GR17 - AWE vs 30 civs

got it then....cavs will help us here
 
save

Pre-Turn
MM a little
stats for now, we do have 71cities, the known enemies have at least 100+ cities

IT defeat a knight and 2 Ansars on defense, all with knights

1.1305AD
defeat 4 units and raze Centralia gaining 8 slaves
redline an army defeating a single musket in Akwesasne
found Cliffhanger and we can form another to be filled army

sacrifice 2 cats so we can rush a rax at starting line for 80gold to be able to upgrade knight there next turn

defeat 10 units at our diagonal defense line, no leader
reduce science to 0%

IT meet the Byzantines, declare and immediately 7 of their annoying dromons bomb a city
Scandinavia, Germany and Arabia move stacks towards our land
Mil Trad is in, astro next in 8

2.1310AD
at least Dutch and Scandinavia have Mil Trad as well
upgrade a few knight so that we can fill our Cav armies next turn

defeat 3 units and raze Akwesasne, found Goldmine

IT more enemy movement

3. 1315AD/B]
start to attack Niagara Falls
fill first Cav army and move towards front
our defenses see many enemy units, take out 15 and get finally another MGL
defeat a total of 20 units

disband sword army to rush university in Tikal

IT more units come towards our borders, we need more units to defend

4.1320AD
form a 3rd cav army
try and found a city and it actually works out, found saltpetertown

defeat 2 units and Niagara Falls falls for 6 slaves, found West Coast
move cav army towards Hilversum, they can take on swiss mercs

beating up the units at our front produces another MGL

IT the map is so crowded that the AI are blocking each other

5.1325AD
defeat 6 units and Hilversum is no more, found Plain and we can form another Cav army
after beating up 10 units, we have another MGL, what to do with it for now???

IT AI's slowly but surely breach our defense line, simply too many units

6.1330AD
defeat 19 units the the frontline to ease the biggest pressure

slain 3 units and raze Oil Springs, found another city in our core

IT Vikings finish Magellan

7.1335AD
armies move forward, to simply move a new cav army into the field is difficult as almost every place is clogged with
enemy units
clear some at our home front

IT Fish Fry seems to magnetically attract the dromons, around 15 are there to bomb absolutely nothing

8.1340
take St. Regis after 3 units are killed, decide to keep it for a turn to maybe pull away the enemy from our front
defeat around 20 units at our home front, a stack of slaves reaches home also

IT the lame trick works partially as some AI move away, at last some slight relieve for a turn

9.1345AD
use MGL to rush Mil Academy in Copan
defeat 4 units in Haarlem, last unit is a cav, get 85 gold for that
found Sugarbabe

raze Gayageehe and abandon St. Regis
found 2 new cities, one of them in not such a good place (temptown)

manage to clear our frontline a bit now with some pressure off

IT astronomy is finally in, go for banking nex as it's cheaper than physics

10.1350AD
clear quite a fwe units around our front line, move towards enemy cites, but some armies need healing
we can now form another army if we get a MGL

our front line, soon we can close all gaps
gr171350a.jpg


the fighting front
gr171350b.jpg
 
Note that boats will bombard a city if it has a defender. One good way to stop bombardment is to not defend it (so you either want to defend adequately so you don't lose all your HP or not at all if you don't want to lose pop or infrastructure).

Of course with potential berserker, not defending it might be unwise. Also if they are already slugging a useless town - well that seems best anyway. For that case keep a defender in the city to lure the attacks.

Roster:
Greebley - On Deck
NP
M60A3TTS
vmxa -
ThERat - Just Played
markh - Up
 
You must put enough units into a town to absorb bombardment, if you want to have any structures and pop. Once we find out were they want to attack either fill it or empty it.

Just be sure to have a rax if it will have units. I prefer to fill it. Otherwise they may bombard tiles and we do not want that.

We were lucky in the prior games to have them in the ealry game, they are the biggest pain, until we can get frigates and arties.
 
The point is that if you take the units out of a coastal town they will stop attacking it and go for one that does have units - or bombard units or workers on the coast, etc.

I suspect if no towns nearby had units they may attack an empty town. Or they may start sending their boats to a distant town with a unit in it.

I have definitely removed units from a key town and had the AI stop attacking it. It is also a strategy you can try to pull ships into Artillery range.
 
I was glad they chose Fish fry as it has 1 unit and a cat inside with no infra. They only kill the extra pop so far. let's leaev them alone. Imagine they would bomb our front city and we would face attacks when our units are wounded. Byz come pretty early in the rotation and that would leave us exposed to almost all other AI's
 
I can't speak for Byz as I have not encountered them in some time, but the rest will use frigates to pound most anything. I had them bombard empty towns that had structures.

I had them pound tiles that workers were improving, until all improvements were destroyed.

Sounds like we were lucky and they did not get many hits this time. Having 1 unit and a cat means those will be killed eventually and we are losing pop.

If we had 5 units, they will move on or do no damage. Better yet, move an obsolete army into the place and it can take all the hits, if we get a rax up.

Ping any ships that are left in range. If they move on you move units to the new target. Ideally you have the only empty or nearly empty town out their reach in one move.

Then you can fill any place they go, but usually they will stay right there and pound that army.

All I am saying is lets not lose anything to bombardment.
 
That depends on how much of it there is and where it is located, does it not. We will soon be seeing scores of bombardment and it will at the least be annoying and likey much more than that.
 
Northern Pike, I cannot play until Monday at the earliest. Assuming markh finishes before then and you have time this weekend, then I would like to swap with you.

Otherwise if you are also busy then I will wait until then to play.

Likely Roster:
Greebley - Swap with NP
NP - On Deck
M60A3TTS
vmxa -
ThERat - Just Played
markh - Up
 
Ok, I'll play if there turns out to be a meaningful gap between when Mark posts and when you can play.
 
My computer is broken :cry: , so I cannot continue with it. I will get new parts tomorrow, but I do not know when I can continue. I even do not have access to post my 3 turns I got done until now. As I have not posted any information I think it is best if the next one continues with it for the time being. Sorry, guys.
 
Hope your computer gets better soon. I am interpreting your statement to mean Northern Pike should play the most recent save from ThERat. If not pls correct me.

Likely Roster:
Greebley - On Deck
NP - Up
M60A3TTS
vmxa -
ThERat - Just Played
markh - If your computer gets working then you can play after NP if you would like. Just post that you would like to play before NP finishes/I post my "Got it". Otherwise I will take it.
 
I've got it, then, and I'll play from Rat's save if there's no change in the situation. However, Mark, I won't be starting until late Friday; so if you get your computer fixed quickly, you should definitely post your save and perhaps we'll be able to save your work. Three turns represent serious labour in this game. :rolleyes: :lol:
 
I already have new parts, but I am still missing a Power Supply. My old one does not work with the new mainboard and of course I noticed this only after assembling the new hardware. :hammer2: I try to get one in a local store this evening. However I think it will take some time to reinstall everything.
 
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