HELP! unhappy citizens with "Too crowded" help!

jehe

Chieftain
Joined
Dec 27, 2005
Messages
21
What do i do when i get unhappy citizens that say they are "too crowded"?

Please tell me!

Thanks!
 
There will always be some Citizens who are unhappy due to crowding in every city except for the one with the Globe Theratre in it. Just make sure that the happiness out weighs the unhappiness.

-the Wolf
 
Just starve them out ;)
 
That's what the Slavery Civic is for. :)
 
But, my town just keeps growing cause their is so much food, and that makes more people unhappy, so howw can i make more people happy then unhappy, and if i lead my town into starvation more unhappiness comes.
 
could try the being in hereditry rule and pile a load of units in there, build improvements to make them happier.
 
Build things like temples that increase happiness. Connect up and trade for resources that boost happiness (dyes, wine and so on). If your city is producing a lot of surplus food you might want to shift some of the citizens to working other tiles to boost production and commerce. There's no point in growing the city if it is already unhappy, and so not much point in having any surplus food.
 
jehe said:
But, my town just keeps growing cause their is so much food, and that makes more people unhappy, so howw can i make more people happy then unhappy, and if i lead my town into starvation more unhappiness comes.

Monarchy. Religious Buildings. Theatre and Colosium.

But you could do what I do before it got out of hand. Find happiness resources (e.g., Spices). Also assign some worker to specialists instead of working so many food tiles.
 
Gargoyle said:
Monarchy. Religious Buildings. Theatre and Colosium.

But you could do what I do before it got out of hand. Find happiness resources (e.g., Spices). Also assign some worker to specialists instead of working so many food tiles.

Ah ok.


I will also try slavery, does that cut the pop in half? i will have to see.
 
If you have a surplus of food you can also tell your City Governor to demphasize growth in favor of commerce or production.

The best fix in my opinion is to use that extra food to implement specialists. If you have libraries you can field scientists. That way your city does not grow faster than you can make it happy (Thus lowering production) and you can get a nice increase to science while you wait for those temples and resources to be connected.
 
jehe said:
Ah ok.


I will also try slavery, does that cut the pop in half? i will have to see.
Depends on how much is left to do on whatever the city's building. I think it can get up to about half the population, but that would require rushing a LOT of hammers' worth of production. Usually it'll only cost one or possibly two citizens.
 
Usually I let a building get half or most of the way done, and then I use Slavery to spend 1 or at most 2 citizens to finish it off.

Say you have -1 due to Unhappiness. You can use 1 citizen for slavery. You now have -1 due to the "oppression" but you have 1 less population now, so you don't have the -1 due to overpopulation. So, you break even, but essentially you have your production completed for free. And, if you spend 2 to slavery, you now will almost certainly have no unhappiness penalty. (You're working one less tile, but you're now working at maximum efficiency.)

This is an oversimplification, but essentially this argument is what makes the slavery civic worthwhile.

Wodan
 
1. Build settlers.
2. Move settler unit to another less populated city. Or send it to go settle. Or sleep. Or delete it.
 
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