GR18-AWM Genocide Variant vs 30 Civs.

0) 1500BC
Turn up research to 100% to save a turn on pottery.

IT
Our rWarrior turns red during the first two rounds, but finally wins against the Otto archer and promotes. [1-0]

Seoul: Warrior > Spearman

1) 1475BC
Wonsan can get to +5fpt if we irrigate the cow. Unfortunately, there is no water there right now. Start a road first. Southern worker continues iron road. Our valiant warrior begins healing.

IT
A new Otto vArcher appears, the rSpear turns around to cover it. Our warrior will be healed in time.

2) 1450BC
Go for more research in Wonsan for one turn, growth still in 1.

IT
Otto archer advances, spear retreats further?

3) 1425BC
Governor in Wonsan was active. I turn it off, and I do this for all our towns. Not sure if this cost us a bpt, but I think with no governor at all, you get the same result as emphasize production (which was the setting). Swap plains wheat to Wonsan for a turn.

Our warrior has a 62% chance of winning on defense. I think the team would prefer some more explorarion though, so I move it out of the way. Our homeland defenses will be able to handle that single archer fine.

IT
P'yongyang: Settler > Warrior

4) 1400BC
Our forward warrior spots an Otto border. Settler moves towards a spot on the coast SW of the nearest wheat.

The Dutch haven't sent anything in these 4 turns, so I'm going to take a chance and switch Wonsan to a settler, coordinated with growth. I'm thinking a granary after that. We can't prebuild it right now, but will be able to do that after the settler.

I also move units north to see if I can get Groningen, which was founded on the ruins of Utrecht.

IT
Seoul: Spearman > Spearman

5) 1375BC
Just moving...

IT
P'yongyang: Warrior > Worker

6) 1350BC
I get distracted and forget to do the moves I wanted to do towards Groningen.

IT
A Dutch rArcher moves SE out of Groningen. Two Otto units retreat from their position SE of the nearest volcano.

7) 1325BC
Found Pusan, start barracks. A Spanish warrior is revealed 2 tiles north of it. Retreat our one warrior near Groningen.

Research down to 90%, WC in 1.

IT
The Dutch archer doesn't follow.

We learn Warrior Code and start Pottery.

P'yongyang: Worker > Archer
Wonsan: Settler > Granary prebuild

8) 1300BC
Move units and settler towards spot in between Pusan and Groningen. The Dutch archer has fortified.

Switch Seoul to archer.

IT
Dutch rArcher attacks our stack and kills our vSpear clean. [1-1]

Seoul: Archer > Spear

9) 1275BC
Move our settler into place.

IT
Hittite rArcher and rWarrior emerge NE-E of Wonsan. The Dutch archer moves toward our settler stack.

Vikings complete The Colossus in Trondheim.

10) 1250BC
Declare on the Hittites.

Found Nampo (I threw away the quote), start barracks for now. Move spear off of cow to help out there, and reveal a Dutch vArcher.

Seoul has grown and can do 3-turn units now. I do some MM with Seoul and P'yongyang: with proper care they can share the mined BG to work optimally (P'yongyang archer can be in 3 that way).

Us usual, I've left Greebley with a tricky situation, especially with the recent new arrivals, but I'm sure he'll be fine.

I wanted to push on expansion a bit, I think we'll want some more workers now, and start towards the iron then.

> Save <
 
gr18_1250BC.jpg


The usual picture with markings:
- orange ovals: latest sightings of Otto troops. The western one was by our elite warrior who's on the look-out, and moved back and forth as indicated by the double-headed arrow. The Otto troops were SE of the volcano and retreated on the IT. The eastern sighting was by our exploring warrior just as he started his trek. Both Otto contingents must have joined the by now, but maybe they gone elsewhere.
- Iznik was founded about 5 turns ago.
- The Hittites came from directly north as indicated by the arrow. The Spanish were spotted and fortified immediately.
 
For sure the Ottoman are much farther south than that town. How did we met them so soon? So we have 5 friends now, wonder who else we will find on the landmass?

Most of them have fast moving UU's, so it could get rough.
 
Preturn: Move a Spear to Nampo. It may need it.
I tend to not like unconnected towns. You can shift units where needed. From past experience this is a good way to lose a city which we can't afford to do.

IBT: Our Spear is killed doing little damage. Warrior wins vs Archer.

1225 BC: Lose our only Archer killing their Archer. Kill 3 Archer with Warriors.

IBT: No Attacks. Build Spear in Capitol, start Archer.

1200 BC: MM to get pyongyang's Archer a turn early.
Switch Pusan to a Worker.
Kill a Warrior with our Elite Warrior.

IBT: Vikings coming from direction of the Iron. An odd direction given that there is water in that direction. Perhaps the Warrior were chasing Barbs.
Pyongyang builds an Archer.

1175 BC: 3 Viking Warrior from that direction.

1150 BC: Vikings remain the only moving enemies. (There is the Spanish Warrior who hasn't moved).

IBT: Nampo and Wonsan are connected just in time as an Archer comes to threaten our Worker. This worker is the one that was building the Mine but got interupted so went to finish the road.
Build Archer in Capitol and Worker in Pusan.

1125 BC:

IBT: Archer shows up near Nampo. We have no Archers near there so we will let it attack and take the defensive bonus.
All towns but Pusan are connected (worker Built there is working on that.

1100 BC: Kill one of the Viking Warrior. Cover Capitol and Archer with Spear. 2 Vikings are left.

IBT: Spear on defense Wins vs Archer. Spanish Warrior spotted.

1075 BC: Vikings are to the west and a bit South of us. The warriors weren't too far to the north of the line between us and them.

IBT: Spanish Advance. Build two Archers. Spot Viking Archer way to the West we will need a Spear to defend Iron.
We got Pottery and are going for Masonry next for walls.

1050 BC: Lose a Warrior vs Warror battle and win the next. We not have 2 Elite Warriors. Kill the other Warrior (Elite win) and the Viking. This clears the enemy out of our lands. Not sure if we are ready to build Granary. I would prefer a few more units.

IBT: Spanish Warrior and Dutch Archer spotted.

1025 BC: Kill Spanish Warrior with Elite.

IBT: More Ottomans on the move.

1000 BC: Move some units to try to counter Ottomans.

Notes:
Capitol is building a Spear to defend itself.

We didn't choose the best road to Iron. I marked the best in Red. It not only is 1 shorter (counting squares not workable in Capitol), it is also much easier to defend which is a big bonus. In general I prefer roads farther from the enemy.

In fact we have to defend the road very soon. Following the Yellow Arrows is and attempt to do so. The desert square near or capitol (purple 1) could be pillaged. The units moved by the Yellow Arrows puts the Spear safe on the road and moves 2 Archers (or Archer and Warrior(s)) to attack position. The Spear can cover the Archers if need be.

I activated the Archer that can join the Spear this turn. I didn't commit it so the next player can decide. I would also like to deal with Gronig.

Note that our road goes across the river twice making it very hard to Defend that desert square. We really need to build another road so we can defend it. Expect every Viking to use our road to get to our lands (and land on that desert).

Perhaps a town on the Gold to the S or on the hills (purple 3). A hill town (later with walls) would be nice to hold off Ottomen and Vikings.

We are roading 7 (Spear to defend colony) and should have Iron in the next 10 turns.

On purple 6 is a Spear heading for defense of the worker/colony, and an Elite Warrior that I wanted back in Action (to try for Leader). They just happened to be on the same square. They may both need to move to 7 in the short term to avoid the Archers attacking them.

GR18_BC1000.jpg
 
The path is about the same. You did not start your count on the first unroaded tile. So you actually have GPPPPDM Vs DHHDDDD.

The real advantage of the one you have is that we could use two of those tiles in the capitol later. The advantage of the way we went is we can plant two towns on hills with the roads already up.

It is a coin flip.

The river defense is just the breaks. I would rather do that, than to deal with attackers landing on the mountains. We can ignore them now as they cannot threaten any thing.

Edit:
I forgot to mention that the vike archer was on the tile you label 1.
 
I've got it. Thanks for the detailed tactical assessment. :goodjob:
 
The river defense is just the breaks. I would rather do that, than to deal with attackers landing on the mountains. We can ignore them now as they cannot threathten any thing.

We should try to get a worker down there or build a new one. With one more bit of road we can defend that square.

Otherwise the first Spear will pillage and we lose the Iron.
 
1000 (0): I change Wonsan's barracks build to a granary. We badly need one somewhere, and Wonsan is potentially a +5 food town.

Seoul spearman --> spearman.


975 (1): Our iron road is already giving our enemies more tactical options than we'd like. Our spearman and warrior on the road have no better course than to fortify in place, forcing a cross-river attack--and the two Ottoman archers shoot them both down anyway (0-2).

Pyongyang archer --> archer.


950 (2): Our remaining warrior on the road gets revenge against one Ottoman archer (1-2), but our worker has to retreat to stay under the warrior's aegis.

Our exploring warrior in the south, fortified on a mountain, strikes down an attacking Viking archer (2-2).

Pusan worker --> worker.


925 (3): We dispose of the second Ottoman archer on the iron road with an archer advancing from the north (3-2).

Seoul spearman --> spearman.


900 (4): The wandering Dutch spear/archer team fortifies between Nampo and Wonsan, so now we can commit to an attack on Groningen.


875 (5): Uh, no. Two Dutch archers appear next to Gron, so we wait for them to advance rather than letting them attack us.

Our warrior in the south, again defending a mountain, again slays a Viking archer (4-2).

Pyongyang archer --> archer.

The Hittites are building the Great Library. That's foul luck, at monarch. The Hittites must have jumped ahead with hut techs. They're somewhere nearby, but that doesn't help us in this variant.


850 (6): The Dutch finally advance some units into good attacking positions for us. We smite three of their archers and a spearman outside Nampo, and an archer near Wonsan (9-2).

We complete Greebley's bypass, so we can now get units onto the iron road without having to cross the rivers around Seoul.

Seoul spearman --> spearman, Nampo barracks --> archer.


825 (7): Third time unlucky, as a Viking archer finally prevails against our mountaineering southern warrior (9-3).

Wonsan granary -->settler.


800 (8): We move a stack of five next to Groningen.

Pusan worker --> barracks.


775 (9): We auto-raze Groningen, held by two spearmen, for the loss of an archer (11-4).

We cut down a Dutch archer outside Nampo, and two more near Wonsan (14-4).

Seoul spearman --> (swordsman), Pyongyang spearman --> (swordsman).


750 (10): A healing turn.

Three elite victories this round didn’t generate a Great Leader.
 
Wonsan will complete a settler in four turns, which should let us claim some of the wheat tiles north of Nampo.

An Ottoman archer and warrior are on our iron road, but the time isn’t right to attack them. We can wait until they move onto flat terrain.

We’ll complete the final stretch of the iron road when we hit Enter, and found the colony in two turns. The granaries in Seoul, Pyongyang, and Nampo are swordsman pre-builds.

I don’t know what to suggest about the Great Library, given the genocide variant. The Hittites are somewhere in our vicinity, but to find their GLib city (not their capital, which is building the Oracle) and raze it while also building the Library ourselves seems far beyond our strength. Since the palace pre-build is about to become available, we could probably reach Literature and 400 shields on the Library 45-55 turns after they started it—would that give us any chance, at monarch?

My thanks to the whole team for playing quickly enough that I was able to fit in a second round before my departure. I’ll see you all in a month, if you haven’t already won by then. ;)
 
I'm not a fan of the GL on DG or Emperor, let alone on monarch, so I'd say we just don't bother. Let's research literature to build some regular libraries, not the single big one.

I see the Wonsan cow has been mined. I irrigated that grassland to get water over there and put Wonsan to its potential of +5fpt, even in despotism. With corruption on Monarch levels, I'm sure we can get 2-turn workers or 4-turn settlers easy. Should we undo the mining, or wait for monarchy? I'd go for a settler factory now, and get a worker factory up in a new town east of the Dutch ruins.
 
The game is starting to look better now. We need to try and settle more cities soon.
I agree that on monarch, the loss of GL might not hurt us that much and I can't see any city going for a palace prebuild at thye moment anyway.
 
We should try to get a worker down there or build a new one. With one more bit of road we can defend that square.

Otherwise the first Spear will pillage and we lose the Iron.

I am not sure I follow what you are saying here. We are not going to found a colony until we can at least have one spear on that tile are we?
 
I was going to say we can get by without the GLB, but it is very useful on a map this size, even at Monarch. Once the AA techs are done, the AI will slow down a bunch.

They will get those free tech for the new age and struggle. If we got the lib, we could pile up some cash.

The Hittites must be north of us not all that far. They will need about 360 shields for it at 10spt or maybe less for much of the time, we may have time to get them.

The problem is will others get Lit early as well? If they do in fact have a stronger production town and can keep it producing, then we have no shot.

I would expect them to start it in a less than stellar place and do a poor job of improving and keeping everyone working.
 
I got it.

I also think we can get along without the GLib.

Time for a sword army.:trouble:
 
1
975 (1): Our iron road is already giving our enemies more tactical options than we'd like. Our spearman and warrior on the road have no better course than to fortify in place, forcing a cross-river attack--and the two Ottoman archers shoot them both down anyway (0-2).

My thought on the Spearman and Warrior was actually to move them onto the worker. Then if the Archers chased you, they are stopped by the river and the Warriors could attack them. I probably should have mentioned this.

Glad you were able to deal with Gronigen. That town was a pain.

Anyway, have fun on your trip. I don't think we will have won by then. The latter turns are always slower.

vmxa, I was talking about what NP called "Greebley's Bypass" 2 squares SW of Seoul.

Agree that trying for the GLib isn't in the cards. I think the tech will be traded around and we will have no chance of getting it. Fortunately, it is Monarch which makes self research possible.

We got to be careful about having the right ratio of towns to units however. Remember with no slaves we will likely need more workers which can cost gpt if we have insufficient towns. Too many units will kill our research rate. I think going for math-currency fairly early makes sense. Markets will help us a lot. They are the best alternative to unit building as they get us the gpt we need.

I would slip wheel in soon - probably next to see if we have/want horses. Then either go for Monarchy or Currency - Currency might be better first because when we switch to monarchy unit support goes down and markets will help.
 
Back
Top Bottom