JustATourist
Lost in Translation
Buildings you like to have multiple time in one city (buildings in city style sets) should be very low polygone (<350 polygones). Buildings, which are built once it most citys (e.g. barracks, courthouse, shouldn't have much more than 500 polys. Buildings not built in every city especially by the AI (cathedrals, university and bank) can have more ploygones, up to about 1000. Wonders should have <2000 polygones and units should be safe with less than 1500<2000 polys. Modern computers can of course handle more polygones, but in a mod higher polycounts wouldn't be that good, for they can cause problems on older computers. Also notice, that too many or too big textures are a problem. (One textures with 256x256 (with smaller versions for gloss and light map) should be enough.)