Hawk03-5CC Persian Astronauts

Will do, Tas. If I have time, I'll play tonight, if not, tomorrow.

Once we raze Carthage, the only decent city they'll have is Hippo. (Other two are in very mountainous areas. I'll make peace, then blockade 3 squares, preventing Carthage from getting more cities by land. Once they get boats around to it, they'll be too far behind anyway.


EDIT: No, I won't. Save, Tasslehoff??
 
I'll edit or delete this comment if I say anything unwanted here. I'd think any good advice on this quest you can find somewhere here, but perhaps this comes as better placed.

I read through your guys SG, and it inspired me to try a 5CC space race (I've done some 5CC 20ks on Monarch and one on Emperor where I used island block... which really didn't seem much harder than a usual 20k for me), with Persia in Conquests on Regent on a random map (it ended up archipelago once I finally settled into a game and got confidence... the first few starts I think I could have won in retrospect, but I felt I couldn't at the time). The game ended up a lot easier than I expected actually. I did play a bit differently, in that I played fairly peacefully. At first I didn't give into demands, then I did later on.

I built a fair number of the ancient wonders including The Colossus, The Great Lighthouse, and the Great Library. I then built every wonder from the early middle ages on using pre-builds, and setting my science rate as high as I could and adjusting it back as much as I could so that I would get my tech in N turns (except at the very end). The Great Library only served as a "slingshot" and then did little else but accumulate culture. About around the early middle ages I started trying and somewhat succeeding in selling my tech to other civs for gpt. This kept my science rate high, gave me some gold, and bankrupt most of the other civs. I had horses, but no iron. I ended up trading originally to the French for this, and then later to the Ottomans... one of the weaker civs. I had no saltpeter... I didn't care. I had no coal. I used ctrl+shift+m and checked the map. Scandinavia (also a weaker civ) had an extra coal, so I gifted them to steam power basically as soon as I discovered it. Unfortunately, they didn't have EITHER coal roaded. So, after a few dumb turns I decided to send a few workers out and sign an ROP with them, build some roads and get some coal. Of course, my ship stood about 2 turns from their shore and Korea had their extra coal hooked up. So, I traded with them... even though they ended up my closest competition.

I then railroaded all my squares and then irrigated ALL of them aftern I railroaded them. I let my cities grow to the max and then used my specialists mostly as scientists, with one noted exception. I used some of my specialists as civil engineers for, I think, U.N. and Manhattan Project. I thought I would use my specialists as civil engineers while building my spaceship AND mine all my irrigated squares to build the spaceship as fast as I could. It turned out as not necessarily and perhaps counterproductive, since I used my specialists as scientists to get those techs faster. Even with basically all irrigated squares, building spaceship parts pretty much outpaced techonological innovations... *when I considered that I didn't need to rush through building the first spaceship parts... I only needed to finish the ship the same turn I discovered the last needed tech*.

I had an intelligence agency, but used no spies. Korea may have had a part or two, but not many. I had two sources of uranium (lucky me), so the only "snag" I seemed to hit, other than the "coal snag", lay in that I didn't have any aluminum. Again, I checked the map. ONE turn before I got space flight I gifted Scandinavia to Rocketry and traded for aluminum immediately. I generally pre-built the spaceship parts using ICBMs or The Internet (why actually build it in a 5cc game??? I can build research labs in each city much more easily and faster) for my final part. I had well over 5000 gold still in reserve at the end, even though I had run a 200 or so deficit for a while (I stopped trading tech for gpt at the end of the industrial era... at least with Korea).

Perhaps you guys will need some different tactics since you have had some early war. From my 5cc Monarch 20k games (on conquests... may work differently) I'd think you should get almost all or all of those medieval wonders... if you want them. From what I recall also, you can outpace the AI... or most of them, with 5 cities on Monarch... given those intelligence wonders. So, even though this might seem radically premature... I'd guess you guys already stand at a "winning position" (unless you get REALLY attacked hard somehow). But, here's one thing I don't really get with your game...

It seemed like you had quite a time where you had JUST 4 cities. Why didn't you guys found a 5th "camp city" and then disband it once you got a settler over to that more ideal location? Would this have violated game rules? The commerce and production from that 5th city early on may have helped a bit more.
 
We could have built a 5th camp city, but there was no open space but tundra. Tundra city=bad.
 
Also, this is strict 5cc, where once we build 5, that's it, no more. One other thing that you might want to know is that this is PTW, the specialists suck and there's no unit support for Republic. The good side, which is why we play war-like, is that we can rush wonders with MGLs. By the way, we welcome lurkers, even those bearing advice:D
 
Yeah, No civil Engineers or Policemen.

Also, scientists and taxmen only give 1 flask or commerce.

Btw, I will play tonight.
 
They didn't improve MGL's, they nerfed them. :)
 
I don't think they nerfed them exactly. You can still build small wonders and city improvements and units with an MGL, as well as armies. I'd say they replaced them with SGLs, which I think make a lot more sense for rushing great wonders (a general commanding engineeriners doesn't help them as much as a scientist who understands physics).
 
Sorry guys-I accidentally forgot it was a strict 5CC and took Hippo and leptis Minor in a peace deal w/Carthage. :blush:


Should I just Abandon those cities and move on or should I reload the turn and play exactly the way I played it the first time?

EDIT: I planned on razing them the turn I got them, thinking it was a loose 5CC, not a strict one.
 
Umm, I think reloading is considered a bigger faux pas than breaking the strict 5CC rule, I would probably just abandon them, that way Carthage can't get them back. Hopefully you burned Carthage first before making peace.
 
Yes, Carthage is burned.

Here's why I'm considering reloading:

Only 1 battle was fought that turn.
Carthage was razed the turn before
Taking out 2 of Carthage's 3 cities is huge to them.
 
Let's see if anyone else chimes in. Either path is a violation, but they happen in many games that are variants, you forget and play your normal style. Basically, all rules of a variant are self-imposed, so it's only a conscience thing, not something that will get you "disbarred" from the game.
 
Overseer, I don't see how reloading and following the log for that turn is a violation. I wouldn't gain any knowledge of anything extra. Just when it comes to the treaty, I would not include the cities in the deal.
 
Yes, but why would we want to help Carthage? :mischief:
 
Burn them the old fashioned way? Do what feels right for you, it's better to ask forgiveness than permission.
 
I think just burning them is fine. For some reason, when I captured cities as I played, the game mis-registered my click and kept them. I razed them right away after, but it's still technically a violation.
 
I apologize for the mishap, and I'll finish the set tonight.
 
I'm done. Carthage is an OCC, and will stay that way unless they are smart enough to use boats to get around the land block I made. We're building the Palace in Pasargadae, and lots of infrastructure buildings were made this set. Our GA is over, but we have our two luxes.

If the team thinks we should wait on the palace that's fine; it's not too far along in the building stage.

A fair portion of our military is at Antioch, preparing for an attack on Germany.
They have Spices near Berlin, which could be an essential 3rd luxury.

The set:
Spoiler :
Turn 0-250 AD-I rejoin the settler to Persepolis. I also move a horse from antioch down to our stack. I also MM Persepolis to make 31spt-enough for 1 turn immos.

IBT-Persepolis Immo>Immo, Pasargadae Immo>library

Turn 1-260 AD-Move the stack one tile east, send in some backup immos.

IBT-Egypt wants World map for map. We counteroffer and for our map get 50gold, their WM, and 2gpt. Now they are Polite to us. Carthage founds Oea. It will burn. Persepolis Immo>Colosseum (We need Happiness)

Turn 2-270 AD-Immo kills Numid, razing Oea (1-0)
Immo kills Numid, takes out a settler. (2-0)

IBT-Sword kills Immo (2-1) Carthage sends another settler pair out. Monotheism>Chivalry (14 turns) Pasargadae Library>Colosseum, Susa Pike>Library.

TUrn 3-280 AD-In No-Mans-land
Immo kills Sword
Immo loses to Numid
immo kills Numid (4-2)

IBT-Carthage founds Hadrumentum in South No-Mans Land. Sword kills Immo. (4-3) Grr.

Turn 4-290 AD-
In NoMansLand:

Immo kills Sword
Immo kills Numid, gets a settler from carthage (6-3)

@Carthage-
Immo kills Numid
Immo kills Numid
Immo kills Numid, razes city! What luck, not a casualty! (9-3)

Immo loses to sword.
Horse kills sword (10-4) Horse goes to pillage the road between iron city and other two.

IBT-Greece wants to trade world maps. We trade ours for 5 gold, 2gpt, and their WM.

Turn 5-300 AD-Guys fighting Carthage start to retreat in order to heal.
Horse kills Carthage warrior, razing Hadrumentum. The Carthaginians are now down to three cities. Time to talk Peace.

We end up getting 3 carthage workers, Hippo, AND Leptis Minor in the deal. Both cities are immediately abandoned.

IBT-An English galley comes out of the fog near former Carthage. Persepolis Colosseum>Marketplace. We now have gems thanks to an expansion.

Turn 6-310 AD-I put the lux slider back to 20%. sUSA needs an entertainer. Pity to waste citizen, but now we have a surplus of 14gpt.
I up science to 50% (8 turns rather than 10), and we are breaking even.
I start setting up a blockade to keep Carthage down to no more than 2 cities.

IBT-Susa Library>Colosseum

Turn 7-320 AD-I decide to switch Pasargadae to a palace. This can be changed back, but I figure that once we are ready for an attack on Germany, this will be almost done.

IBT-Antioch Library>Barracks.

Turn 8-330 AD-we'll have an ivory colony next turn. We have plent of slave workers, so losing a natural worker will bring down our military cost. Also, we'd get that ivory in 1 turn rather than 4.

IBT-Our GA ends. Riots break out in Pasargadae, and Susa. Arbela Marketplace>Rax

Turn 9-340 AD-Make ivory colony. Now we have both luxes.

IBT-Persepolis Marketplace>Courthouse (Not much else to build, and we'll need it once the Palace is moved.)

Turn 10-350 AD-Not much, just managing workers. Most of our military is now at Antioch.


I think the next stepis attacking Germany. Also, we have contacts to trade with the other civs if we wish.

A picture and save are attached.
 

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Why are we going to attack Germany? :confused:

Got it.

Roster:
killerkid: Just Played
choxorn: UP
sk8boardbob: On Deck
Hawk
Overseer
Tasslehoff
 
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