Besides, if I support you, you might gain too much power. As my main enemy, I can't let that happen. My enemie's enemy is my ally and all that.
You would betray your principles for such a petty grudge?
Power? What power would I get, except that which others willingly give me? Unlike you, I have no standing armies of followers, willing to kill whoever gets in their way. I would not countenance the creation of an avatar, a golemn fit only to destroy entire cities.
My followers are far more peaceful than you.
Verdian has also just asked an interesting question in the other thread about how much protection he recieves if he worships one god over another. Having Mammon annoyed at him has tanked his economy so it is a serious question.
No it didn't.
Let's be clear on something: I haven't done anything to tank his economy. Everyone else did. My intervention was simple: I made two units, one of them his garrison unit, unfit to take risks in the wild. It could still explore, it could still fight one or two battles (thanks to natural Adventurer promotions). Past that, I added nothing and took away nothing except seven gold*, which isn't much to begin with.
What tanked his economy was the mountainload of free units that other people kewere giving him. Units he had to pay for. This is partly why I suggested making dummy civs, so that intervention-units can be supported by a third party player.
*I think: did we figure out how to change the gold amount in world builder?
My own view is similer to what i believe Onionsoilder stated. That if a god curses you, they curse you within their own precept. Thus you must work around it. Other gods can thus bless you with their own precept that will make up for it.
However i'm not sure if that would work in game. The God of nature could provide enough bounty for a specialist economy. The God of war could provide mercenaries for pillaging but only so much can be done.
Maintenence-free mercenaries, don't forget. Also could add the raider promotion.
Anyone else have any ideas?
Yes.
We have two separate problems at the moment, both of which need a solution.
One, the Grigori aren't making much money because their economy is in the tanker. That's the fault of people who gave him units he wasn't ready to pay for. Because he spurned me, I'm not inclined to help him either, or let others help him with buildings in my domain (any building the +money for +crime, pretty much, or would otherwise obviously be mine).
I will not stand for those buildings until he makes proper apologies to me. Right now I'm the spurned god, and have no reason to help him.
Second, we have the gaps because of what other civilizations have been able to do in the meantime while he was suffering. That, too, is a gap needing to be overcome. You can lower their yields, such as deleting crops, gold, luxury resources. You can give them, too, a lot of units, and force them to fight eachother (this would work well for any civs that should be at war). So long as they're fighting, it's unlikely they'll expand much, giving him time to catch up.
Of course, also I gave a number of civs a market, in part to help them. That was my intervention, and to destroy those markets would require my consent. And my consent will require a price.