[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

Awesome! Thanks for the LH optimizations. I'll give it a go tonight but it will prolly take a day or so till I get far enough to see if it still crashing. I'll let you know how it goes.

Thanks again!
 
Awesome! Thanks for the LH optimizations. I'll give it a go tonight but it will prolly take a day or so till I get far enough to see if it still crashing. I'll let you know how it goes.

Thanks again!


Same here, I started a new game with it, but will also need a couple days to see if it crashes in the modern era. Thanks for optomizing it.
 
OK this happens because you need to put your desktop screen to 1024X768 before you play the game. It happend to me alot before also, but as soon as i change the main screen, no problem again., you can always change it back to were you had it after you play, thats what i do. Plus what he said above.

But it already is...
But I also don't want to go through the trouble of doing everything Avain suggested (lazy). I would if there wasn't any other option though.
 
It... worked...?
I held down shift the whole time my game was loading... and it worked! What did I do...right?
 
But it already is...
But I also don't want to go through the trouble of doing everything Avain suggested (lazy). I would if there wasn't any other option though.

One of the main causes of errors is to have ANY mod in the mod section that has BUG in it. Best if you want any game with bug in it, is to place it there only when you are going to play that game, then right afterwards, go to the Custom Assets and clear that out, just incase, then place any mod you have again in a DIFFERENT folder, i have to do this all the time, cause for some reason any mod with BUG in it leaks into my other mods, ALL the time, that why i have to move then COMPLETELY to another folder. No offense to the BUG makers, its just what happens to any BUG mod i have, sorry.:blush:
 
One of the main causes of errors is to have ANY mod in the mod section that has BUG in it. Best if you want any game with bug in it, is to place it there only when you are going to play that game, then right afterwards, go to the Custom Assets and clear that out, just incase, then place any mod you have again in a DIFFERENT folder, i have to do this all the time, cause for some reason any mod with BUG in it leaks into my other mods, ALL the time, that why i have to move then COMPLETELY to another folder. No offense to the BUG makers, its just what happens to any BUG mod i have, sorry.:blush:
I've posted about it in the BUG Bug Reporting thread. If you have any other info about it, please post it there. :goodjob:
 
One of the main causes of errors is to have ANY mod in the mod section that has BUG in it. Best if you want any game with bug in it, is to place it there only when you are going to play that game, then right afterwards, go to the Custom Assets and clear that out, just incase, then place any mod you have again in a DIFFERENT folder, i have to do this all the time, cause for some reason any mod with BUG in it leaks into my other mods, ALL the time, that why i have to move then COMPLETELY to another folder. No offense to the BUG makers, its just what happens to any BUG mod i have, sorry.:blush:
I sometimes see this too. But only when I have BUG installed under customassets. If you have BUG there and try to run (say) the space mod that came with BtS, you get a screen with no interface. This occurs because the space mod has some python files that are also in BUG and the customassets version is loaded - conflict ensures and no interface is the upshot.

To fix this, use one of the following:
  • start your game with locked modified assets (this will force the system to NOT load any py, XML files from customassets
  • edit the mod ini file and change the 'NoCustomAssets' flag to True (heaven knows why that isn't already set to true for mods that modify py files)
  • clear our your customassets folder as StratOnly has already pointed out.
 
Excellent mod.

Question: Are all the sub-mods for VD compatible with each other? In other words, will Leaderheads, Native Americans, Poland, Hungary, & Polynesian work with each other?
 
OK, I was able to play my game until about the late 1800s before I started to see graphical corruption issues.

It usually starts with just a few flickering animations here and there, but eventually the game bogs down and there is often mass graphic corruption of screens 'tearing' and flickering.

So it looks like the optimization definitely helped, but it doesnt seem to be enough for me to be able to run the game smoothly all the way out to completion. :(

Are there any other optimzations that can be performed or are we looking at simply having to start pulling leaders out of the mix (assuming other people are having similar issues and a fix is desired)?

Thanks again for all your hard work. I think I play a lot more now simply BECAUSE of this mod (I want to see all of the cool new units from the various cultures!). :)
 
Excellent mod.

Question: Are all the sub-mods for VD compatible with each other? In other words, will Leaderheads, Native Americans, Poland, Hungary, & Polynesian work with each other?

Yes, they are
 
OK, I was able to play my game until about the late 1800s before I started to see graphical corruption issues.

It usually starts with just a few flickering animations here and there, but eventually the game bogs down and there is often mass graphic corruption of screens 'tearing' and flickering.

So it looks like the optimization definitely helped, but it doesnt seem to be enough for me to be able to run the game smoothly all the way out to completion. :(

Are there any other optimzations that can be performed or are we looking at simply having to start pulling leaders out of the mix (assuming other people are having similar issues and a fix is desired)?

Thanks again for all your hard work. I think I play a lot more now simply BECAUSE of this mod (I want to see all of the cool new units from the various cultures!). :)

Thank you for the feedback!
Unfortunattely that's about the same what I experienced - it's better, but not good enough. So unless someone with some magic skill helps in further optimizing the LHs, I'm afraid I'll have to start cutting...:(
I'm currently experimenting with 14 LHs addded to Quot Capita mod and it works. I'm not saying that there are absolutely no MAFs, but I was able to autoplay until 2050 on a Large map with 15 civs, which is quite good. (although my heart pains to have to cut out so many quality LHs...)
 
Thank you for the feedback!
Unfortunattely that's about the same what I experienced - it's better, but not good enough. So unless someone with some magic skill helps in further optimizing the LHs, I'm afraid I'll have to start cutting...:(
I'm currently experimenting with 14 LHs addded to Quot Capita mod and it works. I'm not saying that there are absolutely no MAFs, but I was able to autoplay until 2050 on a Large map with 15 civs, which is quite good. (although my heart pains to have to cut out so many quality LHs...)

Yeah i had to do the same thing in my mod,and make the ones there infact, Alexandar, Lincoln etc all static and they still in late game give some problems. Everytime i get a late game MAF is because it is searching for a LH.

So i guess the LESS the LH's the better, sigh.:(
 
I checked the mod in question. It seems like a very nice modcomp, the problem with it is of course that it requires a new dll which I don't want to include into VD (as I don't want dll changes in VD). But I think you can very easily merge them together on your own as VD is really a graph modification only.
I'm considering it for QC though.

well, I asked because I did try, but failed miserably :(
 
The new changes with the leaderheads appears to have helped with my computer. I am still playing a game that has now reached 1987 without a crash so far.

I did noticed one thing different. I am playing Germany and noticed a new style of Stealth Bomber that I think looks real cool, but instead of dropping bombs when it attacks it fires machine guns when it attacks. Is it supposed to do that?
 
@AvatarLDI:
thanks for the feedback, glad it helped!
The german stealth bomber's animations are the cause for this, it might need an update from a skilled artist;)

@-Perceval-, ripple01:
Yes, I've seen Bakuel's amazing units, and I'm working on an update.
I'll probably include his Industrial Aztecs, too.
 
This is kinda a useless question, yet I am interested none-the-less:
With the release of the new Unique City-Styles, will VD become v7.0?
Also, how do you change the title of the thread without starting a new one? Moderator action I'm guessing?
 
This is kinda a useless question, yet I am interested none-the-less:
With the release of the new Unique City-Styles, will VD become v7.0?
Will see.

Also, how do you change the title of the thread without starting a new one? Moderator action I'm guessing?

Yep.
 
Quot Capita updated to v3.0: http://forums.civfanatics.com/showthread.php?t=261143

- further extended Next War: more techs&mechs for the future Era!
- option to install new LHs
- missing Revolution.ini problem fixed
- isColor python exception fixed
- gamespeeds are a tad bit longer, new Odyssey gamespeed
- installer corrections

3586765248_b1c536d032_o.jpg
 
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