Making changes to the advisors is one way to improve the game and something that will benefit from feedback from us. They are working on other things too.Forget the Advisor warnings, make a decent game instead...lol
Making changes to the advisors is one way to improve the game and something that will benefit from feedback from us. They are working on other things too.Forget the Advisor warnings, make a decent game instead...lol
Well they haven’t release any more patches in the last couple of weeks and we’re not scheduled to see the next patch until sometime in June, so I consider it newsworthy.I'm happy to be polite about it, but it does make me angry that the weekly 'News' post on Steam has this as the top news from this week:
"We hosted another 24-hour Discord discussion on Advisor Warnings. Advisors help guide you along the path to victory, but we have heard mixed feedback on “how“ and “when” they are most effective. Our Creative Director, Ed Beach, sat down with the fans to explore where the system could change and what adjustments could be made."
That isn't news. And I know Marketing is forced by their role to be positive about things that aren't going well, and honesty in corporate life is hard, but that is just annoying. No news is better than 'we asked some people on how to design a basic feature of our game, months after release'.
I'm not saying they shouldn't ask people if they need to - although of course it would be better if they asked testing and QA people internally. But don't tell me that this is worthwhile news.
That's my marketing feedback, and while that may be a minority POV, I don't think so.
I'm happy to be polite about it, but it does make me angry that the weekly 'News' post on Steam has this as the top news from this week:
"We hosted another 24-hour Discord discussion on Advisor Warnings. Advisors help guide you along the path to victory, but we have heard mixed feedback on “how“ and “when” they are most effective. Our Creative Director, Ed Beach, sat down with the fans to explore where the system could change and what adjustments could be made."
That isn't news. And I know Marketing is forced by their role to be positive about things that aren't going well, and honesty in corporate life is hard, but that is just annoying. No news is better than 'we asked some people on how to design a basic feature of our game, months after release'.
I'm not saying they shouldn't ask people if they need to - although of course it would be better if they asked testing and QA people internally. But don't tell me that this is worthwhile news.
That's my marketing feedback, and while that may be a minority POV, I don't think so.
The best way to improve the game is to make another expansion pack for Civ5 and forget that 6 & 7 were ever made, IMOMaking changes to the advisors is one way to improve the game and something that will benefit from feedback from us. They are working on other things too.
Because there's no real information about the game. If they said their conclusions, that would be news, in my eyes.
And any time someone takes the time to say something, especially publicly, they're saying that's worthwhile. Basic speech act theory, really.
But ultimately, that is my feeling, and I do really doubt I'm alone. So I felt like sharing it. I'm very happy to talk about us being different, but no interest in arguing who is 'right', or the definition of 'news'.
What would have been far more productive is to be less insular about development and have dev diaries. Post them on Steam, Reddit, Facebook, X, etc. and use them as a way to get feedback on and explain various mechanics as you go. Rather than trying to fix it now, a year ago they could have done a dev diary about advisors and gotten feedback.I'm happy to be polite about it, but it does make me angry that the weekly 'News' post on Steam has this as the top news from this week:
"We hosted another 24-hour Discord discussion on Advisor Warnings. Advisors help guide you along the path to victory, but we have heard mixed feedback on “how“ and “when” they are most effective. Our Creative Director, Ed Beach, sat down with the fans to explore where the system could change and what adjustments could be made."
That isn't news. And I know Marketing is forced by their role to be positive about things that aren't going well, and honesty in corporate life is hard, but that is just annoying. No news is better than 'we asked some people on how to design a basic feature of our game, months after release'.
I'm not saying they shouldn't ask people if they need to - although of course it would be better if they asked testing and QA people internally. But don't tell me that this is worthwhile news.
That's my marketing feedback, and while that may be a minority POV, I don't think so.
This isn't how a development cycle works. What you're describing works better in some form of Early Access, which tends to cause a very different dev cycle to one without EA.What would have been far more productive is to be less insular about development and have dev diaries. Post them on Steam, Reddit, Facebook, X, etc. and use them as a way to get feedback on and explain various mechanics as you go. Rather than trying to fix it now, a year ago they could have done a dev diary about advisors and gotten feedback.
This isn't how a development cycle works. What you're describing works better in some form of Early Access, which tends to cause a very different dev cycle to one without EA.
(the main difference being you need players playing the game for the feedback to be as worthwhile)
Paradox does exactly what I described and without early access.I don't feel the development cycle they are currently using 'works', given the bugs, UI, and general QA issues. That's why even fans of the new game are saying it is actually still in Early Access.
And yes, this news announcement is like an EA one. Actually slightly worse than most EA ones, since only the existence of Q&A was mentioned, not the conclusions.
Paradox also releases very buggy games and expansion packs, so their model isn't great, either. Especially when you consider how many DLCs you have to buy and how they barely play nicely with each other.Paradox does exactly what I described and without early access.
And? They can't go back in time and change it.I don't feel the development cycle they are currently using 'works', given the bugs, UI, and general QA issues. That's why even fans of the new game are saying it is actually still in Early Access.