Help me win Immortal more consistently!

Do you mean SW, krik? I think that guy can continue around to the SW a bust down there somewhere. I think the new warrior can head up to near the pigs. Based on lighted tiles, 1E of pigs seems good. It's not defensible but busts that area well. Old warrior can head back to maybe 1SE of Stone for now, after clearing fog in the SE region. When Mecca pops again this can be adjusted.

The desert hill 1NE of pigs look like a good spot..nice cottage town. Rice could be shared later with maybe city on the coast to the West. So far options are limited based on what we see, although I'm sure the warrior will reveal something in the SE. Copper reveal may change things.

I might grow to growth to 3 before starting settler, although you could also do a 4>2 whip after bronze working, but they might I think is to much of a delay.
 
Okay, another turnset...

Spoiler :
I opted to just start the settler at size 2 while my warrior comes down to scout and finish BW:
upload_2020-3-1_17-46-3.png


The site by the rice becomes even stronger, but no copper that could be grabbed quickly. :( Also, WvO founds Hinduism, which was pretty unexpected but nice! Justin will be pissed off about that and not trade with him (in theory anyways)

upload_2020-3-1_17-45-37.png


My scout reveals more mediocre land and gives us a peek at Justin's borders. Can't tell if that's his cap or second city. I'm thinking I go Masonry next and then finally AH? But that delays Pottery and Granaries quite a bit...
 
Why roads over FP farm? you don't need a road on the stone.

I think Stone city needs only 1 road anyway...probably 1 NW of stone should connect.

Pigs city looking even better since it grabs the copper but will need border pop.

S area not looking great indeed. Mecca cows can be used for another city. 2 at least around pigs/rice copper.

Sheep down there is lame but maybe used as part of city just north there with FP. And you always have an island city to share clams with Mecca.
 
If you pick BW, your worker really should be ready to chop on that same turn.
Otherwise doing so with a size 2 city (no whips) makes no sense sowy, no gain so far from expensive mining + BW beakers.
 
I would go AH before masonry.
3 cities and 4 workers before starting to chop pyramids.
 
Back
Top Bottom