MMed electricity to 6 turns though we are at a deficit and may take 7 turns anyway.
Set builds with 12 or less shields to workers. We have more, but not enough yet I don't think. I might also want a road to the front line which will take many workers.
IBT: Bombardment that we all love to hate or something like that. No attacks that I see.
1585 AD: I am going to MM Copan for TOE. That means I will improve this town first for maximum shields.
IBT: Landing in the normal spot.
1590 AD: Copan is max shields now with 34 shields and is prebuilding TOE. We need to get Sci Method in 29 turns
1595 AD: Driving the enemy back. We lose a Cav or two. We get a Leader (cav army).
1600 AD: Attack Amsterdam. It has
Pyramids so we are keeping it - this should be interesting to try to hold...
Attack and Capture (for now) Ollantaytambo. Abandon new Copan
IBT:
Ottomans have been destroyed by English
Persians are building US. I am glad I started the TOE build.
1605 AD: Ollantaytambo is Abandoned after the Cav Armies move. I abandon another to make a forward town
I try to protect Amsterdam but am ran out of Armies.
Lose an almost healthy army trying to kill a healthy Rifle.
1610 AD: Amsterdam now takes 2 turns to get to for Cavalry(step into no road, step back on road, step into our lands) since I ringed it at one out.
Capture and abandon Corihurayachina from the Byzantine. They are up north BTW. Build a new town.
Capture Arnhem (A dutch core city near Amsterdam) - keeping it in case it is useful for us.
Another Leader for an Army
Cutting roads to advance means a slow game - long pauses - but I don't think we can get a "front" without it even doing so we are stretched thin. Need more Armies...
Our third leader of the turnset and 2nd this turn We build an Army that will have 3 elite*
BTW, I have found a coast due east and I think only the Byz are north of it, but am not sure. I sometimes see Vikings sort of northish.
IBT: We get Electricty and start for Medicine to get TOE. It should take 20 turns or so (Med in 9) and RP is a long 16 turns and won't work with the pre-build I think we want to go for Hoover - the techs (electronics and At Theory) are the most expensive and I see this going on to the modern Era - so while getting Ind and RP would be tempting, it puts us farther behind in tech since we would then have to get those two tech that are so expensive. Also getting Hoover really boosts production that we always need when invading.
1615 AD: Capture Breda, Maastricht, and Holward (Dutch). Find a size 1 Dutch Island. That is not good. It means we can't kill off the Dutch and have to raze all those nice towns we have capture (excepting the Pyramids of course). Even worse the newest size 3 army went out on a boat thinking it could land - If a boat is in range we could lose the Army. I was planning on landing to get off the boat.
Abandon Holward - Army is injured. Note that I am hurrying Settlers (via catapult disband) to try to shrink Amsterdam faster.
Abandon The Hague and Arnem
Oh Viking do seem to be south along with the Germans (a new civ sending units), French, Rome, and Dutch.
Since I sold lots of buildings I can raise Science to 50% and Med in 8 - Actually it Arabian units not Viking to the north - I bet they are up there somewhere.
IBT: Crud - Amsterdam deposed us. We lose some Regular and Obsolete units. I was hoping to get the settler built to drop the size by 2 but no such luck.
Our Army survived and can land again. Yay!
1620 AD: We capture Amsterdam back. It reduced 2 anyway (3 after we capture it) - they drafted a dude.
Capture andahuaylas (Byzantine) and Abandon after the Army moves.
Razed Delft, Abandon Maastrict and Breda and replace them
Raze Bremen ( German -near Breda).
Another Leader - another yay!
I moved out the units of one town so that the bombardment would switch to the other city.
IBT:
We spot the first Infantry - Viking Sure enough the ships all switch to the other city with units in it. Even better the ships stop next to shore and we will be able to bombard them and send them all home.
1625 AD: Den Helder (Dutch) captured so we can get our injured army home and then Abandoned.
Another leader - this time from an MDI We are up to 29 armies.
Notes:
France and Vikings have Cavalry. Byzantines had knights but no longer have Salt or Iron (i.e. no fast units past horses). I have not seen fast Arab units though they have Horses but no Salt so Knights are possible. Romans could build Cavalry, but I haven't seen any fast units from them yet. Germany has no Horses so no fasts units. Dutch have lost Salt - building mostly Rifles now.
I have been MM'ing - and building rails in towns with the "wrong number of shields". I haven't yet started converting irrigated grasslands to mines which we will want to do in our core. A decent amount of our core is improved
Medicine in 5 and then SM - our odds on TOE seem reasonable to me - two civs have started US, but we started our preturn in a super high shield town not that much later.. After that RP I think - or Industrialization.
We are up to 61 workers - I think we finally have a decent number. There are still towns on workers, the next player can choose whether we do have enough and if so - what to change the towns to. Looks like we need more settlers. There are 3 near the capitol and a 3 or 4 in field. I had turned off production when I had lots, but finding the Dutch couldn't be eliminated meant I didn't keep the cities I wanted to and had to replace them.
Its really too bad as replacing the Dutch cities cost us tons of research beakers - grabbing big cities is how to really jump up research by a hundred (or hundreds in some cases) beakers. I am hoping we can keep German (and other civs) cities - it would really help us catch up again in research - ready made towns of large size with aquaducts is the key to high research. Starting from scratch adds very much less.
Here is a picture of the Netherlands ex-core and our replacement cities. Note that Germany is to the south and they don't have horses. I have not cut all routes down south yet (I didn't prioritize due to Germany's lack of fast units).
The following is the rest of our front. I am slightly worried about Tikal, it needs better Cavalry defense I think.
Here is the Byzantine campaign. Given the hindsight of knowing where all the civs are, it would have been better to go for Arabia and Byzantine in the north first (with more armies) The front line will be much shorter if we eliminated them and could make a line straight across owning all lands to the north.
The iron in this picture only shows up in Z mode. Almost a cheat in that you can see under the darkness. I think they could have programmed that better.
The Save