NEW patch released
here.
(8MB)
Lots of things changed:
- wonder splashes are fixed by Snakelover
- Medieval Settler added at Currency (cost 6 pop ... that should slow things down - Colonist now costs 9 pop)
{Note: there is no way to make a settler type unit without the Join City action.

}
- state religions got erased because the AI was too stupid to use them (and all the related wonders got "fixed" acordingly)
- space victory is now possible
And smaller things:
- Sphynx expires at Rise of Monotheism
- the civilopedia typos found by mxzs are fixed
- Radar Artillery comes at Computers, it has 2 movements and blitz ... you know what this means, 2 bombards per turn

- baloons rebase
- fianna expires sooner
- coastal fortress now have 0 maint. (also maybe you noticed that it is 3 times more powerfull than in the normal game, cheaper, and w/o maintainance ... maybe this way ppl will actually build it

)
- conjurer renamed to master occultist, he now costs 1/2 less, is crappier overall and is obsolete at the rifleman
