Thanks for your kind concern, gentlemen, though I shouldn't have given you cause for it.

I just couldn't find time to play at all in the first two days after my got-it, which I didn't expect, and eventually got engrossed in a long final session without checking in here beforehand as I should have. My apologies.
1725 (0): Building marketplaces before factories is misguided at this late stage in the game, particularly when a lot of the cities involved are already happy enough to work all the shield-yielding tiles available to them--and a fortiori when we have Hoover. I change a lot of marketplace builds to factories.
1730 (1): We capture Russian Herakleia, held by two riflemen, and destroy at least one frigate in port (3-0).
We raze Novgorod, held by three riflemen (6-0).
After completing our rail line to Scandinavia, we raze Nuremburg, held by two riflemen and an LB (9-0). This ends the enemy presence behind our lines.
We raze Orenburg, held by three riflemen (12-0). We capture two cannon and three workers (apart from the razing).
We found the tactical town of Tan and See to give us access to Bryansk.
We raze Bryansk, held by four riflemen (16-0).
We found Furbelow near the ruins of Bryansk, and claim our crucial fifth luxury. I think some of you were holding back against the Russians just to avoid the MM at this point.

Eventually I'm able to cut the lux rate to 10%.
We auto-raze another newly founded Indian city (New Dacca), held by one rifleman, and collect 433 gold from Gandhi (17-0).
We raze Sidon, held by three riflemen and a cav unit (21-0). We capture two cannon.
We slay a rifleman in Pasargadae (22-0).
Outside cities we smite three Russian, one German, ten Mongol, three Persian, four Indian, and six Chinese units (49-0).
One Cossack and two Mongol cav die attacking our new cities around the furs (52-0). Apparently the AI civs don't have enough units left for a real bloodbath.
1735 (2): We raze Tyre, held by four riflemen and an Immortal (57-0). We capture a worker (apart from razing).
We raze Pasargadae, held by three riflemen and an Immortal (61-0).
We found Smokey Room to give us access to Hamadan.
We raze Hamadan, held by three riflemen (64-0). We capture a cannon.
We raze Sippar, held by five riflemen (69-0).
We raze Samaria, held by three riflemen (72-0). We capture a cannon.
We found Norman to gain access to Bactra.
We raze Bactra, held by three riflemen (75-0). We capture a cannon.
We found John and James to gain access to Antioch,
We take Antioch, held by two riflemen and a cav (78-0).
Outside cities we expunge two Mongol, three Persian, four Indian, and six Chinese units, losing a cav (93-1). We generate two Great Leaders/armies.
We found One Step Forward, Chase the Devil, and Pomp and Pride.
We carefully steal Steel from the Russians, for 4647 gold. The advanced civs have Combustion.
We fail to plant a spy in Mongolia.
1740 (3): We found Ride Natty Ride to gain access to Arbela.
We raze Arbela, held by two riflemen (95-1). We capture a cannon.
We found Wanted Man to gain access to Delhi and Gordium.
We take Delhi, held by seven riflemen (102-1). We capture Leonardo, Bach, the Hanging Gardens, and three cannon. We seize 685 gold.
We raze Madras, held by three riflemen (105-1). We seize 679 gold.
We raze Gordium, held by three riflemen, and capture a cannon (108-1). That's it for the Persian heartland, though they still have eight junk cities in the tundra.
We found Shanty Town to gain access to Bombay.
We raze Bombay, held by three riflemen, and seize 698 gold (111-1).
We found Draw Your Brakes to gain access to Lahore.
We raze Lahore, held by three riflemen, and seize 704 gold (114-1).
We found Many Rivers to Cross to gain access to Bengal.
We raze Bengal, held by three riflemen and a cav, and seize 711 gold (118-1).
I'd hoped to conquer India down to Ceylon this turn, but we're out of good attacks, so I turn to consolidating our position.
We found Give and Take in Europe.
Outside cities we strike down three Indian, two Persian, three Russian, seven Mongol, and nine Chinese units (142-1).
With Bach we're able to go to 10-0-0, 1252 gpt.
Well, four and a half days to play three turns

, but I think I did some some useful things.
Twenty-nine elite victories this round produced two Great Leaders.