The Oz-Man
Enter: The VAIKE!
Chapter 1
The Blessed Chief
The Blessed Chief
Goals for This Round:
* Scout
* Work
* Take it kinda slowly
As a boy, Willem was small, thin, and harried by dreams of slavering war-chiefs bent on conquest... as well as the larger, stronger children of his clan. His father, high chief of the Dutch clan, saw wisdom in his only son. When he died one summer--beset by the diseases of the nearby jungle--he clasped a hand on his son's shoulder.
"You will make our people great," he said. "The Dutch will prosper. Settle near the blessed river Amstel, and seek your fortune."
And so the new chief Willem van Oranje, cloaked in the Mantle of the Tiger, settled with his people along the rocky river. The ancient city of Amsterdam was founded, and to this day it stands as the heart of Dutch life.
Spoiler :

The founding of Amsterdam revealed a herd of Pigs near a nearby store of Marble. Willem planned to make use of these resources eventually--his dreams had gone beyond mere settlement of a city. He would have an empire if his people only had the wherewithal to help him create it.
However, the permanent settlement of Amsterdam--which first began training a Worker to farm the nearby Corn--soon brought Willem into contact with other chiefs. The first was a stern-faced matriarch of the English, who had scouted the land to the south of Amsterdam. Her name was Elizabeth, and she greeted Willem with an air of caution.
Spoiler :

Willem knew ambition when he spotted it--growing up around bullies gives one a warranted sense of paranoia. He sought protection in the stones of the earth--first in terms of Mining, then in the use of metals.
Spoiler :

(I figured that with food secured, a straight BW beeline wouldn't be bad. We only had three very basic techs by round's end.)
From the west came another chief, this one an opulent man of wealth and grace. The people of Babylon answered to him and his primitive code, in which the wise and just chief could administer the law as he saw fit. Chief Hammurabi was his name.
Spoiler :

(Okay, despite what cbucks said, my experience with Hammurabi is that he's probably the least dangerous Aggressive leader in the game. He tends to tech well, but I rarely see him as a military threat. Does that bear out in other people's experiences as well?)
No sooner had Willem met the two chiefs, however, when a wave of religious fervor suddenly gripped the land.
Spoiler :

(...so we'll probably have to pick a side in this. Fantastic. It's worth noting that neither leader starts with Mysticism, so that likely means that a lot of the real religious spammers--Isabella, Justinian, Saladin, etc.--aren't around.)
Finally, Willem finished his study into Bronze Working and revealed at last to his people that his rule as Eternal Chief of the Dutch People was blessed.
Spoiler :

(...well. Okay then! I'll take it. We haven't gone Slavery yet--nothing really to whip.)
One final secret remained: a means of taming the Pigs of the east.
Spoiler :

And Willem's scouts returned with detailed maps of the southern and eastern lands, which revealed interesting developments.
Spoiler :

A new settling party was prepared to embark from Amsterdam in short order. The Dutch civilization was prepared to grow from clan to empire under the blessing of their chief. Willem was pleased, inviting his closest friends into his tent to discuss the state of the Dutch people.
(Okay! A short round, but I don't want to rush my first time on Emperor. I don't think I did anything too stupid, and we're set to have our second city online right where I'd like. We've got two Workers, a smattering of Warriors, and a chop finished on the Settler in the queue. We've also got a tech choice.
Spoiler :

I think we want those Horses up quickly, so let's get The Wheel. I always seem to really want it, though, and I think I overprioritize it--I definitely did last game. The Copper doesn't need it, but the Horses will. Thoughts?
Here's my first try at a dotmap:
Spoiler :

I love being Creative. Yay not having to wait for border pops!
The Marble/Pig/Horse site seems like the best shot for a first city, and then I'd like to start the task of sealing off the south. The silk and sugar sites will both do that pretty effectively. On the other hand, I don't like the sugar site pre-Calendar and pre-IW especially--it can be cottaged up nicely and will be a pretty good city, but not for a while.
So I'm thinking of punting it and founding the floodplain site first. That site will likely be cottaged over with an eye toward turning it into a commerce site.
The banana site to the north has some hills under that jungle and can work the capital's food as needed. The nice thing about it (that you can't see in this map) is that it has a banana in that jungle, so it can survive on its own once the capital works all its food so as to work all of those hills. The jungle rice site is pure backfill, but it should be good once the jungle is cleared out.
The downside that I see right now is a lack of early happiness. The best we've got are Calendar resources. There may be Fur or Silver way down south, but we haven't gotten there yet, and those sites will be long-term at best. Of course, religion is another way to go, but I'm starting to suspect Hammy and Izzy are on the other side of all of that jungle, so it may take a while.
My early idea for overcoming that, based on what's available to us right now, is using the Oracle to grab Monarchy. We'll need Wheel -> Masonry -> Mysticism -> [religious tech] -> Priesthood, and we may want to grab Writing and/or Pottery somewhere in that line as well. That's not my favorite tech to grab with the Oracle, but we're going to need to do something to get smileyfaces.
Long-term, I'm not sure which victory condition to pursue yet. I'm inclined to maybe try culture this time with a possible incidental war to pacify one or both of our neighbors. With Marble and a strong production center right in the heart of the empire, we can probably grab shrines and the Sistine Chapel without too much hassle, and cottage-able land under Financial makes that option inviting as well. The downside is that we might not get to see the uniques in action, but we didn't really get to do that with Washington, either.
Then again, we haven't had a lot of overseas invasion action yet. With East Indiamen and a good water-based UB, that could be fun in this game if we--as I suspect we might--need to leave our continent to raise some Cain.
Save is attached. Thoughts? Questions? Implications that I've lost my marbles? Thanks!)