- Joined
- Aug 15, 2001
- Messages
- 20,061
Cultural Lee comes back. He is VERY disappointed that a Leader was squandered for a dead army. We shall win this game with 100000 culture he proclaims.
He reviews what there is before moving.
PEACE with France. We extort Toulouse, 34 Gold, 5/turn, and World map.
Massive map trade. Germany gives up $7/turn
Genericgrad is switched to Calvary. Cancel Bapedi calvary, and build Barracks. I hate regular troops. Freddy Blakia to Musketman, disbanding the regular Musketman. Disband regular musketman in Bapedi, and start building a veteran one.
Switch Paris to University, allowing Delhi to build Heroic epic, though probably to late. We had a very good shot at a 20000 point culture city, but the leader loss, and non wonders probably cost us that.
1455 AD. Swazi captured and renamed to Wineville. More cultural buildings rushed.
1460 AD. Nothing much except a couple of Cultural buildings rushed.
1465 AD. Lost a calvary, killed a knigth. Cash keeps disappearing into culture buildings. I just realized - Why are we still in Monarchy. Revolution - We want democracy.
1470 AD. Hlobane falls, I think we lost 2 calvary. Zululand still refuses our envoy.
Guess what theme continues? $23 a turn for the recently aquired Zulu wines from America, plus $4/turn for World map. I love looking at trades, and Aztecs need Iron, Salt Peter and Horses. We make enough from trading to rush another Cathedral.
We are the Glorious Indians for the Most Advanced nations in the World
1475 AD. France is a non-player. I offered Horses and Iron, and the offer nothing! Tugela falls. Not quite ready for peace, but Zululand will talk now. Delhi switches to Shakespeare Thearte.
1480 AD. Mpondo and Ngome fall. Peace in our time
. Europe is free off the Zulu. We get $103 & $15/turn for Peace. Citizens around the empire celebrate. We have 2 more Saltpeter sources, they just need a road.
1485 AD. Persia in troube? Rome and Zululand form an alliance against them.
1490 AD. Rush build Harbor in Wineville. I want access to that Wine and Saltpeter.
1495 AD. Rush build Temple in Mpondo, to get that wine source within our borders.
1505 AD - More rushed built temples, Pushed science rate through the roof. Steam power on the way.
1510 AD - A wine come into our borders - 8 gold a turn from Persia for them. Fur to Aztecs for $7, and Physics! to Aztecs for $27 a turn
1515 AD - I catch more Automated idiot workers
Greece also joins the beat up Persia war.
1520 AD - I complete the road to the furs near Mumford - The only potential buyers are broke. Our bizzare looking palace is expanded.
1525 AD - Steam power researched - We have 2 coal sources.
1535 AD - Brutesia is building the Iron Works!
1545 AD - Massive competion showing up for Smiths Trading Company.
1550 AD - Well, next time I play, I am cancelling ALL worker orders if I see even a single automated worker. This is frelling asburd.
Summary - Our cities WAY too over Irragted. I wasted a lot of worker time getting the cites more mines. A good percent of my worker time was wasted reversing previous builds.
Someone set the idiotic automated workers. I just watched units move. They really SUCK, and produce terrible upgrades.
We need to build more Musketman! A lot of our calvary is tied up defending cities, and we only have ONE lousy defender in most cities.
Get ready to trade! Wineville wine on line in a few turns. Mpondo wine on line in a few turns.
Wall street is getting close. Keep cash ABOVE $1000.
Last time for 20 turns. Just taking to long.
Next couple of rounds will be very interesting. Lots of wonders are close.
EDIT: Out of date attachment deleted.
He reviews what there is before moving.
PEACE with France. We extort Toulouse, 34 Gold, 5/turn, and World map.
Massive map trade. Germany gives up $7/turn

Genericgrad is switched to Calvary. Cancel Bapedi calvary, and build Barracks. I hate regular troops. Freddy Blakia to Musketman, disbanding the regular Musketman. Disband regular musketman in Bapedi, and start building a veteran one.
Switch Paris to University, allowing Delhi to build Heroic epic, though probably to late. We had a very good shot at a 20000 point culture city, but the leader loss, and non wonders probably cost us that.
1455 AD. Swazi captured and renamed to Wineville. More cultural buildings rushed.
1460 AD. Nothing much except a couple of Cultural buildings rushed.
1465 AD. Lost a calvary, killed a knigth. Cash keeps disappearing into culture buildings. I just realized - Why are we still in Monarchy. Revolution - We want democracy.
1470 AD. Hlobane falls, I think we lost 2 calvary. Zululand still refuses our envoy.
Guess what theme continues? $23 a turn for the recently aquired Zulu wines from America, plus $4/turn for World map. I love looking at trades, and Aztecs need Iron, Salt Peter and Horses. We make enough from trading to rush another Cathedral.
We are the Glorious Indians for the Most Advanced nations in the World

1475 AD. France is a non-player. I offered Horses and Iron, and the offer nothing! Tugela falls. Not quite ready for peace, but Zululand will talk now. Delhi switches to Shakespeare Thearte.
1480 AD. Mpondo and Ngome fall. Peace in our time

1485 AD. Persia in troube? Rome and Zululand form an alliance against them.
1490 AD. Rush build Harbor in Wineville. I want access to that Wine and Saltpeter.
1495 AD. Rush build Temple in Mpondo, to get that wine source within our borders.
1505 AD - More rushed built temples, Pushed science rate through the roof. Steam power on the way.
1510 AD - A wine come into our borders - 8 gold a turn from Persia for them. Fur to Aztecs for $7, and Physics! to Aztecs for $27 a turn
1515 AD - I catch more Automated idiot workers

1520 AD - I complete the road to the furs near Mumford - The only potential buyers are broke. Our bizzare looking palace is expanded.
1525 AD - Steam power researched - We have 2 coal sources.
1535 AD - Brutesia is building the Iron Works!
1545 AD - Massive competion showing up for Smiths Trading Company.
1550 AD - Well, next time I play, I am cancelling ALL worker orders if I see even a single automated worker. This is frelling asburd.
Summary - Our cities WAY too over Irragted. I wasted a lot of worker time getting the cites more mines. A good percent of my worker time was wasted reversing previous builds.
Someone set the idiotic automated workers. I just watched units move. They really SUCK, and produce terrible upgrades.
We need to build more Musketman! A lot of our calvary is tied up defending cities, and we only have ONE lousy defender in most cities.
Get ready to trade! Wineville wine on line in a few turns. Mpondo wine on line in a few turns.
Wall street is getting close. Keep cash ABOVE $1000.
Last time for 20 turns. Just taking to long.
Next couple of rounds will be very interesting. Lots of wonders are close.
EDIT: Out of date attachment deleted.