save
Pre-Turn
some intel first for everyone and lurkers:
we have 23 cities
Dutch 10, Rome 14, Greece 15 and Maya presumably 14
hmm, we have only 2 settlers...unit support a staggering 99gpt
btw way down south, there is another iron source, a little inaccessible though
slow our prebuild by working more flat land, it's down to 8
Gergovia is building a market, now that town is really just a filler at the moment to be abandoned, no use to build any infrastructure
anything there but troops and settlers, swap to settler and rename city
we have Abandonia I and II (another junk city in the south)
after a lot of MM, our deficit is down to -8gpt for the moment
smite 2 wounded Roman horses in the west [2-0]
IT well, the Greek decided to go for the furs and kill 2 spears there

[2-2]
1.460AD
move one army towards Groningen in the fog and it reveals the Dutch iron, lovely
move out another settler to be able to settle every turn
situation at Glanum a bit tricky, use army to cover all those cats and smite those Greek units there [7-2]
we got our first lux finally, reduce lux to 20% and we make 14gpt
IT Roman incursions getting a bit heavier, think we need an army there
we kill a horse there [8-2]
2.470AD
defeat 2 spears in Groningen and the city is razed, Dutch have no more iron

found Iron Hills to connect towns
form
6th army and the good news is that our prebuild has gone up to 15 turns
kill 8 more units at various spots [16-2]
while tinkering around, my computer shuts down? too hot?
IT Dutch want to talk, stripped off any resource, it's understandable...too bad we got no mercy
we get a market in our capital and it helps a little with our finance..though 2 new settlers drag the income down to 18gpt
3. 480AD
Glanum remains a hot spot as we kill 5 Dutch units there
defeat 2 Roman units in the west [23-2]
IT Roman horse attack a spear on a hill and the second takes it out [24-3]
4.490AD
northern army reaches Utrecht...
defeat 5 assorted units, a MGL is long overdue here
army in the west spots the first image of a Roman border [29-3]
IT plenty of Roman horses coming from the western moutains..very annoying and one manages to kill a GS covering some workers (don't worry there are 2 GS for cover, we didn't lose the workers) [29-4]
5.500AD
defeat 3 spears in Utrecht, but since there were units running through, still some more left
1st army reaches Maastricht
attack many of those Roman units and go 6-1 during those attacks losing a GS [38-5]
western army reaches the outskirts of Antium where horses are gazing
IT Roman horses on steroids take out another GS while losing one themselves [39-6]
lucky we add 3 GS from the production pipeline, though unit cost kills us currently
6.510AD
the Romans have Feudalism, time to speed up that prebuild again
add another MP and we make 19spt reducing the prebuild to 7 turns
defeat 3 units and raze Maastricht, found Fisher Town in the east
defeat 2 units and raze Utrecht, found Forest Gump
a 2nd army moves west from Masstricht, runs into Dutch workers and into
Pompeii, that has gems
start to attack Antium taking out 2 units
slash another 7 units and we finally get another MGl just in time for maybe another army next turn?
[53-6]
current income 31gpt
IT enemy units running around, but no attacks, Dutch galley turns round and heads back???
Verulamium with those pretty gold hills adds a market to boost the income
Abandonia I adds another settler
Romans start Sun Tzu, not surprisingly (I wouldn't mind them getting it)
7.520AD
defeat 3 units and raze Antium getting 16 gold, since Romans do have some cash,

they still have horses though
found Isca on hills in the west...now we need more settlers fast
capture Pompeii for 17gold, need to keep it though, lucky it comes with a rax (defeated 3 units there)
our palace prebuild jumped up to 12 turns, increase production to 20spt
a
7th army is minted in Verulamium
defeat another 7 units clearing the area of Verulamium [66-6]
IT I don't know what the Greek

but their hoplite that could have occupied our gems turned round
no attacks as the enemy is bleeding already (let's hope the Greek will muster feudalism shortly though)
8.530AD
a very quiet turn as armies heal and little enemy activity is noted, kill a mere 2 units [68-6]
one army moves to TheHague and captures 2 slaves on the way
IT a sword dies attacking Pompeii (it has 2 GS armies inside and has zero flip risk)
lots of units are going for this town, all Greek and Romans units, this will keep our hinterland easy to defend and should help expand, let them burn their units...
Dutch seem to make one last effort as many units approach Fisher Town in the east [69-6]
9.540AD
get another settler ready for next turn to connect our land with those gems
take out 4 units at Fisher town after nice bombardment
approach Veji and pull another army towards The Hague, do not attack yet though [73-6]
IT no attacks but now there are many units at Pompeii, let's hope the AI wastes their units, with 2 armies and a rax, this shouldn't be an issue
2 more markets are done to improve the financial situation
Romans start Sun Tzu again
10.550AD
attack The Hague, defeat 3 spears and the army is heavily wounded, use the other army to cover, but do not attack since the wounded army would be left exposed
attack Veiji, defeat 3 units and raze it for 33 gold, found Mongutiatum and gems are connected to our core
send out an army to the southwest to take care of whatever is left there of the Roman empire
at Pompeii use 1/2 armies to take out 3 swords, the other army needs to stay unmoved for complete health recovery
use GS to take out another 2 swords
for a change lose a e-GS attacking a redlined Dutch sword while slashing 3 units at Fisher Town [88-7]
great news as
Greek have feudalism as well. We got 6 more turns for our prebuild which has the same amount of shields as Sun Tzu
I hope we can get it, this would be a major milestone for this game really, kudos to vmxa starting the prebuild.
final intel first for everyone and lurkers:
we have 29 cities and 7 GS armies,
Dutch 7, Rome 11, Greece 15 and Maya 14
we do not have built the FP, Verulamium would be my choice. It has wonderful commerce due to the 2 golden hills (keep on working them)
we do have 2 luxes onlines now, we hopefully get SunTzu
unit support currently 91 gpt

we make 64gpt at 20% lux, 0% science with 1199gold in the kitty
the situation in the west
and the north