Graphic features and other improvements

I especially like the bottom left one - looks like a fur coat to me, a fine clothing option for an esteemed gentlemen!
Keep up the great work!

Kind regards
XSamatan
 
Development insights of a new settler. He might replace the current ropemaker which looks a little bit like an Uruk-hai in 18th century cloths :lol:

It takes between 3 and 4 hours until the unit looks and works perferkt (mesh making, rigging the mesh to the armature, animation fine tuning, buttons, city management graphic, xml.....).

Roper.JPG
 
I have already posted it on Discord, but here is little action in the forum currently. So I post it here as well:

Development insights: New Achievement for your first pirate cutter...you can now walk in Blackbeard's footsteps Who will you be? A pirate or a honourable member of the colonial society?

First_Pirate_Cutter.JPG
 
@Schmiddie
I have stumbled accross some graphics in Tamriel mod that look really good, sometimes better than what we have.
(By the way, I made a pretty thorough search of the mod and those were the only graphics I considered really special.)

I will attach the graphics to this post in case we want to use them. :thumbsup:
(They are in the "Great_Graphics.rar".)

These graphics for Bonus Ressources Potatoes and Rice also look better than our current ones:
Spoiler :

Potatoe.JPG

Rice.JPG



This here is Cabbage which we currently do not have as Bonus Ressource.
("Cabbage" is actually not native to the Americas but Europe. But the graphic still looks pretty good.)
Spoiler :

Cabbage.JPG

 

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Hi ray, I will see how much effort is necessary. I like these graphics. The market is a problem, because it has no basement. I like the current one because I hat some effort to create it.
 
Hm, I compared the wheat (Barley) graphics - to be honest, I like our current graphic much more.
We could use those graphics actually as actual "Wheat" (German: Weizen), because we do not have it in WTP. :think:
We just have "Barley" (German: Gerste) and "Corn" (German: Mais).

Then the graphic for "Wheat" would be unique / look different than what we have for "Barley".
But I will leave it up to you if you want to integrate another Bonus Resource. :thumbsup:

Because it really looks like Wheat:
Spoiler :


wheat-jpg.648082


wheat-elena-elisseeva.jpg


Edit:
It is implemented.
(see here)
 
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The slave master has been improved.

He has a real whip now and will use it from time to time - if the unit is not fortyfied. Its also used in fight as a weapon. Tested and works fine. A big thank you goes to @SaibotLieh for the animations of the whip and the support regarding the issues with the nifskope work.

Civ4ScreenShot0032.JPG

Civ4ScreenShot0035.JPG
 
Hello everyone! :)

I played Religion and Revolution for years, adding some stuff myself - but then I realized there is a completely new mod released!

Anyway, a small contribution from me: I made an alternative picture of FF Robert Carter... because I thought the original is somewhat pale.
Robert_Carter_alternative.png


If you like this one, feel free to take it... I hope file is attached properly. Just paste it over original one in Mods/WeThePeople/Assets/Art/Interface/Screens/Founding_Fathers

Enjoy! :)
 

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I like it! Looks very nice. We could implement it.
Thank you very much!

Oh, I forgot the button, so for now I made a separate one. A bit crude but I hope it will do.

P.S: You and whomever made this mod: again, this is an awesome mod! You guys made me to revive/test my skills and to attempt to made something by myself. :)
 

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@Schmiddie
I was going to merge the new FF image and button, but then I saw that our FF atlas somehow got corrupted ...
No idea though when this had happened. :dunno:

1702590100920.png


So I just uploaded the image, since the atlas needs to be fixed anyways.
Maybe you still have the original atlas somewhere.

------

Edit:
Got a version that is not yet corrupted and will implement the Button as well. :thumbsup:

Edit 2:
Done. (Atlas fixed again and new button added as well.)
 
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