Hermetic lore for FFH DI4 (not for use outside this game)

No, no, he'll still get better results if he explores ruins! And he can still play defensive in the Grigori's own forests!


But yeah, this is the story of the Grigori empire, not the tales of Finnegan and Friends. What the Grigori do effects them, and vice versa. And this is a Divine Intervention game: if the Grigori are good to a god, the god will help them. And if they publicly spurn and punish the followers of a god, they will not be helped. Affecting the Adventurer is the most sensible course of action, whether good or bad.

Them mortals really got to watch their tongues when talking to the gods, though. They're only mortals: who do they think they are to prohibit Our will and providences?
 
Them mortals really got to watch their tongues when talking to the gods, though. They're only mortals: who do they think they are to prohibit Our will and providences?
The ones the gods agreed to allow time to work it out for themselves. That being the entire point of the Compact originally. Granted, DI sort of bends the rules a little (for instance, Tali couldn't normally get away with having Leucetious nudge a mortal but..."si fueris Romae, Romano vivitomore; si fueris alibi, vivito sicut ibi" and all).

The thing to keep in mind is that your actions not only reward or punish mortals, they also offend other gods. Sending the Minstrel to live with the Grigori can't have forwarded the cause of despair overmuch, after all.

The only issue with your action was an attempt to directly offend Tali. Which, bluntly, is pretty useless. Being offended would mean Tali would have to take responsibility for something first; when it pertains specifically to him, it's almost blasphemous to think about. He may not agree with Mammon's logic, but he would just encourage the mortals to ignore Mammon anyway, so it's a moot point.
 
I'm not sure if the question was ever answered: How to add a new civ? I believe one way is to go into world-builder, give the Grigori some cities wherever you want your new civ, turn them into a colony, then remove the map information back in WB. Biggest problem is that you can't remove communications or choose which civ, but I can't think of another way.
 
I'm not sure if the question was ever answered: How to add a new civ? I believe one way is to go into world-builder, give the Grigori some cities wherever you want your new civ, turn them into a colony, then remove the map information back in WB. Biggest problem is that you can't remove communications or choose which civ, but I can't think of another way.

If we had done it before the first turn we could have added more civs in easily but i don't know of a other way it can be done now, apart from creating a colony. And that means it will come up as a "Grigori" Nation. Which unless it can be re-named isn't as nice Story Wise.

@Mammon, sorry for some reason i thought the old curse which also stopped Economic Techs was still in effect. Don't know why i thought i read that somewhere.
 
Once again I appeal to our common sense. We can have arguments between gods, but at the end of the road it is Verian's game which should be made better not worse by god's interventions. I dont mean we should help not harm. Penalties are as good mean to increase fun, as bonuses are.
But let's think on one thing that is civ specific fun for Grigori. Why one chooses to play them instead of myriads of other civs. Well, I'm sure we have a consensus here: these are adventurers.

I think we could have an agreement here that adventurers are Grigori's heroes. And according to one of the points (dont remember now was it Compact or Verdian's directions before the game) we should not touch heroes. At least not that severily. Knocking out one for one round was fine. Knocking all of them... well. Think about it.

I know asking for apologizing is maybe not a big deal in Mammon's eyes. But mind that pleasing all gods is just not feasible in the game course. If he is penalized in the same way by each god each time he breaks god's will, that could be too much pain.
Therefore now I'm wondering is it ok if we think of the alternative way to allow Verdian to take the Mammon's curse out of Finnegan without apologizing Mammon. How 'bout a trip to a Pool of Tears? Dean what's your feeling here?
 
The ones the gods agreed to allow time to work it out for themselves. That being the entire point of the Compact originally. Granted, DI sort of bends the rules a little (for instance, Tali couldn't normally get away with having Leucetious nudge a mortal but..."si fueris Romae, Romano vivitomore; si fueris alibi, vivito sicut ibi" and all).
Nah, that wasn't the point of Compact. Compact was to end the God's war without destroying creation. Only goody two-shoes feel it was for the Mortal's own sake, and not our own.
The only issue with your action was an attempt to directly offend Tali. Which, bluntly, is pretty useless. Being offended would mean Tali would have to take responsibility for something first; when it pertains specifically to him, it's almost blasphemous to think about. He may not agree with Mammon's logic, but he would just encourage the mortals to ignore Mammon anyway, so it's a moot point.
Oh, don't be so self-centered, Tali! It wasn't aimed at you, or anyone, except Gerran and the Grigori. Which, by all accounts, it was pretty effective. Anyone else who was upset is merely collateral.


Once again I appeal to our common sense. We can have arguments between gods, but at the end of the road it is Verian's game which should be made better not worse by god's interventions.
I disagree. I am a God of Evil. Unless Verian follows me, I will not support him. If he opposes me, I will harm him. That is the fundamental difference between a neutral god, who if spurned would simply turn away and leave be, or a good god, who if spurned would still give chances.

I am evil. EVIL. Evil can have sound logical reasons, but do not confuse it for a beneficiary. I was free with my game plan at the beginning: some will be wealthy, and the rest will be poor. That was an either or proposition, and others forget it at their peril.


I dont mean we should help not harm. Penalties are as good mean to increase fun, as bonuses are.
But let's think on one thing that is civ specific fun for Grigori. Why one chooses to play them instead of myriads of other civs. Well, I'm sure we have a consensus here: these are adventurers.

I think we could have an agreement here that adventurers are Grigori's heroes. And according to one of the points (dont remember now was it Compact or Verdian's directions before the game) we should not touch heroes. At least not that severily. Knocking out one for one round was fine. Knocking all of them... well. Think about it.
If no one can curse the heroes, then I will demand that no one can bless them either. At all, in any way, for any length of time. That is the one new Compact I will agree to. Even if Finnigan or any other hero saves your vault from all problems ever, you still can not heal him one unit of health no matter how deathly ill he is. Any conditions he comes upon honestly in dungeon or field, he keeps.

I know asking for apologizing is maybe not a big deal in Mammon's eyes. But mind that pleasing all gods is just not feasible in the game course. If he is penalized in the same way by each god each time he breaks god's will, that could be too much pain.
Therefore now I'm wondering is it ok if we think of the alternative way to allow Verdian to take the Mammon's curse out of Finnegan without apologizing Mammon. How 'bout a trip to a Pool of Tears? Dean what's your feeling here?
A trip to the Pool of Tears was always a solution, unless he sins again by taking unnecessary risk, at which point the blessing will reactivate. Of course, we we make a new compact banning all help or harm, the blessing will not reactivate once removed by any means beside direct divine intervention (besides mine: I'm still open to bribery, you know).

So is simply apologizing and making some sort of compensation, which will. And, I really hate to break evil conspiring here, but the compensation was going to be turned around and given back to him with more besides, as a reward for acknowledging and even embracing greed.

To further break character even more, the first penalty was supposed to be harsh, but easy to remove: if the first punishment hurts, then one is unlikely to want to repeat such a transgression and later punishments are unnecessary.
 
I don't see anyone ganging up on anyone else.

We're simply discussing the extent of damage/blessing given to heros.

I'm of the opinion that any, and ALL, promotions are fair game for ALL units.

However, I think we should refrain from simply killing heros outright.

There, problem solved.

I certainly think Dean was within his rights to do what he did (why in the hell are we still discussing this anyways....aside from slightly pissing off Onion, his changes weren't exactly earth-shattering), and I would hate to see our abilities to bless/curse heros (within reason) taken away from us.
 
Another possible solution to this problem is only allowing one god per intervention to mess with any particular unit.

The only problem with that is what if they decided to bless/curse every unit the Grigori owned, then no other gods could really do anything aside from giving stuff for free or taking it away, so I frown on that idea in general.

I want to avoid limiting what we can do as much as possible.

Let's just remain cognisant of who is doing what to whom....and try to avoid cursing a unit a god has blessed for a certain reason (unless it is plot essential, which should be acceptable).
 
Let's just remain cognisant of who is doing what to whom....and try to avoid cursing a unit a god has blessed for a certain reason (unless it is plot essential, which should be acceptable).
This would an entail a first-intervene, first-claim system for any unit:whether blessed or cursed, no one could do the opposite to it. Not only is this bad in practice, but with the rarity of Grigori Adventurers this means only a few units would actually matter, and the first to act would invalidate most all other interventions upon that unit. You leave a 'plot essential' caveat, which is so vague and subjective as to be meaningless.

If it were god-given units, perhaps. But not for public units.
 
bootsiuv said:
I'm of the opinion that any, and ALL, promotions are fair game for ALL units.

bootsiuv said:
I want to avoid limiting what we can do as much as possible.

bootsiuv said:
...and I would hate to see our abilities to bless/curse heros (within reason) taken away from us.

Did you not see those parts of the post? I was simply thinking of a compromise between the two extremes...those who think heros should be untouchable, and those who feel they're fair game for anything (I lean more towards the latter myself).
 
What about this then: Each god can pick one unit to serve them. That single unit can't be altered by other gods; everything else is fair game.
 
I think that is fair....worshipping a particular god would protect them from the other gods according to lore.

Trying to use the actual in-game religious promo units recieve is erratic at best, and would only cover some of the gods, as the worship of all gods is not represented by religions in game.
 
My own hidden machinations considered, I do not wholly support the idea of polarizing certain units towards a single deity. This seems Gerran's decision, does it not?
 
My own hidden machinations considered, I do not wholly support the idea of polarizing certain units towards a single deity. This seems Gerran's decision, does it not?

Well, as I stated before the main reaosn I'm annoyed with what happened is while Dean didn't remove my blessing, he completely negated it. I gave him +10% healing and +30% forest strength. Dean gave him -30% strength(all situations) and -30% healing. If he chose some other method to express his displeasure - even just another unit, I would have been fine with it.

I don't really care about the whole polarizing thing, but I want some way to protect my investments, you know?
 
Onion: If you want to give him Heavy next round, feel free: I'll do it if you want.

I was only interested in the healing rate anyway, while courage does have two other useful abilities for any unit: lair results, and immune to fear.
But it is ultimately the God's decision to accept that worship.
I think his point was: we should not claim a unit that we do not provide or have the player's permission to claim. Onion blessed Finnigan, but that doesn't mean Finnigan is therefore his worshiper and thus off limits to the rest.
 
Well, as I stated before the main reaosn I'm annoyed with what happened is while Dean didn't remove my blessing, he completely negated it. I gave him +10% healing and +30% forest strength. Dean gave him -30% strength(all situations) and -30% healing. If he chose some other method to express his displeasure - even just another unit, I would have been fine with it.

I don't really care about the whole polarizing thing, but I want some way to protect my investments, you know?

Summery of arguement still happeneing: Dean doesn't want a first come first intervene way of playing. Onion doesn't want another god in the same round negating his blessing.

Onions Response to end arguement: Have each god allowed one unit free from other gods interventions.

Right?

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I would agree except that the unit should not just worship a god. But champion them. They must do something rare or hard to distinguish them from the other mortals. Their actions should exemplify their gods way of life.

- For example the Bannor units may worship junil but i would not consider one of them his champion untill they founded order or began a crusade.
- I would not consider Stevanson my own champion unless he pillages more. Razes a city or starts a war.
- Similarly, Finnegan has not yet done enough to be considered champion material. (lots of AI scouts may have tamed bears by now)

But Finnigin has certainly done enough to begin a quest to become a champion; Visting the elves to play diplomat urging peace. Perhaps The Great tree's guardian is slain in the war and Finnigan must replace him for awhile. Or Visting the Way of leaves holy city.

When thats done He could become Natures Champion, thus un-touchable. Does anyone know how to add a religion to a unit or does it just happen?

Anyway thats my two cents. That we should be able to have a hands of unit but that it should be a champion and have does something worthy first. What are the other views so far to resolving this?

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In regards to the two interventions. Onion has a point in that by going second Dean was able to have the choice of which would be more powerful. The curse or Onions blessing. The only thing i can see helping that is if Lgaard or myself allways hold of intervening untill the last day and that it becomes a balancing issue. Then the issue can be discused and changed. For example Onion could have asked lgaard to add a few potions of healing or restoration to each of the 'wild bunch'. Three potions combined with good forest defence would have allowed Finnigin to continue trying to adventure but at an increased peril that would eat up precious potions.

Thoughts on this?
 
I think that we can easily settle this by admitting that dean should not have nerfed the same unit Onion blessed in the same round. We can agree to avoid situations like this in the future, without imposing stricter limits on our own rules.

We are adults. At the very least, we are not children.

If anyone does NOT agree with this, please let me know. Otherwise, can we please drop this subject and forge ahead?
 
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