That's completely counter-intuitive to how the mechanic works. Whipping a build completes the build, and the calculation of when you can whip/how much pop is based on completion at the item's production cost. You also generally get some hammer overflow from whips which can be quite powerful planned right.
I'll expand on a few items from your questions above.
BUG has UI improvements all over. The advisor screens have all been enhanced. (And yeah, this won't be all that noticeable to you since you've not played the game long, but trust us, it is better). Note you now have a Great General and Great Person bar at the top of your screen, and Field of View slider is on the screen. The commerce sliders now have incremental buttons. Many tools tip info has been improved or added. The city screen has been enhanced.
Also, note that BUG provides a dot map tool using ALT+X or CTL+X.
BULL installed as well further enhances the BUG features and provides some nice features itself like the already mentioned worker pre-chops (so nice not to have to manage that as you want to time your chops), and the sentry-heal button on units.
Lastly, the scoreboard has been enhanced a lot pulling out some info that was located elsewhere, such as the red fist icon next to leaders that are plotting war.
Roads, one needs to be very judicious in how you place roads. Roads require worker turns. As I mentioned earlier, worker turns are very important. So when you place a road it must have vital importance like hooking up a resource or connecting a city for the trade route. But ask yourself at a given point in time if that resource yet needs to be hooked up. Also, rivers can connect things as well so keep that in mind. For instance, in your game, if you settle 1NW of the cows to the east, then Wash and that city are on the river with shared culture so the trade route is automatic.
Just curious, but did you restart the game based on the new Noble save I provided?
Settling next to Izzy not such a big deal on this level, but personally I don't care for that spot. I suggested other options for you that I think were more productive faster and had nice tile sharing with Wash.
Your warriors should not be in your cities at present...not need this early. Better to do what we call spawnbusting outside borders, especially near potential city spots. A units spawnbust a 5X tile area from where the unit stands - or in other words 2 tiles in each direction. No barb will spawn in that area. It's a good idea of getting in this habit especially before thinking about moving up levels.
I generally don't like starting a new worker in a new city - unless maybe it already has a strong improved resource. Just start of granary if you have Pottery or another warrior if needed to grow. You have two workers which is ok for now, but you should be prepared to have a worker helping a new city asap.
Please look at Washington and tell me what is wrong.
Once you settle your first city, your maintenance increases and you start hitting deficit research. This means you start losing gold per turn (GPT). I won't go into detail on this as it's a bit too complex at the moment, but once this happens get in the habit of running 0% or 100% research. Run 0% research until you bank just enough gold to fund finishing the next tech at 100% research. Go 100% as soon as you can, don't just bank tons of gold.
Commerce was explained some above, but I'll simply provide a few points on this subject. Commerce is represented by the
icon. It is not to be confused with gold
. It is rather then game's representation of economic activity. You see
on certain resources like gold and calendar resources. Trade routes directly provide commerce. And, ofc, cottages. River tiles always start with 1
which is why cottages are so nice on those tiles, and commerce resources (like gold) are boosted by rivers..
Commerce directly feeds and is manipulated by the sliders in the top left of the screen. Commerce can be turned into research, culture, espionage and gold. Gold is generated from commerce whenever the slider is lowered. So in a sense
is a life-blood of this game.