save
Pre-Turn
to say the situation is a little dicey would be a complete understatement. I can't remember a AW game that bad for a long time
Having 9 enemies this early is insane
IT defeat a sword at Ulsan
1.360AD
clear 5 units, try and make sure our workers are safe
IT defeat 2 swords on defense, the rest tries to invade our land
2.370AD
mopping up units in the north is easy with the 3 armies, defeat 5 units there
defeat another 3 units, but lose an elite sword
reduce lux to 20%
IT goodness, defeat 2 units at Cheju, lose a sword on gem mountain after defeating 1 sword
3.380AD
decide to move 1 army south else we lose the iron there
defeat 4 units in the north
IT no attacks this time
4. 390AD
defeat 2 Vikings units in the south to make way for our settler moving south
in the north defeat settler pair and another 3 units
IT defeat 2 unit on defense, but get a road pillaged by the worst unit the whole game has to offer. I really learned to hate those Zulu
impis, they will pillage the land like crazy with their 2 movement points. The best part, it is a settler pair
5.400AD
not that we could afford that, but lose a sword against archer on flat, take out that annoying impi and the settler below
defeat 4 more units, settlers moving south
IT it's getting crowded, enemies lose 4 units including 2 swords trying to take out a spear on a gem mountain
6.410AD
defeat 6 units mainly in the north
army covers settler next to iron
IT win against a sword on mountain, lose a cat due to deficit (-1gold), how embarrassing
7.420AD
found Iron City, income in the green again
defeat a few units in the north and lose a horse against archer
IT nice, defeat 6 units on defense without any losses
8.430AD
defeat 6 units and get next settler into position in the south
IT well, not every interturn can be nice, lose 2 swords, one at Paegam against archer and another on mountain against sword
Ottoman start Great Wall, thus have construction
9.440AD
found Kaesong pushing up the income, we could build the FP now
defeat 3 units
increase science for writing in 1
IT win against an impi with an exposed spear
Ottoman now have horses as well
writing is in
10.450AD
take out Swazi for 4 gold sinking a galley at the same time
defeat 4 other units
we do have a settler in Wonsan, next player can decide what to do with it
put research on philo since it's the cheapest but we can change to whatever we like, maybe currency?