Gilgamesch
Ancient Alien
Oh well i cant wait to see the final result
They're AWESOME ! My compliments, bouncymischa.
If I remeber correctly, in the last picture a worker is building an "Arcology", do you think it will be possible to use it as building art instead of an improvement (so that can appear on a city)?
Bouncymischa, do you have the original texture of the Subspace Beacon handy?
I'd like to try reskinning it, it could serve as the Warhammer Chaos Star Gate.
The reason I want the original (I'm currently using the silvery version) is that it's colored in more or less the same patterns as what I want to reskin it to, while the silvery one is harder to find the outlines of the patterns I want.
Basically, it's easier to reskin brown stone into black stone than silver or black metal into black stone.
Do you think you could update the OP as well? It would save some searching through the thread for those who haven't been following it from the start.
Hey, here's the revised model for the windtrap: windtrap_revised.7z - this should look a lot more like it was intended to look when I first made it (apart from the animation, of course, the glow used to "scroll" through the back panel).
Hope that works as intended, looking forward to seeing it in-game!
PS: any reason you're not uploading these to the CivFanatics database? It's a good place to keep stuff since you don't have to deal with links to Dropbox etc. going dead and you can link from the database straight to this thread, give all people involved credit and so forth... quite convenient, really.
I'd love to see you make nice looking Canals and Bridges. I bet you could pull that off
As Civitar said, lovely work as usual!
Iam just speakless
Hello bouncymischa,
is there a chance to get a more fantasy-like portal?
That warp portal you have is cool, but a bit too much scifi
Thanks!
If Robot Wars ever becomes real, I hope I can make some improvements have a random event attached to them, so every turn there is like a .1% chance that Rogue Nanomachinery starts spawning like mad, starting from tiles adjacent to the improvement and spreading outwards at increasing speeds... it could be a resource that basically removes all yields so that areas hit by it lose all their value until cleaned up... sort of like Fallout Xtreme.
Hello bouncymisha!
I'm running into a texture error and can't find where my mistake is.
Thanks in advance for your help!
DX9.Hrm... I'll admit, I still can't parse SQL well so I'm not sure if there's any errors in there. XD
As I recall, though, the checkerboard effect tends to occur if you're using DX9 drivers. Are you using DX9, or DX10/11?