updated to v8.0
- updated to GeoModder's Cultural Citystyles v0.80 (with WH's Mongol cityset)
didnt he just put up .85?![]()
didnt he just put up .85?![]()
Oh well, I don't think its that big of a deal really.
Wouldn't that require a total overhaul to the XML though?
It depends on specific you want to get I suppose.
Renaissance and before: War for Independence - style
Industrial and after: Crimean War - style.
Compare to the Workers in classic BTS, which too, have one style before Scientific Method, and one style after it.
Wouldn't that require a total overhaul to the XML though? That seems like it'd be a lot of work.
Anyway, I just wanted to point out that one of the ships in the mod seems to have a texturing issue, at least when I used it myself. Check it out.
Anyway, I just wanted to point out that one of the ships in the mod seems to have a texturing issue, at least when I used it myself. Check it out.
This is no texturing issue, the texture should be all right. I guess the settings for the alpha cannel are wrong or the object has the wrong name. Both should be correctable in the nif file, but I don't have the unit.