Heretic_Cata's All in One Mod - Expansion

You're welcome.

Thank you for playing my mod. :)
 
Great Artist: You can't use your own artist to get culture. You have to capture an enemy artist or get one through trade. When you'll have an enemy artist, you can use the button "Cultural Exchange" over a city to get culture.
So you can't do very much with your own artist. You can trade him. :)
In order to trade your artist you must take him to your capital. If you have artists in your capital, when you enter diplomacy you will have the option to trade them for stuff.

I have a couple of questions about this. Sorry I haven't played your mod to find out myself...

How is this implemented? How can you make an unit tradeable, except the unit in the second position in the editor? Which button did you rename to have "Cultural Exchange" in game? How does it give culture to the city? :)
 
I have a couple of questions about this. Sorry I haven't played your mod to find out myself...

How is this implemented? How can you make an unit tradeable, except the unit in the second position in the editor? Which button did you rename to have "Cultural Exchange" in game? How does it give culture to the city? :)

I can answer this!

The Great Artist is in the 2nd position in the editor, with the worker moved somewhere else. "Cultural Exchange" is a labels.txt script.txt, and interface change for sacrifice. :)
 
I have a couple of questions about this. Sorry I haven't played your mod to find out myself...

How is this implemented? How can you make an unit tradeable, except the unit in the second position in the editor? Which button did you rename to have "Cultural Exchange" in game? How does it give culture to the city? :)
I can answer this!

The Great Artist is in the 2nd position in the editor, with the worker moved somewhere else. "Cultural Exchange" is a labels.txt script.txt, and interface change for sacrifice. :)
Virote has it right :goodjob:. I'm glad at least 1 person understands. :lol:

One thing i'd like to add - the amount of culture is dependant on shield cost.
 
I have a question. I was reading through the thread and you say you've patched it several times, changing the patch link in the post at the beginning. But the post still says the patch is V1.2. Can you update that and verify what the latest patch is.
Also I've been having tons of fun with this. In my most recent game I had a bad start, so my initial city build went warriors X4, Ancient Ruins Wonder (for Ancient Calvary). I got an MGL, trained to an army, transported to the main continent, and I destroyed 3 Civs with a 18hp, 6/3/4 Ancient Cavalry Army. (I'm fairly sure I messed up the names, but boy did I destroy. That army never once fought anything with a defense over 2.)
 
I have a question. I was reading through the thread and you say you've patched it several times, changing the patch link in the post at the beginning. But the post still says the patch is V1.2. Can you update that and verify what the latest patch is.
I think that actually is patch v1.2 .
I've been browsing through my posts and i see that i only released 2 patches for the expansion.
This is the same thread that used to be for my mod without the expansion (it was only renamed) - so you probably saw posts saying patches were released but they were for the previous version.
Also I've been having tons of fun with this. In my most recent game I had a bad start, so my initial city build went warriors X4, Ancient Ruins Wonder (for Ancient Calvary). I got an MGL, trained to an army, transported to the main continent, and I destroyed 3 Civs with a 18hp, 6/3/4 Ancient Cavalry Army. (I'm fairly sure I messed up the names, but boy did I destroy. That army never once fought anything with a defense over 2.)
I'm glad your having fun. :D
 
I'm still confused as to what is the most recent patch. Say I downloaded the file linked in the first post, and then applied the patch in the third. Do I need another patch (1.04 is released in post #147, and post #252 points back to post #3 saying you updated it.)? Thanks in advance.

Also would anyone be interested in a Succession/Democracy/Something game using this?
 
Any ideas on how to set it up? Recommendations, preferences, etc? World Map or Random? (Personally I'd rather take Random, but I'm not married to the idea.) Any ideas on the map settings so we can get to generating maps for the maybe eventual thread?

Also Heretic would you like to hear any more bug reports & civilopedia corrections? I've noticed a few things here and there. (Covert Agency has a misspelling of Intelligence Center, Thule Society Entry is messed up, Almogavar unit doesn't redirect to the corresponding Small Wonder, Confucius Wonder only builds libraries on the same continent, etc etc)
Also the Hashashin Wonder never stops acting as an intelligence Agency, despite supposedly going obsolete at Steam Power.

Finally is there no fix for the maintenance on obsolete wonders besides modding it out?

Also that game I mentioned is going nicely, even though I'm really far behind where I'd normally be. 68 Serfs costs me a lot of cash. I just hope I (they) can last long enough to use hidden nationality terrorists and nukes.
 
Any ideas on how to set it up? Recommendations, preferences, etc? World Map or Random? (Personally I'd rather take Random, but I'm not married to the idea.) Any ideas on the map settings so we can get to generating maps for the maybe eventual thread?

Also Heretic would you like to hear any more bug reports & civilopedia corrections? I've noticed a few things here and there. (Covert Agency has a misspelling of Intelligence Center, Thule Society Entry is messed up, Almogavar unit doesn't redirect to the corresponding Small Wonder, Confucius Wonder only builds libraries on the same continent, etc etc)
Also the Hashashin Wonder never stops acting as an intelligence Agency, despite supposedly going obsolete at Steam Power.

Finally is there no fix for the maintenance on obsolete wonders besides modding it out?

Also that game I mentioned is going nicely, even though I'm really far behind where I'd normally be. 68 Serfs costs me a lot of cash. I just hope I (they) can last long enough to use hidden nationality terrorists and nukes.

I don't have any ideas right now, but I did propose something similar myself, a while ago. I think I will find some ideas, if given some time to think. :)
 
I'm still confused as to what is the most recent patch. Say I downloaded the file linked in the first post, and then applied the patch in the third. Do I need another patch (1.04 is released in post #147, and post #252 points back to post #3 saying you updated it.)? Thanks in advance.
Yup - patch 1.04 was released in post 147. But it was a patch for the non-expanded mod. Post 252 it the first patch for the expansion - so i reseted the patches version numbers. But i see where your pointing - i renamed the patch to 1.02x to show that it's the for expansion. All patches from now on will have the x after it.
Also would anyone be interested in a Succession/Democracy/Something game using this?
I'd love to see this. I don't think i'll be able to play it tho ... :(
Exams are comming. I'm not playing almost anything till they're over. :cry:

And besides, i'm not very good at civ. :blush:
Any ideas on how to set it up? Recommendations, preferences, etc? World Map or Random? (Personally I'd rather take Random, but I'm not married to the idea.) Any ideas on the map settings so we can get to generating maps for the maybe eventual thread?
I like random too. :D
Also Heretic would you like to hear any more bug reports & civilopedia corrections? I've noticed a few things here and there. (Covert Agency has a misspelling of Intelligence Center, Thule Society Entry is messed up, Almogavar unit doesn't redirect to the corresponding Small Wonder, Confucius Wonder only builds libraries on the same continent, etc etc)
Also the Hashashin Wonder never stops acting as an intelligence Agency, despite supposedly going obsolete at Steam Power.
Thank you for those - as soon as i am able to install the game i'll check them out. :)
About the Hashashin thing - i think that is a bug. But i can't be sure till i install the game ...
Has any other modders stumbled upon this ?
Finally is there no fix for the maintenance on obsolete wonders besides modding it out?
Unfortunatley, no. :( But that does make wonder choosing a bit more important ...
 
(Civilopedia) Persian Immortal from the Persian Tribe Screen also is an Invalid Direct.
 
You opened up the world of mythology to the civfanatics. Settling is a little frustrating. but nevertheless. a good modpak:)
 
still a cool mod
 
I know this is probably a noob question, but If I rename the .biq from "My Mod" to "Heritic Cata's mod", will it work fine?
 
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