Mudkip1001
Warlord
- Joined
- Sep 30, 2017
- Messages
- 127
I was reading about someone's feedback on making nukes more attainable without being attached to conquering settlements in the modern age, and I thought to myself "Is it even possible for the AI to build nukes and have time to use them?". In all the games I've played the AI picks an ideology by turn 50 or so (50-75% through the era)... As a human player I have used them against the AI and other human players
, but the way the game is structured, it seems like only one civ could really obtain nukes in time to use them, there isnt exactly a cold war scenario of two superpowers (maybe that's the focus of age 4, which would make sense)...
While AI in 7 seems to be better equipped to take towns than 6's AI could take 1 tile city centers, I haven't seen them take over multi-walled cities. In civ 6, the AI once getting nukes, if they ever decided to use them, they usually just kept nuking the same city (which almost always was the capital) over and over and over. I'm very curious what an AI in 7 would do with them... I don't think there is a way to give the AI things to test this stuff out in Autoplay yet...
If any of you have experienced nuclear armageddon by the hands of an AI, please let me know what difficulty, roughly what was the turn/age progress when it happened.



While AI in 7 seems to be better equipped to take towns than 6's AI could take 1 tile city centers, I haven't seen them take over multi-walled cities. In civ 6, the AI once getting nukes, if they ever decided to use them, they usually just kept nuking the same city (which almost always was the capital) over and over and over. I'm very curious what an AI in 7 would do with them... I don't think there is a way to give the AI things to test this stuff out in Autoplay yet...
If any of you have experienced nuclear armageddon by the hands of an AI, please let me know what difficulty, roughly what was the turn/age progress when it happened.


