Hello everyone,
So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I used Josh Atkin's video, Toussaint10326's fixed guide and NycholusV's modifiers guide, besides other random topics.
My leader and civilization have the following mechanics and exclusive features:
So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I used Josh Atkin's video, Toussaint10326's fixed guide and NycholusV's modifiers guide, besides other random topics.
My leader and civilization have the following mechanics and exclusive features:
- +1 production on all tiles with an adjacent campus, per campus.
- Once the research "Computers" is completed, all campuses gain +10% science.
- The university is replaced with a custom exclusive building, which grants +3 extra gold and science, and gives the Eureka boost to all computer-related research tecnologies, but food production/yield is reduced by -5 (this is still WIP).
- The unique and exclusive units are:
- A special kind of soldier that gains extra defense when it's inside the civ's territory, and boosts district yields in the same tile.
- A powerful unit that can freeze enemy units for 1 turn and can cause natural disasters. (this is still WIP, I want to make some sort of "superhero" that has "superpowers").
- Finally, this is kind of optional, I would like to use GS and R&F agendas, but I can't find the ones I need within the game files (can't decide if I want to use Amanitore, Hammurabi or T.R. Bull Moose's).