GR27 - AWE Archipelago vs 30 civs

Are you saying that you prefer the granary build because we're under so little pressure?

Yes. Building the capital's granary always involves sacrificing other production for a while, so it's a question of when we can afford that, and this seems to be the moment.
 
Build Granary now while we can because the pressure from the AI is low.

Istanbul settler -> Granary in 8.


[IBT]

1 1830 BC

Bring our scouting warrior back home. Will move him to the mountain 2S of Bursa as lookout.
[IBT]

2 1790 BC

Istanbul is cranky at size 6. Increase luxuries to 20%, now at -2 gpt, Alphabet still in 21. Bursa grows this IBT, so that should help offset the shortfall.
[IBT]
Bursa walls -> palace in 100.

3 1750 BC

The turns now change in 25 year intervals.
We are still at -2 gpt and 17 gold in the bank. Granary completes in 4, settler will take another 4 (Istanbul is producing 8 spt). We may be forced to decrease science a turn or two to prevent bankruptcy.
[IBT]

4 1725 BC

The BG is mined 1N of Bursa. Move Worker south into Bursa, heading for the BG 1S of Bursa. It is exposed, but also quiet.
Warrior arrives on the mountain 2S of Bursa.
[IBT]
Spanish Warrior comes into view, south of our mounatin lookout.

Edrine vArcher -> vArcher in 7.

5 1700 BC

New Archer moves into Bursa.
Worker moves onto BG.
our rWarrior fortifies on the mountain.

In Istanbul, we work a river grass tile instead of forest. Granary still in 2 but we grow a bit faster.
[IBT]
Spanish rWarrior moves 1N, now 1SW of our rWarrior.
Beancounter panic; I ignore it.

6 1675 BC

New Archer moves onto our Worker.
Worker begins to mine the BG; 4 turns.
[IBT]
Spanish rWarrior moves 1N.
Two more show up from the fog.

Istanbul granary -> Settler in 4.

7 1650 BC

The granary sets us to -3 gpt and 9 gold total.

Drop science to 70%, 0 gpt is better than -3, but Alpahbet is now 19 turns away and not 16.
vArcher drops rWarrior, taking no damage.
[IBT]
Spanish Warriors move NW, not N.

8 1625 BC

Archer joins Warrior on mountain.

Istanbul grew to size 7, which translates into -1 gpt.
[IBT]
Spanish warriors move 1N.

9 1600 BC

vArcher removes one Spanish Warrior.
rWarrior dies promoting the remaining one to Veteran, though it is damaged.
[IBT]
The save is attached.
 
Ottoman Empire 1600 BC
Spoiler :

1600_OttomanEmpire.jpg



Not a lot going on, but 1600 BC sounded like a good place to stop. I had decided that before I started this turnset.

Science is at 70%, Alphabet in 16.
We have 8 gold in the bank and -1 gpt.

Istanbul is two turns away from a settler.
Worker, 1S of Bursa, has 1 turn left on mining the BG.
We are allowed 12 units; we have 8, so our support is still 0 gpt.

Wounded Spanish vWarrior may sit still and heal or move towards our worker.

We can shuffle units around to deal with one Spanish unit, so I am not too worried about it. That makes it easier to keep Istanbul building a settler before it goes into a Spear/Archer frenzy.

We have 4 turns until we get our settler in place, building on turn 5. That will drop us down to about 3 gold in the bank. That is rather tight, but I think we'll be okay. When Istanbul drops to size 5 after building the settler we can lower the happy tax. Building city 4 will help even more. So we could go down to 5 gold in the bank and not get below that number.
 
Looks good. :goodjob: Your proposed next city site is fine, since it's on a lake, but after that we should start settling southwest along Istanbul's river.
 
Preturn: Looks fine.

1575 BC: Attack Warrior with our Archer and we lose our Archer.

1550 BC: Build Settler. Can't lower Lux as I send a unit with the Settler.

1525 BC: 2 more Spanish Warriors Spotted.

1500 BC: Kill 2 of the 3 Warriors (one barely) with Archers.
Meet and declare war on Scandanavia with 5 Cities total.

1475 BC: Capitol building another worker.

1450 BC:

1425 BC: England unit also spotted.

1350 BC: Spanish Spear spotted.

1325 BC: Have a third Worker. Spain has been pretty quiet. English Warrior shows up on other side from first one spotted.

1300 BC: Kill English Warrior.

1275 BC: Writing in 35 turns. Hopefully that will come down.

1250 BC: Spanish Spear is getting annoying requiring us to cover squares and another is coming. I just don't like attacking them at poor odds in forest.

Notes:
Next Settler is next turn. We just badly needed Workers first.
Capitol now has Walls as some units appeared in that direction.
I don't have a road set up to next city yet, but one Worker is a turn from finishing a Mine.
Rounded off the number of turns.

Gr27_BC1250.jpg
 
1250 BC: Spanish Spear is getting annoying requiring us to cover squares and another is coming. I just don't like attacking them at poor odds in forest.


I agree. It's better to be patient in that situation, whatever the irritation involved.

I've got it.
 
wow, so many enemies yet again.... :sad:
 
1250 (0): I change Iznik's worker build to a barracks. I see the point of expanding our worker force, but Greebley has already made good progress in that regard, and I don't think we can go much longer with only Edrine concentrating on military units when the AI is sending spearmen. We wouldn't need very bad luck to lose a lot of archers.

Istanbul settler --> spearman.


1225 (1): Our archer on the southern mountain just manages to shoot down a Spanish spearman, and promotes to elite (1-0).

Edrine archer --> archer.


1200 (2): We lure the other Spanish spearman onto clear terrain and impale it (2-0).


1175 (3): We spit a Spanish warrior on the intended site of our next city (3-0).

Istanbul spearman --> settler.


1150 (4): We found Uskudar in the SE, next to a game tile. I would rather have founded a river city SW of Istanbul, but the difference in immediate productivity was just too great.


1125 (5): Not much.


1100 (6): Edrine archer --> archer.


1075 (7): Istanbul settler --> spearman.


1050 (8): Zzzz....


1025 (9): Iznik barracks --> archer.


1000 (10): We found Izmit on the river SW of Istanbul. Once the city is founded, we can see a BG just beyond its range, which might have justified breaking CxxC and putting the new town on the other side of the river from Istanbul to get a much stronger inner radius. Oh well, that's the price of not exploring in AW. :rolleyes:

We had no elite victories this round.
 
At some point in the next round we'll have to set Bursa for reduced production, so that the palace pre-build doesn't get too far ahead of our progress towards Literature. For this reason we should not mine the three remaining grass tiles in Bursa's radius, though roads would be fine.

We can now run Istanbul on a six-turn spearman-plus-settler cycle, with careful MM and use of the invisible shields from growth to size seven.

I've waited to attack the three Spanish units approaching Bursa until we can hit the trailing archer as well as the two units in the lead, to avoid a counterattack.

Rat (and then perhaps CB), we're still in Mark's period of unavailability, so go ahead.
 
ok...sure got it

agree to slow down to prebuild
 
Pre-Turn
MM a little and employ a scientist in Bursa

IT Pesky Spanish step onto the wheat

1. 975BC
take out 2 archers and 1 warrior without a loss [3-0]

IT 2 Viking warriors now head for our western cities

2. 950BC
send an archer towards Izmit

3. 925BC
those 2 Viking warriors approach from both sides and threaten our worker
take out the one that threatens our worker and promote archer to elite [4-0]

IT Viking warrior freezes as usual

4. 900BC
insert another worker, we need more of them

5. 875BC
we have a new settler that I send out south
defeat Viking warrior, no leader though [5-0]


6. 850BC
move settler south, no enemy at all


IT shouldn't have said that as 2 Spanish archer and one spear appear

7. 825BC
zzzz

8. 800BC
a chop at uskudar reveals a BG :)
defeat the lone spear flawlessly
the archers approach Uskudar

9. 775BC
found Aydin in the woods, reveals am English warrior
Bursa has grown to 7 but keep the scientist

IT Spanish archers turn west to Aydin I am sure

10. 750BC
take out both Spanish archers with ours
we need to connect Aydin with highest priority

writing is done next turn and then we need to adjust the prebuild to the lit research
Bursa now purposely works a G tile instead of BG


gr27750.jpg
 
Wanted to get to it last night, but I had an issue with an HOF submission. It was for a SpaceShip victory, but the movie wouldn't play, so the game crashed. Finally figured it out but it was late.

Tonight, (early) I'll be finishing up my game synopsis, so I might be able to pick it back up later tonight.

Quick Strategy Recap
Bursa doesn't improve the BGs for a while.

Next settler, due in 2, is placed CxxC between the two Izzies (Izmit/Izmid) normally. However, Bursa is rather exposed, given that it has a lot of shields invested in the GL prebuild. Do we need something 2SE of Bursa as a buffer?

Cities build Walls -> Barracks -> Units.

Otherwise, whack'em and kill'em.
 
A buffer city would be nice if we can get one and that is along a river, so ya, I think it is a good idea if we can do it. If 3 S of Bursa is on the river, the spot next to the deer would be a very nice spot.

One of the biggest issues though is we don't have a road in that direction. Assigning a worker to start building roads south of Bursa would be something you should do if you can even if we can't get a city yet.
 
The once-a-day ad just wiped out my post. I thought Thunderfall had overcome that problem a while ago. :mad:

Greebley's suggested site isn't on the river, but that's actually an advantage here. We wouldn't want to found an advanced town cut off from reinforcement by a river. If we do found this town, we should try to sneak a spearman onto the hills/mountains to the SE to give us a good look at what's coming, as the spearman on the southern mountain does in the Bursa area now.

If instead we found a city in the Izzy gap, the town should be put where it can use the game tile immediately. This is more important than exact CxxC with regard to all three neighbouring cities.
 
The once-a-day ad just wiped out my post. I thought Thunderfall had overcome that problem a while ago. :mad:
If you use the browser's back arrow button you can recover your post when that happens.
 
Normally that works, I agree, but in this case the back arrow just took me to a blank page. Thanks for the advice, though. :cool:
 
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