Fantastic looking mod. Downloaded it last night and started my first game tonight, and it looks great.
Thanks
I think you're the poster with most posts that played my mod.![]()
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Thanks
I think you're the poster with most posts that played my mod.![]()
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Towers on the incan border then.I haven't played much C3C in the last few months, but randomly started playing again a week or so ago. I actually downloaded a previous version of your mod a while ago, but never got around to playing it.
Of course, the Inca keep slaughtering my armies, and I'm only half way through the middle ages at 1800 AD.![]()
I don't think increasing the turns to 1000 will do anything bad. The date shown might get even more screwed up than it is - but that's not very important.If I wanted a longer/slower game would you recommend me increasing the turns to about 1000 for this MOD? If I do will it screw anything else up? I just really like long drawn out epic games on HUGE maps. Or, should I just leave everything alone?
Any suggestions?
Thanks for your time!
It's not ?You can't actually erase the limit completely from the editor, you just get to decide if it is default, or if it is pre-decided![]()
I've never used that before. Did anyone ? I'm not sure i understand how it works ... But i guess that if you put 750 or 1000 for huge things would be as you wanted then manooly.V said:To help with tech rates, how about using the "tech rate" thing in the world sizes tab?
Towers on the incan border then.
The date has always been screwed up.It was always either space age in 100AD or Rise of Monotheism in 2000AD. Everytime i try to fix it - it's always VERY wrong sometimes. But i take comfort in the fact that it was wrong in the original game too.
Oh - did you install the patch ?
Ah - the terrain defense modifiers are slightly higher in my game. They were insignificant in the normal game. This is the way of the RNG god.Part of the problem is that the Inca built the Great Wall in fairly hilly terrain.![]()
HAVE YOU NO FEAR OF GOD !! YOU SOLD YOUR CIVILIZATION'S SOUL TO THE DEVIL !!!!!So, how come I keep having nuclear meltdowns? I'm still in the Middle Ages, and I've had 5 or so. I'm guessing it has something to with the Tower of Babel.
Ah - the terrain defense modifiers are slightly higher in my game. They were insignificant in the normal game. This is the way of the RNG god.
Attack other neighbours then.It is good that i managed to (accidentaly) make some civs (depending on the RNG) be stronger than others. I always found it wierd that in the normal game i always atacked everyone because they sucked.
HAVE YOU NO FEAR OF GOD !! YOU SOLD YOUR CIVILIZATION'S SOUL TO THE DEVIL !!!!!
Yes it makes potential meltdowns in every city you have.
Having only 5 meltdowns by the middle ages is quite lucky if you ask me.
Oh, and Leonardo's Workshop might have exploded too ... and Anti-Semitism.
Time for butkissing for peace then.The Inca are actually my only neighbour.I'm playing an archipelago.
It does give a huge research boost. The never expiring gain advances known by 2 civs is very good. But the pollution problem makes the Tower a wonder for smaller maps.And next time I definitely won't be building the Tower of Babel. I really only built it this time since I got a SGL early in the game.
I didn't know that either.If you keep your citizens in a constant state of happiness, you wouldn't need to worry about the meltdowns, as from what I remember, they only take effect during unhappiness.
Time for butkissing for peace then.![]()
Ah - always the diplomat i see.By that time I had already taken most of their cities before getting slaughtered at Cuzco. They were more than willing to settle for peace.![]()
Ah - always the diplomat i see.Im guessing he has MachuPichu built there - double defense and stuff.
I didn't know that either.
Are you some kind of "Did you know that" bot ?![]()