What is best for GS on space? Should they be settled or bulbed? They are worth 1500+ 3xpop. So one could add 1500+64x3=1692 right now. Settled right now would add 6x1.75=10bpt. With OU and other buildings could be 6x3.25=19bpt. Even more if I can switch to rep civic.
So better to bulb edu? Current tech levels would be a 6 turn tech?
Did you impose a no-war condition on yourself?
@Gumbolt : Did you impose a no-war condition on yourself? You could've easily gotten almost your entire continent, and teched three times as fast because of it.
Yes that was the point the OP was making. He wanted to do a peaceful space victory. So I have largely stuck to this and taken measures to ensure peace at times. So did Bibor. With only 4 Ai here taking over this continent might give domination win anyway. I could of easily wiped out or captured most of the AI.
Not sure I can do this in 250 turns. My economy with 12 cities is too slow science wise. I was slower on CS. I figure I was close to a CS slingshot circa 875bc. Having checked back I was 1 turn too slow. Also slipped monarchy in too. I think you could of managed this with some beelining.pre 1500bc Oracle is early.
Yes that was the point the OP was making. He wanted to do a peaceful space victory. So I have largely stuck to this and taken measures to ensure peace at times. So did Bibor. With only 4 Ai here taking over this continent might give domination win anyway. I could of easily wiped out or captured most of the AI.
Not sure I can do this in 250 turns. My economy with 12 cities is too slow science wise. I was slower on CS. I figure I was close to a CS slingshot circa 875bc. Having checked back I was 1 turn too slow. Also slipped monarchy in too. I think you could of managed this with some beelining.pre 1500bc Oracle is early.
I took @zoiks statement not to mean no warring, but to mean no neglecting city development in favor of forcing an early dom win by just taking over stuff until you hit the limit. So I think I should be ok with a bit of aggressive expansion, as long as I develop the land properly afterwards?
Either way, in case OP hasn’t realized: riverside cottages > farms by miles, especially for fin.
In that case we won’t be able to compare playstyles :/
In that case we won’t be able to compare playstyles :/
I'm sorry guys, I can't do it.
The problem with a map like that is a lack of challenge. As long as you don't let jungle grow on the gems you should have 3 gems and gold. That would reduce the difficulty to Monarch level tech wise. Your effectively starting with 4 towns. You could easily have mace while AI are still on archers.
Aha! We found Undefeatable's weak spot! Guys and gals, from now on - only "permanent peace" forum games!
I have another idea, how about you upload 5-6 saves (every 50 turns perhaps) and I make a video tutorial that describes what you did and why, in comparison with my own video playhtrough?
I took @zoiks statement not to mean no warring, but to mean no neglecting city development in favor of forcing an early dom win by just taking over stuff until you hit the limit. So I think I should be ok with a bit of aggressive expansion, as long as I develop the land properly afterwards?
Either way, in case OP hasn’t realized: riverside cottages > farms by miles, especially for fin.
You're right, I wasn't particularly asking for permanent peace. But the way the games have played out it's probably for the best, otherwise it's an easy steam through Izzy's archers and beyond and there's less to learn from that.
I always used floodplain cottages but I'm sure I've read that opinion has changed on them. Maybe because of health (although this map has lots of health resources for the Mayans).
@Undefeatable I see from your t115 screenshot that you're not using the hills in the corn/wheat city as a production powerhouse. Why's that? Have you cottaged all cities?