Preturn: Minor changes - mostly making the shield use more efficient. For example, our city building the Army at 72 shields when 66 is the same number of turns. The 6 shields are nice for our shield poor coastal towns. A few builds changed as well.
IBT: Minor Iroquois landing. Get Wallstreet. Get Refining.
1630 AD: We have some towns that have been railed and have huge food surplus in the plains. Build a bunch of mines to get the shields up.
MM corrupt cities to be efficient. Going to use civ assist to help with worker actions and finding cities which are working tiles lacking improvements.
Desert looks like it needs irrigating. Some cities don't even have water yet. Will work on them first off.
I am able to build a city for free. Also abandon a city that is hills only and corrupt.
Looks like we need rails to get to more grasslands for settling.
Killed a Musket in the Mayan town of Satsuma, but take 7 HP and stop.
Steel in 5 turns at +12 gold (would have been negative without wallstreet).
BTW, Iroquois are Industrial but noone else seems to be.
IBT: 3 Knight Landing. Boat bombardment from Iroquois
1635 AD: Land on an Iroquois Island. Find they do have Rifles.
1640 AD: Razed Mayan town of Saragosa.
New Artillery attacks bombarding boats (some I needed to lure closer to land by moving defenders).
IBT: Bombardment almost gone as most boats go back to heal.
1645 AD: Attack Iroquois town but take heavy damage. Will need to heal.
IBT: 4 Knight Landing new city renamed to Iroquois Landing
1650 AD: Kill Greek city - Forgot to note the name.
Raze Kyoto (Indian).
Kill off landing (9th Elite Victory).
Here is a picture of where I think we should establish our first cities on the far continent:
1655 AD:
Raze Kente on Iroquois island.
Raze New Calcutta (Indian)
1660 AD: Raze Kagoshima (Mayan). Peninsula in picture above is cleared.
1665 AD: Raze Goigougin on the Iroquois Island.
Raze Nagoya (Indian)
1670 AD: Healing
IBT: Landing of 6 Knights (Iroquois) near Fish N Chips just S of Iroquois Landing.
First Cavalry (Mayan) Seen
1675 AD:
Notes:
Clear wetlands is automated to get of them once and for all. Workers will awake when finished. Doesn't clear forests - we could automate that too.
I concentrated on the setup of the invasion of the other continent on my turns. Sending over larger forces including many Artillery. Other units can be Air Transported (and will get there first actually) but Artillery will help weaken attacking forces when we plant a town.
So the action will start when we get Flight. Our first worker and settler will arrive about the same time (maybe a bit later - it is a long distance to go) and can build a airfield. We will also get our Artillery as well for defensive bombardment. I suspect the Jungle will be nearly cleared about then freeing up the workers for airfields.
Combustion finishes in 1 with little wastage ( 8 extra beakers to make sure I think enemy movement can effect it). Science towns are mostly MM'ed. However after combustion you may need to again adjust scientists vs civil engineers and growth. Flight will be even more expensive and probably require more scientists.
Building Libraries in part to keep within 1/2 Iroquois culture. Mostly in cities that don't have much else to do.