[Graphic Mod] Varietas Delectat v9.2 [civ specific unit sets]

Avain, what graphics settings do you use when you take screenshots? They look like they've been 16x aniso 16x FSAA'ed :D Wish I could pull that off on my laptop :(
 
What about my suggestion to resolve the redcoat issue by leaving the English Musket back to default, or maybe something from the 1600 era, making the "War of Independence" Redcoat the "Early", Renaissance look of the English UU, and the "Crimean War" Redcoat the "Late", Industrial look? I always do that because I dislike having the British troops from the Independence War fighting alongside with Knights. Something similar may be done with American Minutemen, and other Redcoat-inspired Rifle animations.
 
Wouldn't that require a total overhaul to the XML though? That seems like it'd be a lot of work.

Anyway, I just wanted to point out that one of the ships in the mod seems to have a texturing issue, at least when I used it myself. Check it out.
 
Wouldn't that require a total overhaul to the XML though?

No. I'm always doing it with VD when I download it. It's possible to have one graphics up to Industrial, and one graphics after it (see the workers changing graphics when becoming Industrial).
 
It depends on specific you want to get I suppose.

Renaissance and before: War for Independence - style
Industrial and after: Crimean War - style.

Compare to the Workers in classic BTS, which too, have one style before Scientific Method, and one style after it.
 
I can't imagine how a lot of work need to do with such huge graphic mod.
Thank you very much.
 
Thanks so much for continuing to put out this mod. Along with Blue Marble, it's unthinkable to play Civ4 without it.

Cheers :)
 
Renaissance and before: War for Independence - style
Industrial and after: Crimean War - style.

Compare to the Workers in classic BTS, which too, have one style before Scientific Method, and one style after it.

The latest version of Cultural Citystyles supports this unitstyle so to speak. The vanilla Firaxis 'renaissance' cityset has been bumped to the Industrial era for the European civs.
Current European renaissance cities in CC fit better with the musketeer -and redcoat style of uniforms.
 
Wouldn't that require a total overhaul to the XML though? That seems like it'd be a lot of work.

Anyway, I just wanted to point out that one of the ships in the mod seems to have a texturing issue, at least when I used it myself. Check it out.

glass bottom boat?
 
Anyway, I just wanted to point out that one of the ships in the mod seems to have a texturing issue, at least when I used it myself. Check it out.

This is no texturing issue, the texture should be all right. I guess the settings for the alpha cannel are wrong or the object has the wrong name. Both should be correctable in the nif file, but I don't have the unit.
 
This is no texturing issue, the texture should be all right. I guess the settings for the alpha cannel are wrong or the object has the wrong name. Both should be correctable in the nif file, but I don't have the unit.

Here is the file if you want to take a look at it, I am not great with Alpha Channels so this might be better for you to handle. Or anyone else who can really.
 
Yes, there is missing a skin instance, but it is behond my abilities to fix it. The nif is very messy, it allmost makes my nifskope to crash. Perhaps if I reimport it into Max, but I would loose all animations with that process. I am sorry, that would need somebody with more experience in editing nifs than me. Is Cojote still arround in the forums?
 
I have to say that after VD it has become more difficult for me to lurk in succession games and strategy threads. These VD-lacking screenshots with Aztec, Japanese and Spanish Longbows being the same are a bit uncomfortable to watch. Sadly, most prolific gamers either don't care about it or have an irrational distrust towards mods.
 
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