Awesome! Thanks for the LH optimizations. I'll give it a go tonight but it will prolly take a day or so till I get far enough to see if it still crashing. I'll let you know how it goes.
Thanks again!
OK this happens because you need to put your desktop screen to 1024X768 before you play the game. It happend to me alot before also, but as soon as i change the main screen, no problem again., you can always change it back to were you had it after you play, thats what i do. Plus what he said above.
But it already is...
But I also don't want to go through the trouble of doing everything Avain suggested (lazy). I would if there wasn't any other option though.

I've posted about it in the BUG Bug Reporting thread. If you have any other info about it, please post it there.One of the main causes of errors is to have ANY mod in the mod section that has BUG in it. Best if you want any game with bug in it, is to place it there only when you are going to play that game, then right afterwards, go to the Custom Assets and clear that out, just incase, then place any mod you have again in a DIFFERENT folder, i have to do this all the time, cause for some reason any mod with BUG in it leaks into my other mods, ALL the time, that why i have to move then COMPLETELY to another folder. No offense to the BUG makers, its just what happens to any BUG mod i have, sorry.![]()

I sometimes see this too. But only when I have BUG installed under customassets. If you have BUG there and try to run (say) the space mod that came with BtS, you get a screen with no interface. This occurs because the space mod has some python files that are also in BUG and the customassets version is loaded - conflict ensures and no interface is the upshot.One of the main causes of errors is to have ANY mod in the mod section that has BUG in it. Best if you want any game with bug in it, is to place it there only when you are going to play that game, then right afterwards, go to the Custom Assets and clear that out, just incase, then place any mod you have again in a DIFFERENT folder, i have to do this all the time, cause for some reason any mod with BUG in it leaks into my other mods, ALL the time, that why i have to move then COMPLETELY to another folder. No offense to the BUG makers, its just what happens to any BUG mod i have, sorry.![]()

Excellent mod.
Question: Are all the sub-mods for VD compatible with each other? In other words, will Leaderheads, Native Americans, Poland, Hungary, & Polynesian work with each other?
OK, I was able to play my game until about the late 1800s before I started to see graphical corruption issues.
It usually starts with just a few flickering animations here and there, but eventually the game bogs down and there is often mass graphic corruption of screens 'tearing' and flickering.
So it looks like the optimization definitely helped, but it doesnt seem to be enough for me to be able to run the game smoothly all the way out to completion.![]()
Are there any other optimzations that can be performed or are we looking at simply having to start pulling leaders out of the mix (assuming other people are having similar issues and a fix is desired)?
Thanks again for all your hard work. I think I play a lot more now simply BECAUSE of this mod (I want to see all of the cool new units from the various cultures!).![]()

Thank you for the feedback!
Unfortunattely that's about the same what I experienced - it's better, but not good enough. So unless someone with some magic skill helps in further optimizing the LHs, I'm afraid I'll have to start cutting...
I'm currently experimenting with 14 LHs addded to Quot Capita mod and it works. I'm not saying that there are absolutely no MAFs, but I was able to autoplay until 2050 on a Large map with 15 civs, which is quite good. (although my heart pains to have to cut out so many quality LHs...)

I checked the mod in question. It seems like a very nice modcomp, the problem with it is of course that it requires a new dll which I don't want to include into VD (as I don't want dll changes in VD). But I think you can very easily merge them together on your own as VD is really a graph modification only.
I'm considering it for QC though.


Will see.This is kinda a useless question, yet I am interested none-the-less:
With the release of the new Unique City-Styles, will VD become v7.0?
Also, how do you change the title of the thread without starting a new one? Moderator action I'm guessing?