King Coltrane
King
haha thanks H_C, sorry to be so over-eager... i just had to prove to my parents and friends that i hadnt been doing nothing over the past week
I also use your Hwaseong Fortress as the Koreean Changsmthing palace.Nice to see that my work is actually used for something.
haha thanks H_C, sorry to be so over-eager... i just had to prove to my parents and friends that i hadnt been doing nothing over the past week
I remember that - i had an emotional moment then. *whipes tear*Hey Heretic!!
Remember me from the Forts conversation about adding the wheeled tag to my RnR mod, etc.??
It is rather time-consuming. And RnR has a lot more units than my mod - so more work.Well, I took the easy way out and DL'd your mod instead or doing all the work myself.
Thank you I'm glad you like it.So far, it looks really cool
It's a good thing you're reading all the entries. Not many do and they miss out some great oportunities. I, for one, LOVE the Temple of Artemis and the Oracle now.I had to wait in line for it for about 10 minutes, but then it only took about 10 minutes to DL and about 5 minutes to unpack and install.
However, considering I was stopping to read all the intros/pedia entries for everything (as suggested ), I only got about 15 turns into the game, so can't really comment on how everything meshes.
I do that too. I never preserve the random seed so i can load whenever something very bad happens.But I do plan on playing as soon as I can (hopefully tonight, depending on schedule later in the day). It is sort of like getting a completely new game, since every time I uncover an unrecognized resource, I have to stop to read about it. I also will have to start a new game tonight, since I made the mistake of asking my local neighbor Egypt to get out or declare when they were crossing my lands with a settler/warrior. Unfortunately, I didn't really think about it, as I had just founded my 2nd city and only had 4 warriors altogether, and 2 were out scouting . Of course, instead of, just saying "ok, we'll be gone shortly", they actually declared war!!! what nerve!! I think I'll have to turn off preserve random # thing so I can learn as I play without it being a game ender.
I started playing a game on your world map. And so far ... it's a MADHOUSE.H_C i find it interesting that Murfgator said that Egypt was so aggressive in his game, because i found that in EVERY game i played Egypt was the dominant civ (especially if i was Egypt). You may want to lower their aggressiveness ( i dont remember what it is set at and i dont have Civ where i am at school and cant check)
Also, the Aztecs should have been placed in central Mexico, in the Mexico City region i think.
(just a side note, i find that the Ottoman starting location in Turkestan that has mountains on either side and both the mosque and the buddhist shrine is really cool and works well! they get very powerful and i actually have seen them expand into Anatolia and take out the Hittites! now if only the mongols would expand and take them out in turn (up to a point) but yeah, im so honored to have contributed to the mod. ill keep offering feedback as much as possible without my game or even editor)
The southernmost one - near the jungle.well im glad you are enjoying it! out of curiosity, what start position did you get as china? i have seen Korea have one city nearly every time i have played but as you said they get the scavenger camp every time, which works well for the balance of power in Asia.
It's not an issue that big. I don't mind it.Idont know if there is anything that can be done about the Euro-Russian problem, but to be honest, it isnt totally unrealistic, if you consider those cities to be the various principalities of Early Medieval Russia. I havent come up with a solution to that yet... but as far as mongolia goes, how far north and west are they expanding? in my experience they usually take western siberia (not too far north though) and mongolia as well as manchuria about half the time. maybe they need to be tweaked in some way to hate china... maybe making their least fav. government be Monarchy and have that be China's favorite, in this way it should work out nicely that they will be at war more.
Any other comments? i cant wait to d-load your version of the map when i get a chance, but until then please keep telling me stories about it so i can fantasize!
That's strange, the Celts were wusses in my game. They didn't build anything. The whole of europe were fighting over all wonders tho. The Ottomans expanded a lot in my game.I had a quick spin around with the Germans (random choice ) the other day. I started in Berlin. It was pretty fun. I noticed that the Greeks(Athens) and Celts(Ireland) built a lot of wonders, and the Koreans- again- got that scavenger camp (them and their high-tech, futuristic technology ). The Dutch went to war with me pretty quickly, which ended in me taking Amsterdam, and their mighty "Mausoleum ofMauWilliam). I then proceeded to obliterate the French(Paris start) (who got the Ottomans and their single mighty steppe city against me), and then laid waste to the Portuguese(Lisbon) accidentally destroying the Great Wall in the process to due bombardment!
All in all, it was pretty fun!
Heh - everytime i play mod first, i play at a low difficulty. After that i try my luck. But maybe that's because i'm not very good at the game.Okay Cata, I played my first game on your mod. I chose the Ottomans. It was very fun, right up to the point where hordes of Celts began pouring across my border. After it was definite that my military back was broken, I quit the game. Even with the Jomsvikings and Broadswordsmen being auto-produced, their Ancient Cavalry and Gallic Swordsmen just mopped the floor with me. I like the idea of each civ having an individual trait and religion, and the negative resources certainly make it interesting. The "wrath of God" stuff is very cool, too. All in all, had I not gotten curb-stomped so early, I'd have a very high opinion of your mod. It's very intricate and detailed, I love the graphics, and it's obvious you put a lot of time and thought into creating it. Once I cool down I think I'll give it another whirl.
Ah, i had that dilema too on several ocasions. Always check the gold it gives.cheezy said:Oh, and those mine graphics, cool as they are, keep confusing me because it looks like I've roaded under them when I haven't.
I've been stalking your mod ever since you had the preview thread. I'd love to play it, but it's a world map mod; i tried playing my mod on a world map and things went bad at the middle of the 2nd age.cheezy said:So I like you mod. Now go play mine.
That was fixed with a patch ...Okay, so I'm about mid-Medival Age. My empire now incudes N Africa, I've got all the Jihad and Crusades units swinging away at the poor Carthaginians. The tech lead is mine, the histograph is going crazy in orange ink. Guess what happens? The game crashes. It went looking for something concerning a falxman fortifing, went nuts, and shut down. Thank God for the autosave, but I don't know that I can continue any further.
Sounds like fun. He'll run out of them eventually.Oh, and someone keeps fireballing my army that's parading around. Bastards.
Wait a sec, the maintainance doesn't dissapear when the wonder goes obsolete ? Whoa, i didn't know that.THe nasty thing was that the mercenry producing wonders have quite high maintenance cost wich won't dissapear after the wonder is obsolete. in the beginning this is no problem but lateron the total sum of this wonders/buildings makes quite a big part of the costs....