The Save
Preturn- We look alright. Good managment, K-A.
IT- We learn Nuclear Power. Set research to 100%, Space Flight due in 6 at -692 gpt.
Germany completes the Manhattan Project.
A lot of our cities start nuclear plants, and the ones that can't build them are set to wealth to help offset our research costs.
T1 1385
Seeing as all of both our cores are completely improved, I decide to set our workers to automate without changing existing improvements (Shift-A). I hope you guys don't mind this, but moving them all manually now to improve terrian that won't help us is mind numbing.
I notice that Germany has Space Flight. How kind of him to research it for us. I get it from him for Nuclear Power, 2597g and 425gpt. I then sell Nuclear Power to Greece for 1650g. I see Hannibal Fission for 97gpt. I sell Fission to England for 92gpt.
I set research to Superconductor at 70%, due in 9 turns.
We start Apollo Program in Moscow, due in 4 turns.
IT- Yikes, Germans add SS Docking Bay to their ship. How long have they had Space Flight?
T2 1390
Germany has Satellites! Damn, we've managed to fall behind in tech somehow. Hopefully We can get to Superconductor first and use that as trade bait.
I checked the Space Race screen, and Germany has one part completed, and 3 in progress. I guess we are going to have some competition in this one after all.
IT- Germans add SS Thrusters and Cockpit
T3 1395
Not much to do.
IT- We lose our supply of furs.
T4 1400
I get our furs back from Carthage for Computers.
Germany is researching like mad. The now have Superconductor.
If this keeps up, we might have to consider stealing some techs.
IT- We complete the Apollo Program in Moscow.
T5 1405
We now have three spaceship parts in progress. Germany has three built, with another three in progress.
IT- We complete the Dcking Bay.
Germany adds the Life support system, and the Fuel Cells.
T6 1410
Not much. Superconductor in 4.
IT- We complete the SS cockpit.
Germany adds the SS Engine.
We lose our spices.
T7 1415
I get Spices back from Greece for Space Flight.
IT- zzz
T8 1420
Germany now has The Laser. All they need now is Ecology and Synthetic Fibers and they can launch. We're going to have to steal.
IT- We complete the SS Engine
T9 1425
Not much. We get Superconductor next turn.
IT- We learn Superconductor. I drop us to 0% research and our income jumps to 1975gpt.
We complete the Fuel Cells, and the Life Support System.
Germany adds the Party Lounge.
I turn down the UN election. We've got to see this out. We can and will launch before Germany.
T10 1430
I decide to play a bit risky, and try a careful steal against the Germans. We succeed! We now have shiny new Satellites in orbit
I change Moscow to the SS thrusters, due next turn.
Afterthoughts
Germany has 7 parts completed, and we'll have six at the start of next turn. I think our best bet is to keep research at zero and build up money to steal from Germany, as we'll stand absolutely no chance of researching tech once our GA ends.
I have several cities set to build ICBMs. These are spaceship part placeholders, and if we build a few it woulnd't hurt either, as we may be forced to try and sack Berlin if they get too close to completing the SS. In fact it probably wouldn't be a bad idea of rthe next palyer to sign an RoP with Germany and move a massive SoD into the are of Berlin. This should have all our artillery, all our tanks, and a decent amount of Mech Infantry. I dread to think of wha that war would look like, but we need to consider it if we have unsuccessful steals.