Gelion
Retired Captain
.2.4 “Standard” NES example
By this time you are probably dying to see an actual NES example and to see how this theory actually works. Well here it is. This set of rules belongs to one of the “fathers” of NESing das .
NES2 I
Yup, I decided to start a new NES at last.
DO NOT POST UNTIL I SAY YOU CAN!
Setting
This is set in a completely different world, differing from the middle ages. Same as most of my NESes.
This is 1901. One year passed since the nations of the world passed into the 20th Century. Despite the technological breakthroughs in the latter half of the last century and now, some countries did not notice this to be a new era – apart from their politicians who DID notice that the old world order has crumbled everywhere else. Other countries, having just undergone rebellions, coups, secessions and civil wars (as the long-term results of the 1889-1897 World War One), are now reigned by new governments. Old alliances crumbled. Entire countries ceased to exist. Now is truly a new age, not just a new century. A new era, and it is up to you what will happen in it.
For your usage, each nation has a national background.
Introduction
Some of you (those of the new wave of NESers especially) may be confused by me calling this NES NES2 I. Well, you see, “NES” was kinda the name of my first NES series, the other people started adding in their names, the “st” and a catchy title.
Now I plan to start a new NES, for the first time in over a year. Since I lost count of how much exactly NESes I had, I decided that this should be my second series, thus “NES2”. The Roman number is easily understood.
Now that we are settled on that matter, let’s begin with the rules. Some of them are my old ones (okay, most of them aren’t). Others – are new, well, for my NES series.
Rules
Players, stories, orders, countries, NPCs, updates, map.
Okay, now this is perhaps “what’s new”. You see, back in my times (I know how this sounds), people didn’t have updates, decided outcomes for battles by themselves, mods played countries, and instead of orders we had everything inside the story. Naturally, that wasn’t very comfortable for everyone back then, especially since I kept to the proud and now-forgotten tradition of actually keeping a timeline. Here is what we will have:
Players – no limit, for now. I will not play.
Stories – not necessary, but very encouraged. Good story-writers would get, time to time, bonuses based on their stories.
Orders – orders in a list. Please, not only stat-based and military orders – I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects – the local analog of wonders, but more about that later.
Countries – pick a NPC, create your own (tell me where and tell me some details – ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. If there is a civil war, you should probably pick a side or both sides could storm at the government forces – unless “government forces” is one of the sides in the civil war.
NPCs – lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late.
Updates – these should be when it is convenient for both me and the players. I will try to update every two days, but if more then just one player is against, then it will be postponed until the third day. Updates will feature world news, random events and a special “spotlight” report – looking in-close at either a world event, either a random event. One turn will equal a year.
Map – I will use Jason’s, though the lack of: Gibraltar, Dnepr, Aral Sea, several African lakes, Lake Balkhash, and Lake Baikal – especially the later – seem to me rather... strange. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white areas). Some countries will have province/state borders within them, these will be thin black borders as opposed to usual black borders.
Government
Government – is your form of government. Please note that while you can get any (reasonable) government, government change can increased OR decrease cultural strength, according to the sentiment of your people.
Technology Level
Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. As ages go, I might add some new stats – some of the stats – just from top of my head - being nuclear power, space forces and such. This starts in Early Modern Age.
Early Modern Age: infantry, tanks, planes, submarines, battleships
Middle Modern Age: mechanized infantry, better tanks, planes, carriers, nuclear weapons
Late Modern Age: space satellites, stealth planes, laser-guided weapons, biological weapons, advanced fuels
More to come...
Military
That will, as of now, consist of army, navy, air force. These will be number-based as it gives more versatility. These will be represented in divisions, task forces, air wings.
What will you have in it? Anything that is allowed by your tech. level! Infantry, tanks, cavalry – you name it. Each “stat-growth” will increase any part of military by 5.
Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.
Economy
This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You can increase two stats once or one stat twice per turn – apart from economy, which you can increase only once per turn, and only if you don’t increase any other stats.
If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level to be able to increase all six “increasable” stats once during one turn, or three stats twice. You cannot increase a stat more then twice within a turn, apart from military stats, which you can, in case of a “sacrifice”, grow thrice (meaning two military stats thrice). Never more then thrice though.
Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.
Depression-Bankrupt-Recession-Very Poor-Poor-Normal-Good Enough-Rich-Very Rich-Richest- Economic Powerhouse-Monopoly
Education
This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a good random event, as educated people can often come up with miscellaneous not-crucial but still helpful discoveries. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.
Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.
None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment
Culture
This is how culturally strong your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections.
None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Projects
Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns. Only three per age for one country.
Nation Background
Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...
To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME – after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
PCs
Aztec People’s Republic
Capital: Tenochtitlan
Ruler: Comrade Panchezuma/Cuivienen
Government: Communism
Tech. Level: Late Modern Age
Army: 69 divisions
Navy: 34 task forces
Air Force: 28 air wings
Economy: Economic Powerhouse
Education: Well Educated
Culture: Jingoist
Projects: Rebuilding Program (+4 Economy, +1 Culture) (Done!), Nuclear Project (Done!), Project Summer (secret) (Done!)
Nation Background: Azteca some say to be the second most powerful Comintern nation, with good leadership and numerous oil sources. It does not dare challenge Germany, though, and is fighting against the DU.
NPCs:
Sioux Republic
Capital: People’s City
Ruler: Khawipi
Government: Communism
Tech. Level: Late Modern Age
Army: 58 divisions
Navy: 47 task forces
Air Force: 32 air wings
Economy: Very Rich
Education: Educated
Culture: Hyperpatriotic
Projects: Red People’s Army (+5 army) (Done!), Rebuilding Program (+3 Economy, +1 Culture) (Done!), Nuclear Project (Done!)
Nation Background: Sioux Republic, the first "communist" state in the world, is currently subservient to Germany and Azteca. Nevertheless, it is not without promise...
<Add some pages of actual >
Here’s where the example ends. The actual NES can be found at this link:
<add link>
2.5 What is possible in a NES
NES refers to a “forum game setup” with generally historical “stuffing”. With the tools shown in 2.3 it is possible to turn almost any setting into a NES. Global Wars, Age of Colonization, Crusades, Mongol conquests, unification of European states, Punic Wars – any of these have great potential as a NES. Any fiction or science fiction setting from books or movies, totally bizarre scenarios can be turned into a NES with the tools shown above. Many, probably 100’s, of NESes have been played by now. A lot of the big topics were covered, but people love to play them again and again after short periods of time. Many NESes cover the whole Earth at a certain (alt) historical period, one can’t list them all. In any case I will try to give you an overview of what CFC NESers came up with and played for a long time (you can check the CFC section of the guide). One rule to remember about a NES game: “if the players fall for it, they fall for it”. In other words any setup or scenario you make for a NES is fine if the players like it.
NES is a very flexible game concept that could be applied to many of the scenarios that gamers can think of. Essentially it is a computer game without the software to run it – only internet and a forum is needed to turn an idea into a game. You don’t even have to pay for it
.
Here are the NES ideas that CFC NESers came up with:
<List successful NESes and short description of them>
3. Playing a NES
This part of the guide will tell you a great many of the things you might want to know about ruling a nation or doing actual NESing.
3.1 Joining a NES
Joining a NES is easy. Officially the new player has to do only one thing. Pick a country and post in the thread (or PM a mod) that he will be joining as that country.
In reality there are a number of things to consider before joining a NES. Firstly you must realize it is a time commitment. Writing orders, doing some research on your nation, interacting with players and keeping up to date with what’s going on takes some time. It is recommended to play only one NES if you are new or not more than three if you are an experienced player. Obviously you are free to set your own limits.
Then you must read and understand the NES rules. Mods tell you everything you need to know about how to play the game in rules. Most NESes have their own specific set of rules and most of the information there is really valuable. Many NESers just skip onto joining a NES and this causes problems when they write orders and mods have to “skip” them. If you don’t understand the rules you can always PM a mod, or ask him in thread. Other payers will help you too.
Then it is sometimes better to join a new NES, that is a NES that does not have a huge history. The longer the NES is underway the more difficult it might be to figure out what happened, what are the relationships between players and what does that “United Islamic States of Europe” mean. You are free to join any NES if you think you know what is going on there. Even if you don’t understand what is going on and still want to join – go ahead. It might take some time to figure out, but if you like the game you are playing – it is worth it!
Sometimes to join a “Fresh start” or any other NES a player could post the stats for that country’s stats (from the first page) turning “player” from NPC to his/her name. The new stats with a players name are considered an official “player application letter”. Example:
You can judge a NES but its activity by an average number of posts per day. The only exception to that is “still before the storm” (i.e. update). In this time all the orders have been submitted, alliances and pacts made, invasions prepared. While a mod works on the update players normally do not post or go totally “off-topic” discussing a lot of unrelated stuff or asking the mod then the update will be finished. Don’t get scared by that it’s absolutely normal and NES will come into its usual stream after the update.
3.2 What to know while playing
NES is primarily a game about the real world. It is important to realize it’s a game, but at the same time to understand that this game tries to simulate the real world as much as possible.
Thus you should do some amount of research on your nation and the time period you are in. Interest in NES comes from interest in history or politics so some of the stuff you already know. But it’s never bad to increase your knowledge! Using atlases, history books, books on military or society, and the textbook on economics is encouraged. Know the history period you are playing; know your nation, its strengths and weaknesses as by knowing them you can run it more efficiently. Knowing your enemies and friends also helps.
Understand the rules (never join unless you understand the rules). If you cant’ PM a mod and he will help you get into it. Sometimes he may even write some helping up to date history of your nation if the NES has turned from history.
3.3 Ruling a Nation
As in the rest of the guide it is assumed that the player is ruling a nation and thus is playing in a relatively “normal” setup. However tips in the part will help you lead whatever you are leading.
<add tips>
3.4 Mod, Is He there for Us?
After the update a mod usually likes to hide for a couple of days.
If the game goes on for a little while the mod (Normally) does not want to deal with every single minor request (like upload my name as a player for this country) separately but waits when a bunch of them arrive to deal with them in one chunk.
Mods normally have stats on their PC and in the thread. As far as I know most do not change anything in the threads unless and update comes. I am sure Azale updated you on his PC and you will see it next update.
Use modding/ role-playing language.
Respect the rules on the front Page
Know that mods word is final
Know Thou nation
Conduct of Behavior
Ruling a Nation:
Reform and give your nation a direction from the very start.
generally
player restrictions
Orders/stories/respect for other players/role-play/fantasy (creativity) and stuff/
Act as it is IRL, don’t be suicidal or the mod will fix it.
Its your privilege to be in a NES, not a mods privilege to have you. Keep that in mind.
Alliance threads
War is not always the Answer. If you are playing a modern age game, remeber the consequences of war, and the possibility of nuclear strikes.
anything is possible in as NES turned essentially into a forum (board) game. As long as there are players, mods and updates the concept remains the same. Dungeon Keeper is a good example of the idea.
A number of variations are possible
Galactic NES, Garden Gnome NES, LoR, NK fantasy, Dune NES etc + examples of other NES “types”.
What a mod should do?
They are the ones who carry out the orders of their players, and what they say is final unless they change their minds. However, most players don't know that and complain anyway.
Moderators are supposed to “moderate” a NES in other w
Reply to diplo, complaints by PM
Interaction between players and the mod or between players can happen in thread, chat program or by email, but only stuff written by a mod is official.
Rules of Conduct
What you can do as a country leader
Create alliances (paragraph), wage wars, diplomacy, governing your nation - all in point form....
By this time you are probably dying to see an actual NES example and to see how this theory actually works. Well here it is. This set of rules belongs to one of the “fathers” of NESing das .
NES2 I
Yup, I decided to start a new NES at last.
DO NOT POST UNTIL I SAY YOU CAN!
Setting
This is set in a completely different world, differing from the middle ages. Same as most of my NESes.
This is 1901. One year passed since the nations of the world passed into the 20th Century. Despite the technological breakthroughs in the latter half of the last century and now, some countries did not notice this to be a new era – apart from their politicians who DID notice that the old world order has crumbled everywhere else. Other countries, having just undergone rebellions, coups, secessions and civil wars (as the long-term results of the 1889-1897 World War One), are now reigned by new governments. Old alliances crumbled. Entire countries ceased to exist. Now is truly a new age, not just a new century. A new era, and it is up to you what will happen in it.
For your usage, each nation has a national background.
Introduction
Some of you (those of the new wave of NESers especially) may be confused by me calling this NES NES2 I. Well, you see, “NES” was kinda the name of my first NES series, the other people started adding in their names, the “st” and a catchy title.
Now I plan to start a new NES, for the first time in over a year. Since I lost count of how much exactly NESes I had, I decided that this should be my second series, thus “NES2”. The Roman number is easily understood.
Now that we are settled on that matter, let’s begin with the rules. Some of them are my old ones (okay, most of them aren’t). Others – are new, well, for my NES series.
Rules
Players, stories, orders, countries, NPCs, updates, map.
Okay, now this is perhaps “what’s new”. You see, back in my times (I know how this sounds), people didn’t have updates, decided outcomes for battles by themselves, mods played countries, and instead of orders we had everything inside the story. Naturally, that wasn’t very comfortable for everyone back then, especially since I kept to the proud and now-forgotten tradition of actually keeping a timeline. Here is what we will have:
Players – no limit, for now. I will not play.
Stories – not necessary, but very encouraged. Good story-writers would get, time to time, bonuses based on their stories.
Orders – orders in a list. Please, not only stat-based and military orders – I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects – the local analog of wonders, but more about that later.
Countries – pick a NPC, create your own (tell me where and tell me some details – ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. If there is a civil war, you should probably pick a side or both sides could storm at the government forces – unless “government forces” is one of the sides in the civil war.
NPCs – lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late.
Updates – these should be when it is convenient for both me and the players. I will try to update every two days, but if more then just one player is against, then it will be postponed until the third day. Updates will feature world news, random events and a special “spotlight” report – looking in-close at either a world event, either a random event. One turn will equal a year.
Map – I will use Jason’s, though the lack of: Gibraltar, Dnepr, Aral Sea, several African lakes, Lake Balkhash, and Lake Baikal – especially the later – seem to me rather... strange. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white areas). Some countries will have province/state borders within them, these will be thin black borders as opposed to usual black borders.
Government
Government – is your form of government. Please note that while you can get any (reasonable) government, government change can increased OR decrease cultural strength, according to the sentiment of your people.
Technology Level
Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. As ages go, I might add some new stats – some of the stats – just from top of my head - being nuclear power, space forces and such. This starts in Early Modern Age.
Early Modern Age: infantry, tanks, planes, submarines, battleships
Middle Modern Age: mechanized infantry, better tanks, planes, carriers, nuclear weapons
Late Modern Age: space satellites, stealth planes, laser-guided weapons, biological weapons, advanced fuels
More to come...
Military
That will, as of now, consist of army, navy, air force. These will be number-based as it gives more versatility. These will be represented in divisions, task forces, air wings.
What will you have in it? Anything that is allowed by your tech. level! Infantry, tanks, cavalry – you name it. Each “stat-growth” will increase any part of military by 5.
Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely.
Economy
This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You can increase two stats once or one stat twice per turn – apart from economy, which you can increase only once per turn, and only if you don’t increase any other stats.
If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level to be able to increase all six “increasable” stats once during one turn, or three stats twice. You cannot increase a stat more then twice within a turn, apart from military stats, which you can, in case of a “sacrifice”, grow thrice (meaning two military stats thrice). Never more then thrice though.
Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.
Depression-Bankrupt-Recession-Very Poor-Poor-Normal-Good Enough-Rich-Very Rich-Richest- Economic Powerhouse-Monopoly
Education
This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a good random event, as educated people can often come up with miscellaneous not-crucial but still helpful discoveries. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.
Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels.
None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment
Culture
This is how culturally strong your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections.
None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic
Projects
Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns. Only three per age for one country.
Nation Background
Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...
To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME – after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.
PCs
Aztec People’s Republic
Capital: Tenochtitlan
Ruler: Comrade Panchezuma/Cuivienen
Government: Communism
Tech. Level: Late Modern Age
Army: 69 divisions
Navy: 34 task forces
Air Force: 28 air wings
Economy: Economic Powerhouse
Education: Well Educated
Culture: Jingoist
Projects: Rebuilding Program (+4 Economy, +1 Culture) (Done!), Nuclear Project (Done!), Project Summer (secret) (Done!)
Nation Background: Azteca some say to be the second most powerful Comintern nation, with good leadership and numerous oil sources. It does not dare challenge Germany, though, and is fighting against the DU.
NPCs:
Sioux Republic
Capital: People’s City
Ruler: Khawipi
Government: Communism
Tech. Level: Late Modern Age
Army: 58 divisions
Navy: 47 task forces
Air Force: 32 air wings
Economy: Very Rich
Education: Educated
Culture: Hyperpatriotic
Projects: Red People’s Army (+5 army) (Done!), Rebuilding Program (+3 Economy, +1 Culture) (Done!), Nuclear Project (Done!)
Nation Background: Sioux Republic, the first "communist" state in the world, is currently subservient to Germany and Azteca. Nevertheless, it is not without promise...
<Add some pages of actual >
Here’s where the example ends. The actual NES can be found at this link:
<add link>
2.5 What is possible in a NES
NES refers to a “forum game setup” with generally historical “stuffing”. With the tools shown in 2.3 it is possible to turn almost any setting into a NES. Global Wars, Age of Colonization, Crusades, Mongol conquests, unification of European states, Punic Wars – any of these have great potential as a NES. Any fiction or science fiction setting from books or movies, totally bizarre scenarios can be turned into a NES with the tools shown above. Many, probably 100’s, of NESes have been played by now. A lot of the big topics were covered, but people love to play them again and again after short periods of time. Many NESes cover the whole Earth at a certain (alt) historical period, one can’t list them all. In any case I will try to give you an overview of what CFC NESers came up with and played for a long time (you can check the CFC section of the guide). One rule to remember about a NES game: “if the players fall for it, they fall for it”. In other words any setup or scenario you make for a NES is fine if the players like it.
NES is a very flexible game concept that could be applied to many of the scenarios that gamers can think of. Essentially it is a computer game without the software to run it – only internet and a forum is needed to turn an idea into a game. You don’t even have to pay for it

Here are the NES ideas that CFC NESers came up with:
<List successful NESes and short description of them>
3. Playing a NES
This part of the guide will tell you a great many of the things you might want to know about ruling a nation or doing actual NESing.
3.1 Joining a NES
Joining a NES is easy. Officially the new player has to do only one thing. Pick a country and post in the thread (or PM a mod) that he will be joining as that country.
In reality there are a number of things to consider before joining a NES. Firstly you must realize it is a time commitment. Writing orders, doing some research on your nation, interacting with players and keeping up to date with what’s going on takes some time. It is recommended to play only one NES if you are new or not more than three if you are an experienced player. Obviously you are free to set your own limits.
Then you must read and understand the NES rules. Mods tell you everything you need to know about how to play the game in rules. Most NESes have their own specific set of rules and most of the information there is really valuable. Many NESers just skip onto joining a NES and this causes problems when they write orders and mods have to “skip” them. If you don’t understand the rules you can always PM a mod, or ask him in thread. Other payers will help you too.
Then it is sometimes better to join a new NES, that is a NES that does not have a huge history. The longer the NES is underway the more difficult it might be to figure out what happened, what are the relationships between players and what does that “United Islamic States of Europe” mean. You are free to join any NES if you think you know what is going on there. Even if you don’t understand what is going on and still want to join – go ahead. It might take some time to figure out, but if you like the game you are playing – it is worth it!
Sometimes to join a “Fresh start” or any other NES a player could post the stats for that country’s stats (from the first page) turning “player” from NPC to his/her name. The new stats with a players name are considered an official “player application letter”. Example:
You can judge a NES but its activity by an average number of posts per day. The only exception to that is “still before the storm” (i.e. update). In this time all the orders have been submitted, alliances and pacts made, invasions prepared. While a mod works on the update players normally do not post or go totally “off-topic” discussing a lot of unrelated stuff or asking the mod then the update will be finished. Don’t get scared by that it’s absolutely normal and NES will come into its usual stream after the update.
3.2 What to know while playing
NES is primarily a game about the real world. It is important to realize it’s a game, but at the same time to understand that this game tries to simulate the real world as much as possible.
Thus you should do some amount of research on your nation and the time period you are in. Interest in NES comes from interest in history or politics so some of the stuff you already know. But it’s never bad to increase your knowledge! Using atlases, history books, books on military or society, and the textbook on economics is encouraged. Know the history period you are playing; know your nation, its strengths and weaknesses as by knowing them you can run it more efficiently. Knowing your enemies and friends also helps.
Understand the rules (never join unless you understand the rules). If you cant’ PM a mod and he will help you get into it. Sometimes he may even write some helping up to date history of your nation if the NES has turned from history.
3.3 Ruling a Nation
As in the rest of the guide it is assumed that the player is ruling a nation and thus is playing in a relatively “normal” setup. However tips in the part will help you lead whatever you are leading.
<add tips>
3.4 Mod, Is He there for Us?
After the update a mod usually likes to hide for a couple of days.
If the game goes on for a little while the mod (Normally) does not want to deal with every single minor request (like upload my name as a player for this country) separately but waits when a bunch of them arrive to deal with them in one chunk.
Mods normally have stats on their PC and in the thread. As far as I know most do not change anything in the threads unless and update comes. I am sure Azale updated you on his PC and you will see it next update.
Use modding/ role-playing language.
Respect the rules on the front Page
Know that mods word is final
Know Thou nation
Conduct of Behavior
Ruling a Nation:
Reform and give your nation a direction from the very start.
generally
player restrictions
Orders/stories/respect for other players/role-play/fantasy (creativity) and stuff/
Act as it is IRL, don’t be suicidal or the mod will fix it.
Its your privilege to be in a NES, not a mods privilege to have you. Keep that in mind.
Alliance threads
War is not always the Answer. If you are playing a modern age game, remeber the consequences of war, and the possibility of nuclear strikes.
anything is possible in as NES turned essentially into a forum (board) game. As long as there are players, mods and updates the concept remains the same. Dungeon Keeper is a good example of the idea.
A number of variations are possible
Galactic NES, Garden Gnome NES, LoR, NK fantasy, Dune NES etc + examples of other NES “types”.
What a mod should do?
They are the ones who carry out the orders of their players, and what they say is final unless they change their minds. However, most players don't know that and complain anyway.
Moderators are supposed to “moderate” a NES in other w
Reply to diplo, complaints by PM
Interaction between players and the mod or between players can happen in thread, chat program or by email, but only stuff written by a mod is official.
Rules of Conduct
What you can do as a country leader
Create alliances (paragraph), wage wars, diplomacy, governing your nation - all in point form....