Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
1650 (0): Oops, something naughty happened at Manp'o in the eastern desert, for a town with no food supply beyond its centre tile to be at size three. Did we merge a settler in by accident?
I MM a bit, adjusting for recent irrigation and putting more scientists to work. I find two extra shields for Seoul, so it’s at 12 spt for six-turn knight production.
No one is building Newton yet.
A Russian knight falls at the walls of Tokwon (1-0).
1655 (1): Hmm. I can’t blame anyone for moving workers away from the northern front when there wasn’t anything for them to do there, but now it’s going to take five turns to get even minimal road-building teams into the area to support our advance. That’ll limit the cities we can found. In this variant, if it needs saying, we can’t capture our front-line labour force as we go.
We raze The Hague, held by a remaining garrison of three spearmen, and gain 35 gold (4-0). We thus eliminate the “Weak Dutch”.
We trample a musketman and a Numidian in Carthaginian Ankuwa, but the town remains garrisoned (6-0).
We crush one pikeman in Hittite Aleppo (7-0).
We slay five foes in the NW, three (and a Carth settler) in the NE, and six in the E (21-0).
A Russian knight perishes attacking Sokch’o (22-0).
A pinged Carth LB attacks Pae The Rent (the former Namp’o in the NW), a little surprisingly, but fails (23-0).
Two Byzantine cav land on the tile NW of Tver—from two different caravels, so in principle it could have been six cav.
Also, a Byz cav/settler team lands on the city ruins three tiles E of Ch’ongfu, just outside our borders.
1660 (2): We’re able to ride down the two Byz cav next to Tver with knights, though no bombardment units are in range—better luck than we really deserve (25-0). I’m going to retreat a sword army to this area, not only because of the landings, but also because the curve of the coast suggests that our armies won’t have a lot to do in the extreme SE of the continent.
In the S we raze Sumerian Leiden, a hill town fortunately held by just one musketman (26-0). We capture a treb.
We found All-Korean Boy in the Leiden area.
In the NW we wipe out four pikemen in Hittite Aleppo, but the town retains a garrison (30-0).
In the NW we raze Carth Ankuwa, held by a remaining garrison of one MDI (31-0).
We found The Airport Giveth next to the ruins of Ankuwa.
The new town pushes back the cultural borders of Aleppo and allows us one more attack there, so we shatter the remaining garrison of one MDI and raze the city (32-0).
We strike down seven enemies in the NW, three in the NE, three in the E, and the remaining Byz cav (with its settler) in the S (46-0).
We lose a pikeman in Sokch’o to the attack of another Russian knight (46-1).
Four Portuguese Carracks appear off the former Viking heartland in the far SW. If they’re loaded to capacity (fortunately unlikely at monarch) and land their troops immediately, we’ll be helpless.
1665 (3): It’s beginning to look as though there’s nothing but ocean beyond the great eastern mountain range, at least in the south.
We found The Airport Taketh Away on the ruins of Aleppo in the NW.
In the NW we raze Barcelona, held by three spearmen and an archer (50-1). We capture a treb.
We rout two Spanish archers landed on the beach NE of Paegam (52-1).
We auto-raze Kazan, just founded by the Russians in the eastern desert (garrison of one musketman; 53-1).
We break one Hittite pike unit in Kanesh in the eastern desert (54-1).
We expunge five enemies in the NW, five in the NE, two in the E, and two, along with two settlers, in the S (68-1).
The four Carracks sail on along our minimally defended SW coast, though we were able to ping two of them.
A Russian knight tries its luck against the sword army holding The Airport Giveth, and does a fair amount of damage before its demise (69-1).
1670 (4): We raze Lindum, a minor Celtic city in the far SE held by two spearmen (71-1).
Our isolated knight army in Sumeria accounts for two musketmen in Erech (73-1).
We auto-raze Hittite Kanesh in the eastern desert, held by a remaining garrison of two pikemen (75-1).
We found Cheap Tequila in the Spanish lands in the NW.
We found Joy Ride to claim some fertile land in the middle of our southern position. There seems to have been a plan to do this by building a temple nearby, but I don’t think it’s rational to fill holes in the zone of total corruption with cultural structures rather than more cities.
We liquidate four enemies in the NW, six in the NE, three in the E, and one in the S (89-1). We’ve defeated a lot of Celtic and Mayan knights around Medievawon in the NE in the last two turns, but to do it we’ve had to use two armies which might otherwise have advanced on Lagartero.
The Carracks sail SW almost to Whale Burger, still without landing anything. Can we hope that the Portuguese are fixated on Tver too?
The Byz are building Shakespeare, so the AI civs have all the optional MA techs and can’t be far from the IA.
1675 (5): We found Rock And Roll Hoochie Koo and Teenage Love Affair, pushing our lines forward in the eastern desert.
Our isolated knight army completes the razing of Sumerian Erech, finishing off a knight and a longbowman (91-1)
In the NW we raze the Spanish capital of Madrid, held by four spearmen (95-1). We loot the town for 20 gold.
We overrun two Hittite pikemen and two Spanish archers landed on the Taegu-Paegam beach (99-1).
I begin sending our new settlers north, even though most of them are being built in the south. The seven we have heading SE should be enough for the remaining opportunities there.
We found Uncomplicated to fill another gap in the south. This is almost where Mumpulus chose to settler-abandon another high-density settlement of mine
, but again, I think it’s better to fill in our peripheral areas with extra towns now than with cultural buildings at some point in the future.
We extirpate four enemies in the NW, one in the NE, four in the E, and one in the S (109-1). In the process we stamp on three settler/escort teams, which are all over the map. I’m becoming nostalgic for the global city limit.
We take a minor beating from Zulu knights at The Airport Taketh Away, unhorsing one but losing a pikeman and an MDI (110-3).
The Carracks round the Whale Burger peninsula and keep heading in the direction of Tver.
The Portuguese are building Shakespeare too.
1680 (6): We found Time Warp in the former Spanish lands in the NW.
We liquidate seven enemies in the NW, three in the NE, three in the E, and one (along with another settler) in the S (124-3).
For the most part we heal our armies or use them defensively.
I didn’t keep exact track of how many slaves we lost to the requirements of our variant this round, but it was at least thirty.
Nineteen elite victories this turn didn’t generate a Great Leader. It’s the familiar story—with most of our attack power contained in armies, there aren’t a lot of promotions to elite or elite victories.


I MM a bit, adjusting for recent irrigation and putting more scientists to work. I find two extra shields for Seoul, so it’s at 12 spt for six-turn knight production.
No one is building Newton yet.
A Russian knight falls at the walls of Tokwon (1-0).
1655 (1): Hmm. I can’t blame anyone for moving workers away from the northern front when there wasn’t anything for them to do there, but now it’s going to take five turns to get even minimal road-building teams into the area to support our advance. That’ll limit the cities we can found. In this variant, if it needs saying, we can’t capture our front-line labour force as we go.
We raze The Hague, held by a remaining garrison of three spearmen, and gain 35 gold (4-0). We thus eliminate the “Weak Dutch”.
We trample a musketman and a Numidian in Carthaginian Ankuwa, but the town remains garrisoned (6-0).
We crush one pikeman in Hittite Aleppo (7-0).
We slay five foes in the NW, three (and a Carth settler) in the NE, and six in the E (21-0).
A Russian knight perishes attacking Sokch’o (22-0).
A pinged Carth LB attacks Pae The Rent (the former Namp’o in the NW), a little surprisingly, but fails (23-0).
Two Byzantine cav land on the tile NW of Tver—from two different caravels, so in principle it could have been six cav.
Also, a Byz cav/settler team lands on the city ruins three tiles E of Ch’ongfu, just outside our borders.
1660 (2): We’re able to ride down the two Byz cav next to Tver with knights, though no bombardment units are in range—better luck than we really deserve (25-0). I’m going to retreat a sword army to this area, not only because of the landings, but also because the curve of the coast suggests that our armies won’t have a lot to do in the extreme SE of the continent.
In the S we raze Sumerian Leiden, a hill town fortunately held by just one musketman (26-0). We capture a treb.
We found All-Korean Boy in the Leiden area.
In the NW we wipe out four pikemen in Hittite Aleppo, but the town retains a garrison (30-0).
In the NW we raze Carth Ankuwa, held by a remaining garrison of one MDI (31-0).
We found The Airport Giveth next to the ruins of Ankuwa.
The new town pushes back the cultural borders of Aleppo and allows us one more attack there, so we shatter the remaining garrison of one MDI and raze the city (32-0).
We strike down seven enemies in the NW, three in the NE, three in the E, and the remaining Byz cav (with its settler) in the S (46-0).
We lose a pikeman in Sokch’o to the attack of another Russian knight (46-1).
Four Portuguese Carracks appear off the former Viking heartland in the far SW. If they’re loaded to capacity (fortunately unlikely at monarch) and land their troops immediately, we’ll be helpless.
1665 (3): It’s beginning to look as though there’s nothing but ocean beyond the great eastern mountain range, at least in the south.
We found The Airport Taketh Away on the ruins of Aleppo in the NW.
In the NW we raze Barcelona, held by three spearmen and an archer (50-1). We capture a treb.
We rout two Spanish archers landed on the beach NE of Paegam (52-1).
We auto-raze Kazan, just founded by the Russians in the eastern desert (garrison of one musketman; 53-1).
We break one Hittite pike unit in Kanesh in the eastern desert (54-1).
We expunge five enemies in the NW, five in the NE, two in the E, and two, along with two settlers, in the S (68-1).
The four Carracks sail on along our minimally defended SW coast, though we were able to ping two of them.
A Russian knight tries its luck against the sword army holding The Airport Giveth, and does a fair amount of damage before its demise (69-1).
1670 (4): We raze Lindum, a minor Celtic city in the far SE held by two spearmen (71-1).
Our isolated knight army in Sumeria accounts for two musketmen in Erech (73-1).
We auto-raze Hittite Kanesh in the eastern desert, held by a remaining garrison of two pikemen (75-1).
We found Cheap Tequila in the Spanish lands in the NW.
We found Joy Ride to claim some fertile land in the middle of our southern position. There seems to have been a plan to do this by building a temple nearby, but I don’t think it’s rational to fill holes in the zone of total corruption with cultural structures rather than more cities.
We liquidate four enemies in the NW, six in the NE, three in the E, and one in the S (89-1). We’ve defeated a lot of Celtic and Mayan knights around Medievawon in the NE in the last two turns, but to do it we’ve had to use two armies which might otherwise have advanced on Lagartero.
The Carracks sail SW almost to Whale Burger, still without landing anything. Can we hope that the Portuguese are fixated on Tver too?
The Byz are building Shakespeare, so the AI civs have all the optional MA techs and can’t be far from the IA.
1675 (5): We found Rock And Roll Hoochie Koo and Teenage Love Affair, pushing our lines forward in the eastern desert.
Our isolated knight army completes the razing of Sumerian Erech, finishing off a knight and a longbowman (91-1)
In the NW we raze the Spanish capital of Madrid, held by four spearmen (95-1). We loot the town for 20 gold.
We overrun two Hittite pikemen and two Spanish archers landed on the Taegu-Paegam beach (99-1).
I begin sending our new settlers north, even though most of them are being built in the south. The seven we have heading SE should be enough for the remaining opportunities there.
We found Uncomplicated to fill another gap in the south. This is almost where Mumpulus chose to settler-abandon another high-density settlement of mine

We extirpate four enemies in the NW, one in the NE, four in the E, and one in the S (109-1). In the process we stamp on three settler/escort teams, which are all over the map. I’m becoming nostalgic for the global city limit.

We take a minor beating from Zulu knights at The Airport Taketh Away, unhorsing one but losing a pikeman and an MDI (110-3).
The Carracks round the Whale Burger peninsula and keep heading in the direction of Tver.
The Portuguese are building Shakespeare too.
1680 (6): We found Time Warp in the former Spanish lands in the NW.
We liquidate seven enemies in the NW, three in the NE, three in the E, and one (along with another settler) in the S (124-3).
For the most part we heal our armies or use them defensively.
I didn’t keep exact track of how many slaves we lost to the requirements of our variant this round, but it was at least thirty.
Nineteen elite victories this turn didn’t generate a Great Leader. It’s the familiar story—with most of our attack power contained in armies, there aren’t a lot of promotions to elite or elite victories.