Overview of the world: Turn 100
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Plans for turn 100 intervention.
Aims: To install some chaos in the other nations and disrupt their economy. To Continue the development of Stevenson, Harbringers and a Barbarian Nation. If possible then help the Grigori with their economy.
1) If the Elvish Heros have died then gift the civ who lost them a training academy in their honour (similer to the building you normally recieve for the loss of a hero)
-At the moment it appears as though Vikxin has died while Falmancheir has survived in the Ljosalfar Captial. If anyone else finds Vikxin please let me know.
2) Gift the winner of the war with a more advanced army. Ljosalfar seems to have gained more land and the tactical base next to Yggdrasil (which is wonderful narrativly as i can say they only founded it to stop the Svartalfar) However the Svartalfar have the better capital and economy... It is debatable who is the winner" thus the changes below are merely ideas.
- Ljosalfar = Elite Homeguard, Held with city defence.
- Svartalfar = Advanced Scout, Scouts with extra movement and visability to act as advance forces
3) Stevanson has defeated the undead guardian of the tower and coverted or bullyed somer extra people to move to the north. Then he destroyed the graveyard monument to Arawn. He didnt pillage or kill. So no big blessing from me.
- Vandal do you want to do a final wrapup for Arawns tower? or shall we leave it alone? I left a dirge of Arawn" next to the coast as an escape method. We could say that everyone left feeling abandoned by Arawn and thus the town of death becomes a ghost town, with no-one there. Or we could have some leave in rage at being treated this way while others stay to embrace the Grigori multi-religious way of life.
- Stevanson Will probably get a minor promotion... either enraged to get the Grigori into trouble or hidden nationality to show his annoyance at being ignored by his people. Untill he is accepted by his people he could roam the world.
4) Set up Barbarian Nation In the middle of the desert. They will act to weaken most of the normal civs in the north and west part of the world. They will also claim the mount of equilibrium and the Dragon plot that was started by Lgaard.
- They will be Dragon Worshippers and emulaters. Dragons in this world were purly weapons of war between the Gods. They too wish to fashion themselves into weapons.
- In the Barbarian Nation only the strong have rights.
- The Dragon Skeleton in the north may be used as a plot point in that the barbarians wish to raise it with death mana (views on this by other gods?)
- The Red Dragon to the east will be used as well. Perhaps link Ered to the Barbarain Nation with a road. (Need info on dragon lore)
5)The Dovellio will be the next to feel the Harbringer touch. They are allready Jealous of the Balseraphs managing to defeat the undeafeatable Orthus. The tales of his every burning axe fill the Dovellio with envy in their frozen tundra.
- Make the Dovello decalre war on Perpenchantask first as this would be done solely to facilitate the Dvellos blood lust and allow me to eventually bless them when Verdian meets them and i can write about them narrativly.
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Ways to improve a economy. Less troops. Better civics. Pillaging. Resources. Wonders. Religion. Trade.
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Notes for the attention of other gods:
Cernunnos - With the war over Yggdrasil the elves have switched to war time econmoies. This means that the establishment of the Way of the Leaves is probably going to take awhile longer then normal in games. I am open for a narrative way for the war to end if this is neccesary, war allways spark up again between hated rival nations but i wouldnt have anything against a few turns of peace so that your religion can be founded by the elves instead of someone else.
Also when do we consider the Grigori enough to be allowed access to the fawn guardians?
Aeron - The mentality of the barbarian nation is that they only respect power. people are either masters or slaves. This can blend nicely with the vampiric way of running things but i doubt any respect will be forthcoming untill vampire hordes roam the lands and the vampires start showing their strength to the barbarian people. A future aliance is possible, but like the clan and the Dovello i would probably have to place a limiter in that if the Calaiban end up in the top 2 places on the score board the barbarians will deem them TOO powerful and thus a threat.
Mulcarn - What are your thoughts on the Dovello, I will try to switch them to war mongers when i can and re-introduce Charadon but as previous allies to the illian how do you wish to interact with them yourself?
Esus - The barbarian method of might equals right would obviously also entail a lot of assassinations by weaker people just trying to move up the ladder who know they have not the strength to match the truely strong. I see Esus as having some worship in the barbarian lands but not the top teir level of the power structure. If you wish to do anything with this go ahead.
Agares - How do you feel about a team up for Stevanson and Paal? I am considering giving both of them hidden nationality and writting up that they go questing to grow strong enough to defeat Baal.
Lgaard - I am in australia but i'm not sure how close that is timezone wise.
Junil - The Bannor are allready hating on the Dovellio so thats a crusade waiting to happen on your part.
Tali - I wish to sour relations between the Belseraphs and the Dovellio. I believe that they fall under your domain mainly so i'm just checking if this would worry you.
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Lore needed;
Dragons.
They were originally tools of war and were locked in the gods vaults. They do not have magic apart from their breath weapon. Does anyone know their intelligence level or personality and so on.
The huge skeleton that can be added in worldbuilder its nearly 5 plots by 10 plots. What is the lore behind this skeleton?
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Sorry for the huge post guys.