All right then. War it is. I have one goal during this turnset -- kill Oxford and live to profit from it.
Preturn Switch Pyong and Rojo to rax. Not enough pop in Rojo to rush it yet. Not much else to do.
IBT The barb horses near Pyong ride away again (short attention spans, I guess).

And 13 more come out of the fog near Oxford.
Turn 1 (1225BC) Rax complete in Pyong and is set to chunk out swords. Seol pops out a worker and is set to rax. Set the new worker to help with irrigating to BB. We meet Babylon. No trades available. Warriors out in the field clear some more black.
IBT The road connecting gems comes in, so we can grow a city to size 4 now. Babs asks us to stop trespassing. Hiawatha starts on the Hanging Gardens. As does Brennus.
Turn 2 (1200BC) The barb horses stayed put during IT, so our workers are safe to keep digging ditches. Start the two slaves up by Nampo to chop a forest to hurry along the temple there., covered by a warrior.
IBT Liz sends a warrior out of Oxford to take on the barb horse stack. If she keeps dedicating Oxford to this purpose, our job will be much easier. Germany gives us the boot. Probably not a good idea to demand his spearman take a hike. The barbs end up leaving Liz's boy alone and head out to make barbeque of our workers.
Turn 3 (1175BC) Time to make our lad with the shovels less tempting. Move them out of the way, back to Seoul to irrigate and to BB to do something useful, I'm not sure what, maybe mine a hill or something.
IBT Should I even keep track of how many times our scouting warriors get booted? It's a lot. Barbs lose interest and half ride off to harrass Liz again, the other group maybe to take the long way around to get our guys at BB. Iroq start SoZ, Germans start HG, as does Abe, and Theodora gets herself the Great Lighthouse. Byz with GL, hmmm ... Not good, but not our problem right now.
Turn 4 (1150BC) Worker moves and busting black.
IBT Liz would like our treasury, please. It's not time yet, so I hand over all 15g. Lots of wonderbuilding going on.
Turn 5 (1125BC)
IBT Not much.
Turn 6 (1100BC) Shift some workers out of the way again. These barbs annoy me.
IBT
Turn 7 (1075BC) Our first sword heads off to BB first to kill some horses and get up to elite.
IBT Well, my theory that barbs won't attack a garrisoned city is so not true. They do. Our warrior dies on the first attack

and the rest of the stack pillages our entire treasury, kills two workers hiding there, and destroys the work on the temple. In the meantime, one regular Iroq warrior outside our border successfully defends against 7 horses before going down. Some days the RNG is not so nice.
Turn 8 (1050BC) Move our surviving workers to improve stuff around Seoul, covered by our sword.
IBT Celts, Russia, Germany, America, and Aztecs all have Literature now. I'm guessing that it'll have trade value with the lesser civs.
Turn 9 (1025BC) Turn our new citizen in Seoul to a tax collector for one turn. Our gpt deals expire next turn, and we can afford some happy juice then if we like.
IBT Barb horses kill our one sword. On the first attack.

This is so not funny. Liz has some warriors moving through our territory, but I'm not sure what their intentions are.
Turn 10 (1000BC) Busting black, mostly. We still have one more civ to meet. Nampo can pop-rush its temple next turn. Oxford has had its first culture expansion, so I took one slave off of improving what is now an English tile. There are still 3 barb horses outside of BB -- look for them to do some pillaging on the IT.
A less than impressive turnset, I must say. I got us one sword, which I then killed, and lost us two workers plus our treasury. This is gonna be a tough one. On the plus side, we now have three rax cities.
No pic, as not much has changed. This is the
>>SAVE<<.