Guide to NESing!

.2.4 “Standard” NES example
By this time you are probably dying to see an actual NES example and to see how this theory actually works. Well here it is. This set of rules belongs to one of the “fathers” of NESing das .

NES2 I

Yup, I decided to start a new NES at last.

DO NOT POST UNTIL I SAY YOU CAN!

Setting

This is set in a completely different world, differing from the middle ages. Same as most of my NESes.

This is 1901. One year passed since the nations of the world passed into the 20th Century. Despite the technological breakthroughs in the latter half of the last century and now, some countries did not notice this to be a new era – apart from their politicians who DID notice that the old world order has crumbled everywhere else. Other countries, having just undergone rebellions, coups, secessions and civil wars (as the long-term results of the 1889-1897 World War One), are now reigned by new governments. Old alliances crumbled. Entire countries ceased to exist. Now is truly a new age, not just a new century. A new era, and it is up to you what will happen in it.

For your usage, each nation has a national background.

Introduction

Some of you (those of the new wave of NESers especially) may be confused by me calling this NES NES2 I. Well, you see, “NES” was kinda the name of my first NES series, the other people started adding in their names, the “st” and a catchy title.

Now I plan to start a new NES, for the first time in over a year. Since I lost count of how much exactly NESes I had, I decided that this should be my second series, thus “NES2”. The Roman number is easily understood.

Now that we are settled on that matter, let’s begin with the rules. Some of them are my old ones (okay, most of them aren’t). Others – are new, well, for my NES series.

Rules

Players, stories, orders, countries, NPCs, updates, map.

Okay, now this is perhaps “what’s new”. You see, back in my times (I know how this sounds), people didn’t have updates, decided outcomes for battles by themselves, mods played countries, and instead of orders we had everything inside the story. Naturally, that wasn’t very comfortable for everyone back then, especially since I kept to the proud and now-forgotten tradition of actually keeping a timeline. Here is what we will have:

Players – no limit, for now. I will not play.

Stories – not necessary, but very encouraged. Good story-writers would get, time to time, bonuses based on their stories.

Orders – orders in a list. Please, not only stat-based and military orders – I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects – the local analog of wonders, but more about that later.

Countries – pick a NPC, create your own (tell me where and tell me some details – ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. If there is a civil war, you should probably pick a side or both sides could storm at the government forces – unless “government forces” is one of the sides in the civil war.

NPCs – lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late.

Updates – these should be when it is convenient for both me and the players. I will try to update every two days, but if more then just one player is against, then it will be postponed until the third day. Updates will feature world news, random events and a special “spotlight” report – looking in-close at either a world event, either a random event. One turn will equal a year.

Map – I will use Jason’s, though the lack of: Gibraltar, Dnepr, Aral Sea, several African lakes, Lake Balkhash, and Lake Baikal – especially the later – seem to me rather... strange. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white areas). Some countries will have province/state borders within them, these will be thin black borders as opposed to usual black borders.

Government

Government – is your form of government. Please note that while you can get any (reasonable) government, government change can increased OR decrease cultural strength, according to the sentiment of your people.

Technology Level

Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. As ages go, I might add some new stats – some of the stats – just from top of my head - being nuclear power, space forces and such. This starts in Early Modern Age.

Early Modern Age: infantry, tanks, planes, submarines, battleships
Middle Modern Age: mechanized infantry, better tanks, planes, carriers, nuclear weapons
Late Modern Age: space satellites, stealth planes, laser-guided weapons, biological weapons, advanced fuels
More to come...

Military

That will, as of now, consist of army, navy, air force. These will be number-based as it gives more versatility. These will be represented in divisions, task forces, air wings.

What will you have in it? Anything that is allowed by your tech. level! Infantry, tanks, cavalry – you name it. Each “stat-growth” will increase any part of military by 5.

Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You can increase two stats once or one stat twice per turn – apart from economy, which you can increase only once per turn, and only if you don’t increase any other stats.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level to be able to increase all six “increasable” stats once during one turn, or three stats twice. You cannot increase a stat more then twice within a turn, apart from military stats, which you can, in case of a “sacrifice”, grow thrice (meaning two military stats thrice). Never more then thrice though.

Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.

Depression-Bankrupt-Recession-Very Poor-Poor-Normal-Good Enough-Rich-Very Rich-Richest- Economic Powerhouse-Monopoly

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a good random event, as educated people can often come up with miscellaneous not-crucial but still helpful discoveries. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections.

None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic


Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns. Only three per age for one country.

Nation Background

Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME – after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.

PCs
Aztec People’s Republic
Capital: Tenochtitlan
Ruler: Comrade Panchezuma/Cuivienen
Government: Communism
Tech. Level: Late Modern Age
Army: 69 divisions
Navy: 34 task forces
Air Force: 28 air wings
Economy: Economic Powerhouse
Education: Well Educated
Culture: Jingoist
Projects: Rebuilding Program (+4 Economy, +1 Culture) (Done!), Nuclear Project (Done!), Project Summer (secret) (Done!)
Nation Background: Azteca some say to be the second most powerful Comintern nation, with good leadership and numerous oil sources. It does not dare challenge Germany, though, and is fighting against the DU.

NPCs:
Sioux Republic
Capital: People’s City
Ruler: Khawipi
Government: Communism
Tech. Level: Late Modern Age
Army: 58 divisions
Navy: 47 task forces
Air Force: 32 air wings
Economy: Very Rich
Education: Educated
Culture: Hyperpatriotic
Projects: Red People’s Army (+5 army) (Done!), Rebuilding Program (+3 Economy, +1 Culture) (Done!), Nuclear Project (Done!)
Nation Background: Sioux Republic, the first "communist" state in the world, is currently subservient to Germany and Azteca. Nevertheless, it is not without promise...

<Add some pages of actual >

Here&#8217;s where the example ends. The actual NES can be found at this link:
<add link>


2.5 What is possible in a NES

NES refers to a &#8220;forum game setup&#8221; with generally historical &#8220;stuffing&#8221;. With the tools shown in 2.3 it is possible to turn almost any setting into a NES. Global Wars, Age of Colonization, Crusades, Mongol conquests, unification of European states, Punic Wars &#8211; any of these have great potential as a NES. Any fiction or science fiction setting from books or movies, totally bizarre scenarios can be turned into a NES with the tools shown above. Many, probably 100&#8217;s, of NESes have been played by now. A lot of the big topics were covered, but people love to play them again and again after short periods of time. Many NESes cover the whole Earth at a certain (alt) historical period, one can&#8217;t list them all. In any case I will try to give you an overview of what CFC NESers came up with and played for a long time (you can check the CFC section of the guide). One rule to remember about a NES game: &#8220;if the players fall for it, they fall for it&#8221;. In other words any setup or scenario you make for a NES is fine if the players like it.
NES is a very flexible game concept that could be applied to many of the scenarios that gamers can think of. Essentially it is a computer game without the software to run it &#8211; only internet and a forum is needed to turn an idea into a game. You don&#8217;t even have to pay for it ;).
Here are the NES ideas that CFC NESers came up with:

<List successful NESes and short description of them>

3. Playing a NES

This part of the guide will tell you a great many of the things you might want to know about ruling a nation or doing actual NESing.

3.1 Joining a NES

Joining a NES is easy. Officially the new player has to do only one thing. Pick a country and post in the thread (or PM a mod) that he will be joining as that country.

In reality there are a number of things to consider before joining a NES. Firstly you must realize it is a time commitment. Writing orders, doing some research on your nation, interacting with players and keeping up to date with what&#8217;s going on takes some time. It is recommended to play only one NES if you are new or not more than three if you are an experienced player. Obviously you are free to set your own limits.

Then you must read and understand the NES rules. Mods tell you everything you need to know about how to play the game in rules. Most NESes have their own specific set of rules and most of the information there is really valuable. Many NESers just skip onto joining a NES and this causes problems when they write orders and mods have to &#8220;skip&#8221; them. If you don&#8217;t understand the rules you can always PM a mod, or ask him in thread. Other payers will help you too.

Then it is sometimes better to join a new NES, that is a NES that does not have a huge history. The longer the NES is underway the more difficult it might be to figure out what happened, what are the relationships between players and what does that &#8220;United Islamic States of Europe&#8221; mean. You are free to join any NES if you think you know what is going on there. Even if you don&#8217;t understand what is going on and still want to join &#8211; go ahead. It might take some time to figure out, but if you like the game you are playing &#8211; it is worth it!

Sometimes to join a &#8220;Fresh start&#8221; or any other NES a player could post the stats for that country&#8217;s stats (from the first page) turning &#8220;player&#8221; from NPC to his/her name. The new stats with a players name are considered an official &#8220;player application letter&#8221;. Example:

You can judge a NES but its activity by an average number of posts per day. The only exception to that is &#8220;still before the storm&#8221; (i.e. update). In this time all the orders have been submitted, alliances and pacts made, invasions prepared. While a mod works on the update players normally do not post or go totally &#8220;off-topic&#8221; discussing a lot of unrelated stuff or asking the mod then the update will be finished. Don&#8217;t get scared by that it&#8217;s absolutely normal and NES will come into its usual stream after the update.

3.2 What to know while playing

NES is primarily a game about the real world. It is important to realize it&#8217;s a game, but at the same time to understand that this game tries to simulate the real world as much as possible.
Thus you should do some amount of research on your nation and the time period you are in. Interest in NES comes from interest in history or politics so some of the stuff you already know. But it&#8217;s never bad to increase your knowledge! Using atlases, history books, books on military or society, and the textbook on economics is encouraged. Know the history period you are playing; know your nation, its strengths and weaknesses as by knowing them you can run it more efficiently. Knowing your enemies and friends also helps.

Understand the rules (never join unless you understand the rules). If you cant&#8217; PM a mod and he will help you get into it. Sometimes he may even write some helping up to date history of your nation if the NES has turned from history.

3.3 Ruling a Nation
As in the rest of the guide it is assumed that the player is ruling a nation and thus is playing in a relatively &#8220;normal&#8221; setup. However tips in the part will help you lead whatever you are leading.
<add tips>

3.4 Mod, Is He there for Us?

After the update a mod usually likes to hide for a couple of days.

If the game goes on for a little while the mod (Normally) does not want to deal with every single minor request (like upload my name as a player for this country) separately but waits when a bunch of them arrive to deal with them in one chunk.

Mods normally have stats on their PC and in the thread. As far as I know most do not change anything in the threads unless and update comes. I am sure Azale updated you on his PC and you will see it next update.

Use modding/ role-playing language.


Respect the rules on the front Page
Know that mods word is final

Know Thou nation

Conduct of Behavior


Ruling a Nation:
Reform and give your nation a direction from the very start.

generally
player restrictions
Orders/stories/respect for other players/role-play/fantasy (creativity) and stuff/
Act as it is IRL, don&#8217;t be suicidal or the mod will fix it.
Its your privilege to be in a NES, not a mods privilege to have you. Keep that in mind.

Alliance threads


War is not always the Answer. If you are playing a modern age game, remeber the consequences of war, and the possibility of nuclear strikes.

anything is possible in as NES turned essentially into a forum (board) game. As long as there are players, mods and updates the concept remains the same. Dungeon Keeper is a good example of the idea.
A number of variations are possible
Galactic NES, Garden Gnome NES, LoR, NK fantasy, Dune NES etc + examples of other NES &#8220;types&#8221;.

What a mod should do?

They are the ones who carry out the orders of their players, and what they say is final unless they change their minds. However, most players don't know that and complain anyway.

Moderators are supposed to &#8220;moderate&#8221; a NES in other w

Reply to diplo, complaints by PM

Interaction between players and the mod or between players can happen in thread, chat program or by email, but only stuff written by a mod is official.

Rules of Conduct
What you can do as a country leader
Create alliances (paragraph), wage wars, diplomacy, governing your nation
- all in point form....
 
4. Modding a NES

You think you are tough enough to run a NES? So you think you have the stomach for modding your first NES? Or perhaps you want to introduce NESing to your forum? Well confidence is half a success. If that&#8217;s so this part of the guide will tell you all about modding a NES in other words &#8211; making NESes work.

4.1 Before Modding
If you are not the first person to start a NES on your forum it is recommended that you gain some experience first. Play a couple of NESes of various backgrounds. PM or email one of the &#8220;established mods&#8221; to ask his advice on how to start and talk about how it feels to run a NES. You have to make sure that you can stay committed to your game as modding a NES is a horrible amount of work. Depending on the setup you will have to role-play at least once every few days, normally a lot more. You have to study the subject you NES will mainly focus on.

Don&#8217;t be afraid if people don&#8217;t join your NES &#8211; they will grow up in time ;). Also keep in mind that not all forums will like the NES idea. Interest in history, alt. history, writing stories and role-playing (a governor) is crucial to NES players so make sure you have those kinds of people on your forum.

At the same time shouldn&#8217;t be too shy about "inexperience". If you feel that you have the time and a good idea that is interesting to YOU, and then go start it - it&#8217;s unlikely that you won't find any players. Of course, expert mods are always there to advice.


4.2 So you want to do it? (Setup)

Pick a subject. Make sure it is interesting to other players, but most importantly to you! Modding style makes the game what it is (i.e. successful or not), but a great concept idea will help you and the players get into the game quicker. Keep in mind that the more detailed and bigger the rules are the less likely you are to get dedicated players. Same is true for specialized NESes. A NES on &#8220;Cambodian civil war&#8221; is unlikely to get many players in contrast to &#8220;Napoleon conquers Europe&#8221; alternative history scenario. Even Lord of the Rings NESes are not that popular. Better try modding a &#8220;broad&#8221; story NES first before moving on to specialized or more detailed NESes.

Rules are crucial. Only the stats and rules that you really need should be in your rules i.e. rules you know you can manage. You can always edit them later. You can always afford to sacrifice some realism for playability. Keep in mind that a players country is defined by the stories written and stats on the front page. If you can try to minimize the stats for every country, but the stats that stay should represent the country&#8217;s condition well. In other words the players must be able to influence all country stats with their actions. However, you don't have to include ALL factors, only those that are important, those that won't be too hard to manage and that will be easy to take into consideration during the update. For instance, education influents the technologic progress, confidence and culture influence the resistance of a nation's population to invasion. Some stats, how ever useful, can needlessly slow down update - those you could do without. When working on the stat rules, you should be sure to pick those that represent important factors that could affect the way things go in the update.

Don&#8217;t concern yourself with detail while writing a NES. If you have to make stats for every little territory of the world &#8211; don&#8217;t bother with it, as few people will pay attention anyway. Merge small nations and delete islands if you think this will simplify modding for you and does not create a big problem historically. I.e. deleting Cyprus in a Mediterranean NES is kind of fatal, but I would not bother with smaller islands.

Always try to have a graphical representation of your NES. Historical NESes are represented through a map. Well drawn and moderated maps are a great asset to NESes that attract players. Keep the maps as simple as you can manage without hurting the gameplay. Generally country borders and influences are enough. Roads, trade routes important production areas and cities can also be added. It&#8217;s important that maps aren't overtly confusing; that's why a small map legend could be useful, i.e. "white=rebellion, small black square=fortification, small black circle=city&#8221;.

Opening a preview thread for the history setup or a new set of rules is likely to increase your chances to get players. Its also useful for development purposes. If you run out of ideas for rules or something, that's what the other people are for ;).

In short here&#8217;s what you must prepare upon opening a game thread:
&#8220;Introduction&#8221; &#8211; kind of self explanatory
&#8220;History background&#8221; &#8211; not necessary for real history setup. However important to help players get &#8220;a feel&#8221; of the game.
&#8220;Rules&#8221; &#8211; what players can do. Cut them &#8220;to the bone&#8221; and make sure they relate to stats and map.
&#8220;Stats&#8221; &#8211; initial stats for players. In some cases stats for PCs are made after they join, but NPC stats should be done before (with some exceptions like &#8220;Fresh Start&#8221; NESes).
&#8220;Map&#8221; &#8211; &#8230; well map&#8230;. Should be done before and represent the situation at the game start (yeah right).

A note on organization. This works different for different mods, but I like to keep record of everything going on in a NES. I have a document for &#8220;rules and unchangeable stuff on first page &#8221;, one doc for &#8220;stuff on first page that changes often&#8221;, &#8220;stats&#8221; (could be an excel document), &#8220;PMs&#8221;, &#8220;orders (for all updates)&#8221; and &#8220;annals&#8221; (updates and important stories). I also have maps&#8230;.

Das:
For me its like this - folder, in it doc files for rules, updates, stats, orders and all the maps. Another important thing is, btw, to come up with a "NES schedule". Practically, you specify the days for your updates and plan for how to do it. Some things you could do before the update itself, like the domestic part of update for those who sent in orders already, but it really depends on you.

4.3 Modding a NES
You started? Good.

How to mod a NES? You must live it!&#8230;.. elaborate? Sure.
Firstly if you started a NES you must already have the following: background, rules, stats, map. What I say now may sound like common sense, but I better write it all out rather than risking not explaining in full.

Assuming some of the people join you should see what the people are doing. Normally players post a few stories about their nation (how they see it) and a post saying that &#8220;now my country shall change and go in this direction&#8221;. This is called &#8220;introduction&#8221; or &#8220;assuming power&#8221; speech. Depending on the content you can get the rough idea on where the players are headed. Players will then post some diplo messages to NPCs. You can reply in different manner depending on NPCs and your game vision. If those diplo or stories do not come or there are few &#8211; give a shot yourself &#8211; post some diplo and stories (noting major &#8211; &#8220;major&#8221; is for the update). Players reaction to them should give you an idea of how they are interested.

It is generally better to &#8220;go easy on players&#8221; in first few turns. Having their great plans ruined in the first turn will certainly discourage them. However as always try to keep things realistic. If a player goes overboard you can always PM him and say &#8220;you can do the same thing, but in a different manner &#8211; like this:..&#8221;. Set a date for your first update. It should not be &#8220;tomorrow&#8221;, give the players at least 2 days to prepare and write orders. If the players say they cannot do it by that time &#8211; postpone it for some time. Treat orders as &#8220;teachers treat homework&#8221; &#8211; if its not there, its not great for players, but a deadline is a deadline. It may be unfair to postpone the deadline for those players that did already send orders. Its up to you to decide if you want your update later or not. Another thing - its important that you don't delay updates needlessly, at least not the first two. Those two updates are the decisive ones. Delaying those is likely to destroy much interest in it - not only for the players, but also for you

Das:

Note that RPing the NPCs is very important. Frankly I, and many other mods apparently, like to put... colourful personages in charge of NPC nations. Determine (for major and medium NPCs at least if you have lots of those) the personality of those in charge and plan for them accordingly, and then reply to diplo and operate them accordingly. Interesting NPCs are one of the keys to successful NESing. Problem is that you could possibly become too attached to a NPC, leading to something of a bias. Try to suppress it.

Important thing is to encourage players to ask questions - about their nations current state, their history, etc, etc. Making up things as you go is not really bad, as long as its not in conflict with the information you already gave out.

As for the deadline, its best not to move it in the last moment, especially as many people like to post stories revealing their secret plans just as the deadline passes. Naturally, that can screw up lots of plans needlessly.

Once you have orders you can start on your first update. The method I use might be a little time consuming, but it guarantees that you will not miss anything. You are free to simplify it however you feel is best.

Firstly you get all your orders in one document. You could organize them in chronological order if you want. Browse the thread to get and store important stories and diplomacy. Read the orders to see what is going on with relation to what was posted in the thread.

Read everything again, get the feeling of what is going on in the world, what will happen. Make a special doc file for &#8220;disposable orders&#8221; which will act as a &#8220;plan&#8221; for the update. Then follow this plan:
1. Do the orders that involve routine increasing of stats (raising armies, grow economy, wonders countdown etc). These involve automatic increase of stats.
2. Do other stats increase, but this time those which are caused by orders of players.
Now you are ready for the update itself.
3. Implement players orders &#8211; write stories for that and update the stats for that. In case of a disagreement on orders follow your hearts judgment or make the guy who set orders &#8220;before&#8221; the other one win the dispute. Delete stuff from the &#8220;disposableorders.doc&#8221; as I go along implementing them. Make notes on unrealistic stuff you want to walk to players about, diplomacy that comes up form the stories&#8230;.. this is the main part of the update so take your time with it.
4. Finish polishing the stats, writing updates for small stuff on the first page (weapons descriptions, &#8220;best nations&#8221; or whatever you have there), spelling checks etc. Update a map and host it on your forum or somewhere else. Find pics (and host them) if you want to use them in the update.
5. Post everything on the forum. First reserve enough space (normally two posts are enough), then the update, then update the first page.

Das: &#8220;That's one way, but for instance one could do like I do and divide the update into domestic and military part. You could in the domestic part go order-by-order, edit the stats as you go and write something about them in the domestic part. Also, its useful to edit the map as you go - i.e. after writing about the breakthrough on the Liberian front you could then on the map modify the frontlines there and then also modify the stats to represent casualties.&#8221;

After which you can sit and relax, enjoying the comments. Oh on a final note this is how an update &#8220;that people see&#8220; is structured: &#8220;update itself (i.e. stories), maybe with a spotlight, diplomacy messages, notes from the mod (OOC stuff) and then the map.

Technically its up to you, though.

Oh, also, you can always add some random events to make things more interesting. Not only those I put in my random events, i.e. stat changing ones, but less random things like public movements, succession crisises, NPC diplomatic initiatives... It always spices things up.

On order requirements - IMHO these should be standardized or something. IMHO its important that people always point out where which of their troops are. Especially the troop numbers should be, if not pointed out every time you split up forces, then at least they should be possible to figure out. YES, that was was the biggest problem I faced thus far with player orders.


Das: &#8220;Or after writing an update that involves lots of bad things happening to PCs you could disconnect and flee for your underground bunker with lots of bodyguards, and only emerge in the morning to see the comments that most probably don't involve any death threats. But to be on the safe side...:p (And yes, I was quite compelled doing that occasionally in "climax updates"). &#8221;


Now let&#8217;s talk about other aspects of modding a NES.
&#8220;Order requirements&#8221; &#8211; some mods have them. I prefer not set any requirements for orders, but it is good when orders are organized and well written. I always comment on the orders I like to encourage them to continue writing good orders. The more time players spend writing good orders the less time mods spend figuring them out. This sentence should be engraved in every NESers mind. respect

Resolving conflicts. There are two types of conflicts: player vs. player and player vs. mod.

Player vs. player conflict is relatively easy to manage. Conflicts in orders (normal player vs. player situation) are resolved best according to mods judgment of the situation.
Player vs. mod conflict arises when a player is not happy with mods decision. It is always the player who starts this conflict beware :) as mods can simply ignore any players statement that they find wrong. This type of conflict is better to be solved privately. Public discussions take the players attention from the game and heat up the atmosphere. It is generally better either to find compromise or stand firm in your modding descision.

Das:
IMHO you should give a better definition of this. Player vs. player conflicts being the conflicts between PC nations, or - as one could assume from the description of the player vs. mod conflicts - flame wars based on grudges or somesuch? I assume its the former. In that case it should indeed be determined as you see fit - in conventional combat, for instance, taking into mind numbers, training, terrain and tactics. Its best to assume that both armies execute their orders at approximately the same time; also, btw, one should remember that army commanders can override their orders in a radically-changed situation; whether they remain motionless in the absence of replacement orders or act according to their sense of the situation is up to you; I preffer to solve it with the Army Leadership stat and with those genius commanders I occasionally drop by to the various armies randomly.

As for the public discussions, as long as they aren't offensive they are only reasonable. Frankly I think that the authority of the moderator should be upheld... but the moderator, on the other hand, better have a reasonable explanation for all that happened in the update!


&#8220;Mod = God, but don&#8217;t play God&#8221;. If you act like a God i.e. favoring some nations over the others, introducing a lot of random events etc people will just quit your NES. Random events (and NPC actions) aren't really bad as long as they don't become more important then PC actions.


Balance between realism and what players want in their orders. Do not favor players so that they are happy if realism suffers greatly &#8211; this will ruin the NES. Once you accept one &#8220;allowance&#8221; players will ask for more to the point where it destroys the game. For once we had Fusion power inn 1970&#8217;s when computers were not even there. The mod had to fix that and put constraints on &#8220;what is meant by Fusion power&#8221;.

When it comes to technologic development its best to leave it to the moderator, IMHO. As for development caused by the players, they could develop what they want as long as they could make a good case for it. If they want 70s fusion... sure thing, if they could really explain how do they expect to get it. Same, btw, with other unconventional actions like some of the espionage antics of some people I could mention. If the mod thinks them unlikely, he should make the one who came up with them explain himself.

As for maps, the most important part is that they, indeed, are a correct graphic representation that isn't excessively confusing. Its hard for a player to come up with plans when he doesn't understand what is where exactly.

Its best not to change the rules at all during a NES. There are exceptions, for instance in BTs in ITNES (and similar happenings in, for example, GoobNES) when a whole new situation is created, thus allowing the players to create new plans based on it; in that case, rule changes, as long as they are agreed on with the players, are unlikely to be detrimental.

A mod should stay creative and &#8220;live the game&#8221;. Beware of lots of stats, because they can kill the spirit of modding in you!

Note on Maps: Maps are generally the only graphical representation of your NES . Generally a map is a must for a NES so think of ways to attach it to your forum.
Nicely designed maps attract some players (me for example), so do spend some time working on your maps. It is generally good to get a blank world map (from CFC) for example and use that. Photoshop is not that difficult. However it is wise to add only those things that are important from gameplay such as roads or cities. Some maps only have borders on them and nations colored differently &#8211; it is a minimum. Different NESes require different level of details on a map and different maps. Maps could be uploaded to a host site or the forum itself.

Good hosting sites are: www.photobucket.com

Microsoft Paint is normally good enough to make a nice map and its not hard to learn how to use it.

It is possible to change the rules of the game as long as you inform the players and the change is necessary and does not unbalance the whole game.

- Include step-by-step plan for game creation (i.e. how to make initial steps)
 
4.4 Tips form Mods to Mods



4.5 Ending/Freezing a Game

end notes on modding
(create &#8220;best player&#8221; awards, reveal secrets)
+Why can a NES fail?

5.0 CFC NESing

In this section we will share our experiences of NESing and give some tips. In short &#8211; the most important part of the guide :p.

5.1 History of NESing

Origins of NESing&#8230;.

"A journey of a thousand miles begins with a single step."
- A Chinese proverb (pre-NES, status: unknown, presumably dead).

It is hard to imagine that now, but once, there was no Never Ending Stories forum. In those times, uknemesis wrote Tom Clancy-style Civ3-THEMED (but not based on any actual games as he was rather disillusioned with it as a game at the moment) stories. Eventually, for some reason, he decided to start a multi-author story, about a Zulu superweapon or somesuch. He called it a "Never-ending Story", hoping that it will never end. Naturally, it did, but that's another story (sorry about the pun).

It was then that the first NES map was drawn, and the first semblance of stats (mostly nation name, government type and ruler name, I seem to remember) was written. First "diplo" (in the modern sense of the word with something quite similar to the modern diplo format) appeared near the end of it. Back then, though, it was all about writing stories.

Next came "Never Ending Story (NES)", my first NES. In a way, of course, it could be called the first real NES as it was then that the stats begun to play a more important role. Still, the moderator only had to moderate the stats, rule out all things unrealistic and maybe write down a timeline - essentially a summary of the things that thus far happened. Also, moderators often played a nation of their own - in the era of Early Board NESes, that proved to be quite a problem.

Either way, as time went by, dice systems of various complexity became more popular in solving of battle outcomes. Some also used RTS computer games to get battle results. Both systems often incited scandals as well - the defeated players often claimed that the moderator faked the results.

From the Story NESes and Dice NESes we got to the Early Board NESes. That was a Board NES renaissance. Board NESes bore striking resemblance to the game Diplomacy - with provinces, linear combat and so forth. Now, these too eventually begun declining. Somewhere in Late First-Early Second Generation, the first Fresh Start NESes appeared, where people got to create their nations from the scratch, often on a real world map though there were some random map Fresh Start NESes during the Second Generation.

It was out of the ashes of the Early Board NESes that the "Standard" or "Moderator" NESes appeared; these evolved greatly in the Third Generation, and still are (in fact, das and NK are the only two people with some measure of knowledge of a comparatively new Standard NES type currently being thought out by the former, and I am sure/know that there are others under work right now). The Moderator NESes were mostly either Fresh Start, either Near Future, either Historic, either Alt-historic; after das' second return to NESing, Alt-historic NESes had something of an uplift (not only the NES2 series, but also, for example, American Empire). A separate type of a Moderator NES is a "RTOR" (Return To Our Roots) NES; it is still a moderator NES, but very simplified, which allowed these to often survive much longer then ordinary Moderator NESes do.

Today, Moderator NESes are the most widespread; there are also some Board NESes and mixed NESes.
(by das)

5.2 Best CFC NESes
<with links>
Best Fresh Start (3)
Best Fiction NES (3)
Best Board NES (3)
Best Alt-History NES (3)
Best Historical NES (3)
Best moderated NES (3) &#8211; nomination type is controversial. (3)
Best 10 of All Times (10)

5.3 FUN NESing Moments

<to be filled in by CFCers>

5.4 Various NES rules

<various NES rules will fill this part as an example and help for new mods. These rules should reflect most &#8220;schools of thought&#8221; of NES rules>

5.5 NESing Tips

I&#8217;ve included a lot of the tips on NESing in the guide melted in with my own sentences. I&#8217;ve used a lot of ideas from most of the NESing forum while working on this guide. However some of the tips are guides in themselves so it would be fair to post them the way the were written originally.

5.6 Articles of CFC NESers

<to be filled in later>

6.0 Appendix

Random things related to NESing belong in here. Have a browse through!

6.1 NESing Dictionary (Glossary)
NESers use their own vocabulary. You are of course free to make your own, but this list will help you understand the many examples and terms of CFC NESes.

OOC &#8211; Out Of Character. Used by mods or player to say something that is not an &#8220;official&#8221; statement.
IC &#8211; In Character. You use &#8220;IC&#8221; to say something that is meant to be &#8220;official&#8221;. IC is normally used in contrast with OOC when both appear in the same post. If &#8220;OOC&#8221; &#8220;tag&#8221; is not there there&#8217;s normally need to post &#8220;IC&#8221; as all messages are treated to be &#8220;IC&#8221; &#8220;by default&#8221;. Sometimes &#8220;IN&#8221; is used instead of &#8220;IC&#8221;.

Example:
Goobs NES, Thread 2,p. 16, Stormbringer (Russian Federation):
OOC: thank you Goober, I am proud of that story
IN:
Putin was very excited as he welcomed the arriving delegations in Shanghai, "Please come in my friends. Please. Together we will build a new future for this world." Here is where we are meeting: [thread adress]


Update, Orders and Mod &#8211; are self explanatory really :)
PC &#8211; &#8220;Player Characters&#8221; &#8211; players or Player Countries
NPC &#8211; Non Player Countries/ Characters
MPP &#8211; Mutual Protection Pact
NAP - Non-Aggression Pact

6.2 Useful NESing Links

www.photobucket.com
<more links may follow>
<almost any link can be considered usefull>

6.3 Afterword


Credits:
 
NOTHING ABOUT THE ANIMAL WARFARE!!! BURN GELION AT THE STAKE!!! :mad: :p
 
You should have OTL in the Nesing dictionary because I still don't know what it means exactly, something about real world, right? Other than that, it's very . . . long. Intimidating almost. Maybe some how it could be shortened down, there seems to be quite a few things that are repeated. Perhaps put the example in 2.4 in quotes just to distinguish that it's an example. Section 3.4 just flat out confused me, maybe there was some mistake when you typed it up, because something don't make sense. Other than that, there's only some minor grammatical errors. It's very good.
 
@T&T
I will include that word (OTL) as soon as das (or someone else) reminds me what it is.
3.4 Is just in point form.... I guess I shouldn't have posted it at all.
2/4 - good idea, thanks :)
I agree its a bit long, but the idea was to make it as complete as possible..... it is to be the source of info for NESing..... I will try shortening it as much as I can.
Thanks for the comments :)
 
Ending an NES:

There are some times when it's simply necessary to close the NES, despite its name. If the players have all quit (my worst nightmare, but that's never actually happened that I've seen), if you literally have lost any time to actually write updates on a consistant basis, if you lose interest to the point where any updates you actually do right will, in essence, suck, well, then... It's time to close.

It's best to be public about it, in my opinion, don't try to hide it. Don't make excuses, either. State simply why you are closing it, and make a sincere apology. And then ignore the whiner's complaints. After all, we're all on the internet, you don't know what kind of problems the mod is having, or how arduous it is for him to moderate it, or even how the NES might be destroying his social life. Unlike what many believe, it's just a game, and your life should come before a game.

Generally, you would want to post awards, but this is personal preference decision on the part of the moderator. Best Player, Best Nation, etc. are the ones which players will claim anyway even if you don't post any. Winner is of course hard to quantify, but you might want to post it anyway.
 
Good stuff NK, goes right into the guide :)
 
I dare say i disagree with your interpretation of the history Gelion. Uknemesis creating a genuine Never Ending Story, and das made the map for it, followed by uknemesis' NES which was remarkably like later versions of RTOR 2 styled NESes. That failed quickly however, leading the way to online board games, which were developed by das, uknemesis, and Jason the King. Board games dominated the forums for a long time, and were actually the cause of the creation of the forum itself. Then Toasty came around, and he is the one who could actually be considered the father of modern NESing. He created the original Return to Our Roots NES, which was a spetacular failure. Then erez87 said a good NES idea would be one that started in 4000 BC like a Civ3 game, I made the NES and Return to Roots 2 began. It would be a lie to say that more than one fresh start NES began at this time. RTOR 2 was alone among board games for 2 or 3 months, until Skilord created his Absolution on Apolyton and Jason the King began the stJNES series, probably the most successful of story NESes. At this time das disappeared. This period of NES history also saw the greatest flame wars and rivalries of all time, inspired by AnarchyRulz, Lmsw (angelscotboi), and a few others. Mainly his was caused by the shift of board games to story NESes. Near the final days of RTOR 2 more fresh start NESes popped up everywhere. Everyone on the forums seemed to want to make the next Return to Our Roots, and quite a few disputes stemmed from that.

After the end of RTOR 2 and several successful stJNESes, the forums hit a wall, every NES seemed exactly the same and became rather dull. Once more board games began to pop up again, which tends to happen once people lose interest and stories begin to fade. At this point stalin006 created the first hybrid NES, and since then most NESes have become more like that NES then previous models. Warman17 and myself did a few things to refine that, though much credit should definitely go to stalin006 for the NESes of today.

There, that is NES history as it was, not as you have it.
 
imsw *shivers*
 
No, it was lmsw, not imsw. lmsw08233 in full. He has since then changed his CFC username to Angelscotboi and probably left.
 
Does a mispelling matter that much? :p I got the point across :)
 
EQ are you talking about the intro part or part 6? Das was the one to write part 6.... you are welcome to make a common article.
 
Wow. Ten'char. I don't have time for it now, but I'm definitely going to read all of it...
 
Hello. I came to this thread hoping to learn a little about NESing. I am afraid though that it's just too much to wade through 396 posts looking for the answers. I think that you would do yourselves a favor and perhaps attract new converts if you shut this thread down and open a new one where the "guide" itself is the top post. As additions and corrections are made, the first post can be edited but it is always there at the top where lookyloos and noobies can find it. The discussions could happily continue at the foot of the thread. It might be better also if the NESer bios and the history of NESing had their own threads. Just a thought.:)
 
Konnichiha! Greetings! Nice to see another Japanese here. :D

It is true that this thread is quite clogged up, but I suggest you read the lengthy posts by Gelion (from #380 and below) and ask some of the veteran NESers around about going through the ropes with you. Truth is, the NESing community is a loose one with members coming and going, and coming back. This means we do not have a solid leadership, and tasks such as making this guide is solely volunteer work although it is in the interest of most NEsers to expand and recruit new members.

Anyway, as I said, try contacting one of the experienced NEsers (most are willing to help you) by PM. Just posting in a running NES thread works as well. If you have some sort of instant messenger, it will all go ten times faster. You will come to know what is written in Gelion's guide over time anyway, and much of it will be clear only after playing in a few NESes. Still, if you want a more thorough presentation than what you will get through a talk with one NESer, I suggest you plow through the guide. It is very well written, and it will (along with the rules posted in the beginning of every NES) provide you with what basics you need to start NESing.

Again, welcome! We are always glad to have new people around our forum. :)
 
;) SS, he is from San Deigo
 
Well, he had Japanese proverbs in his sig! :confused: "Ronin" means an outcast samurai as well, FYI.
 
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