whichever will be first) to trade.
IT: Oh my God. How can you guys play with animations on on Deity?
Turn 1 [2110 BC]: Meet the Frogeaters. Joan wants 9gpt+147g for IW. That's 327 gold, and we have 10gpt. I take it.
But Lizzy doesn't want to give Wheel or Myst for it. She gives 85g, tho. I thought she'll be happy to trade a tech for which we'd need 11 turns for an 18-turn one. Sometimes AI's are like adults...
Also, we have Iron just SE to Rojo . Should be connected soon.
Turn 2 [2070 BC]: Writing getting more and more popular. Can't people just talk? Duh...
IT: Our Warrior is kicked out of England, Celts are building the Oracle.
Turn 3 [2030 BC]: Rojo Warrior -> Warrior, Pyong Temple -> Barracks.
Only 2 Civs without Writing...
Turn 6 [1910 BC]: We get another Settler in Seoul, runs straight to Blue Dot. Start Warrior.
Turn 7 [1870 BC]: Another warrior out of Rojo, seems like this one will have lot of production, start Rax.
Turn 8 [1830 BC]: A Barb appears near Pyong. A quick change to Spear loses no shield, but will be done in 1 turn.
I get another proof that GH results are predefined: A hut that AI's avoided far to the south pops angry barbs.
Turn 9 [1790 BC]: Pyong Spear->Granny
Turn 10 [1750 BC]: Unaware of proper Korean naming protocols, the blue dot city is named Bouncing Bucket, after the known way of Chinese people naming their children. Dunno if that applies to Koreans as well, so It's a guess.
Turn 11 [1725 BC]:
Ah, I accidentally pressed Space and got a new turn (I did everything before that), and we got Writing now.
Only Lizzy doesn't have in, and she'll give us 1 tech for it, either Masonry, Wheel or Myst, and a small amount of gold.
The workers are set to make road connection to BB and Rojo's Iron. Rojo should get some improvements IMO.
I promise I'll play 9 turns next time
And a screenie:
Edit: Also, the next tech should not be Philo. 3 Civs know it, and one knows CoL. I'd go for Literature, it's usually the best way to get a monopoly.
Agree about Lit being a better choice than Philo. Wheel might not be a bad trade, just to see if we have horsies. Very nice that we have iron.
Pyong is getting a granary as a prebuild, or just to get to size 12 ASAP?
I though it will benefit the most from it, but it won't reach size 12 untill RR (only one tile with more than 2 food). Feel free to change it, but there aren't many chioces really. Maybe another worker, you can never have too many of them.
Got it and will play some tonight. Are we confirmed on pink dot's placement?
Nice turns Pentium.
Cultural buildings before other buildings, please. The sooner we expand borders the less inclined the AI will be to poach land around us.
I think Pyong can squeeze out a worker next turn by using a forest and then go for the granary. Swap Rojo to temple and Bouncing Bucket might try for a curragh?
The settler in Seoul is a little bit premature, build another warrior there first. We need an escort for the settler to the pink dot.
Interesting, there's another iron near that spot - either we move the dot 1 SW or just wait for double border-expansions there and some squabbling with Lizzy over the resource. In the future an extra iron can be very valuable.
No luxtax is needed right now, I think.
We might want to know where there are horses, resources and luxes are a 5CC empire's best tools to hang on. Lizzy will probably get the tech by herself if we don't trade now.
Researching Lit sounds good to me, but don't ever do it on deficit. The AI will demand gold now and again and we can't afford losing workers or even worse...buildings.
Maybe Pyong should kick out the last settler?
I would go for lit next too
Looks good Pentium.
Pre- Turn: Heed Goz' advice and change a couple builds around. Notice we are only up writing to Liz so trade writing for wheel and 27g. The closest horses are 2E and 1SE of Bouncing Bucket. Turn research to lit at 30% (6 beakers) and no gpt. Ikes.
I was hoping for a prebuild for a lib but no dice.
IT Pyong gets a worker and starts a settler
1700 Move the worker towards the capital since Pyong is on settler duty and won't need him.
IT barb approaches Pyong
1675 start irrigation with with new worker named Wang. Move Dang towards Rojo since he finished his road. Move the warrior towards Pyong since it will need an MP next to keep lux down.
IT Barb impales on our spear so the palace gets an upgrade. English start Oracle
1650 Dang starts some irrigation for Rojo
IT Americans establish a embassy
1600 Slave boy finishes his road and heads towards Bouncing to start a road.
IT Hiawatha needs 26g....okeedokey. Celts start MoM and finish the pyramids in Entremont. Russians move Oracle, Glight, Germans Glight, English Oracle
IT Iroquois ToA and Oracle. American MoM. DC finishes Oracle, Tenochtitlan finishes MoM
1550 Dang starts a road.
IT ToA moved by Celts
IT Settler finishes and start a gran in Pyong.
1500 Seoul needs some lux for a turn till the warrior from Pyong moves so up it to 10%. Bouncing grows and needs a scientist until the road is hooked up.
Reasonably quiet turns. I thought I renamed the workers but actually forgot.
lurker's comment: You guys should advertise in the SG registry thread, I missed this one
And if my vote counted, I would say pink 1SW. Grasses are expendable and if my grid-eyes are well aligned, you lose no forests to chop.
Good job, Whomp. I'm glad we got the last settler and can now focus on improving cities.
BTW, how many turns until we get Lit? 6bpt doesn't look much on a Large map, does it?
@BeF: that would lose 2 river grassland tiles and gain one, and it would get 2 mountains instead of 2 grass tiles. You're right about the forests, both sites have an equal amount of them.
Anyway, I think 4 mountain tiles per city is more than enough. Again, I always overestimate commerce and underestimate production.
We are grinding on beakers. Since Bouncing Bucket required 80% lux to make it happy I converted a citizen to a scientist. I was anywhere from 10-30% science depending on the impact to beakers. It's now time to hook up the gems and grow a bit.
I did not move the settler since I wanted to make sure we still want pink dot with the horses to our NE. I suppose we'll need a colony there.
Looking good, except that I still want a temple in Rojo before anything else. We will have 3 floodplains there to boost our population. Actually, after looking at the save I suggest we whip the temple next turn
After the granary in Seoul, we should build a couple of workers, those gems and Bouncing Bucket needs to be hooked up.
If we can find another worker someplace, it would be nice to chop the second deer towards the granary in Pyong. 4 fpt sounds nice.
Germany and France has workers for sale, I think we should buy the german one as they are the leaders so far.
Dang...sorry I missed the workers. I was looking at mapstat instead of the diplo screen. My bad.
Whomp - I feel your pain. It is so hard to get 10 turns without missing anything. gozpel will keep us on track.
still to claim their first turn:
Wife didnt arrive back from England this morning as expected - had to get a later plane and wont be home till tomorrow, so .. kick the boys off the computer and have some fun
Send settler towards pink dot
We have 1 scientist but are running 30% science which doesnt speed lit?
Science to zero
Buy German worker 54g + 4gpt
Buy French worker for 76g + 2gpt
These workers will more than pay for themselves in the future. There is no point accumulating excess gold as the AI will just demand it of us
New slaves start road to pink dot
Rojo -> temple
Celts est embassy
Germans building ToA
An English settler pair is NE of Seoul near pink dot
Warrior returns to Seoul and lux -> 0%
Whip temple in Rojo
Rojo temple -> granary (this will be 5fpt town soon)
English settler pair moves NE along river
Optimistically move towards pink dot
Seoul granary -> warrior for mp duty
Interestingly we get more money with taxman in BB and 10% science than scientist and 0% science.
English settle Oxford north side of river 1E of pink dot - I think we have to go to 1SW of pink dot, this is only 2 tiles away, gets iron - will need kulcha fast
BB curragh -> temple
French building ToA
Iroquois complete ToA
America building GW
Buy English worker for 34g + 5gpt
Russia demands 4g, naturally we cave
Get boot from Brennus as planned pushes us further away
Seoul warrior -> warrior
French building GW & GLH
Curragh exploring east
Germans have worker for sale but we cannot afford
Russian settler pair arrives adjacent ours - too late
Massive barb uprising near Seoul
Americans and Iroquois in middle ages
Rojo expands borders - can now access FPs
Settle 5th town - Nampo between Oxford and iron -> temple
Russian settler pair goes north
Iroquois & Russinas building GW
Seoul worker -> warrior
Buy Iroquois worker for 6gpt + 10g, cant afford more expensive American one
Barb HM threaten Pyong
Iroquios, Americans & English building GLH, Celts GW
Scramble workers to safety
Iroquois gives exploring warrior the boot (unfortunately back to where already explored)
Barb HM all move south (must have found a juicier target)
Andro spots new borders to south
Barb horses return "only" 15 now
Cant get contact with ? Babs / ?Byz to south (also yet to meet Hitties)
Havnt done anything to protect Pyong - could send Seoul's 2 warriors to arrive there next turn, could switch to rax and build next turn, could switch to sword and waste a few shields, or could sit tight and cross our fingers . I leave it to next better player to decide
Gems connect in 3
Slaves are roading to Nampo - suggest they chop a forest to hurry temple next before roading (if do the forest S of Nampo it starts the road to our second iron we will want later)
Worker between Pyong and Seoul was chopping game forest till he fled, my suggestion is to get him to bring irrigation to BB's plains tile
Worker Wang should have irrigated eastern FPs first, but chickened out when barbs approached the area
I'm really worried about Oxford. I suppose flipping it on Deity is near impossible, we'll have to raze is somehow.
The barb horses... well, they'll take 1 gold, 2 citizens and half a granary. Crossing fingers for one spear aganst 15 horsemen seems futile. BTW, is the AI smart enough to not attack across river, from the tile SE of Pyong instead of S of it?
Oxford is a major PITA. Cost us the fish, but at least we can get the second iron without a colony. Oxford will have to go, but it's gonna be a while before we can muster up enough muscle to sack it. Unless Liz doesn't have iron, in which case three or four swords (???) should be able to take a size 1 or 2 city. And then try to hold on during her counter-attack. EDIT: Better sooner than later, I'm thinking.
As far as the rude uncivilized horses near Pyong, are we sure that they'll try to ransack a garrisoned city? I suspect that they'll just tear up some roads, scatter some empty beer cans, and then go home again.
Consider this a got it. Will contemplate the map for a while and play this weekend.
Putting a city on directly on the English border does not seem like a good idea to me. Getting beat to the spot could/should be time to evaluate options - maybe 1S or 2SW from current spot. To offset I suggest getting a temple in there right away. Or maybe we have to build another settler and try again someplace else? Going after England soon seems like suicide to me but what do I know? The perfect time to hit them is when they get to war with someone else first IMO.
Maybe we should have gone to blue dot last.
Do you guys typically buy workers at this time of game? I am not very familiar with this strategy, and it concerns me a little since we are not buying any techs. I know you are going to lose some gold to the AI but I think giving up all that gpt is going to make it hard to buy techs.
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