hg3: Plain Ol' Diety

Turn 0: Everything looks good; I procede to the next turn.

IBT: England wants to renew our gems deal (gems for 32 gpt). I haggle, but she won't give us any more gpt. I accept the original trade. Some Korean troops (a few muskets) enter our borders. St. Petersburg, Minsk, Smolensk, Odessa, Tblisi, Sverdlovsk, Novogorod, Krasnoyarsk, and Astrakhan all finish their research labs. They all begin either mech infantry or tanks. IronWorks!: factory -> commercial dock. Germans begin Manhattan Project.

Turn 1: I start things off by upgrading 3 infantry on the German border. I send a few workers to hook up our 2 aluminum sources. I rush a Cossack in Tblisi, I might be able to start our golden age on that Korean musket. I experiment with the research slider, the highest we can get Nuclear Power without losing gold is 17 turns. I'll just leave it at 0% for now.

IBT: England and Greece sign military alliance against Korea. We lose our supply of dyes. I renew the trade with Germany. Sevasopol, Vladivostok, and Rostov finish their Research Labs. I change them to various units or improvements. Tblisi: Cossack -> wealth. We lose our supply of saltpeter.

Turn 2: I call up Korea and ask them to leave our territory or declare war. They don't declare. That was stupid because now their redlined cavalry that I was targeting is nowhere to be found and the muskets are out of reach this turn (mountains and hills). I guess it'll have to wait until next turn. I connect the 2 aluminums and another source of uranium. I don't renew the saltpeter deal.

IBT: Various units are created (tanks and MI) and their cities set to wealth. Pollution strikes Sverlovsk.

Turn 3: A Korean musket is in range of the Cossack. I declare war on the Koreans and strike. I bombard the musket with 1 artillery and attack. Our golden age begins. Our income went from 1172 to 1837 per turn. The SETI and the UN are both going to be finished in 7 turns now. We can research Nuclear Power in 9 turns on 80% science. I'll stick with that. I stacked all of our tanks in Novogorod (6 total).

IBT: Not much. Yakustk and Kharkov finish research labs and are switched to wealth. Grozny: university -> commercial dock.

Turn 4: zzzzz

IBT: Carthage and Greece sign a MPP. Carthage declared war on the Egyptians. The Carthaginians contact us and request and alliance vs the Egyptians. I tell them no. Magnitogorsk: aqueduct -> bank. We lost our supply of rubber and ivory.

Turn 5: I trade Carthage Rocketry for rubber, ivory, Amphibious War, world map, and 404 gold.

IBT: I renew are deal with Carthage (we trade them gems for 43 gpt). Kursk: aqueduct -> factory. Maikop: bank -> stock exchange. Kuibyshev: university -> factory. IronWorks!: commercial dock -> bank.

Turn 6: zzzzz

I'm going to have to stop here; I think we have to leave (go to dinner) in a few minutes. King Alexander, you're up. The UN and SETI come in 4 turns. The SETI should help us along with our research.

THE SAVE
 
>>SAVE<<

Pre-turn
I change all the cities to produce units or improvements: we need the tremendous production that they can give us right now, and we don’t play a game that is forbidden to run a deficit(-171gpt)

I order our fleet to return home: we have our Golden Age and we don’t need anymore to strike Korea at it’s home land.

I call Cleo to trade: I offer Cleo coal for WM + 90g + 22gpt (now, -149gpt).

IBT
Korea and Greece sign peace treaty.
Greece and Egypt sign PT.
Greece declares again on Egypt.

1360AD (1)
Worker moves.

IBT
Carthage and Korea sign PT.

1365AD (2)
The same.

1370AD (3)
zzzzzz

IBT
Egypt and England sign PT
2 Korean ironclads come from nowhere and sink a transport(8 cossacks!!! That hurts!!!) and an ironclad.

We get the message:
“Prime Minister, we have completed the UN in Moscow”! [party]
“Prime Minister, we have completed SETI program in Kiev”! [party]

We are offered to hold an UN election, I say “NO”, of course.

We lose our supply of wines.

1375AD (4)
We’re able to drop our science to 50%(from 80%) and still get Nuclear Power in 2, and we have 3110g, + 501gpt.

Strangely, we can't get wines: the other civs must have traded with each other.

IBT
Our Gems deal with Greece ends(they paid 42gpt).
I offer Alex Gems, for WM + 61gpt(after negotiations): they must need them badly.

1380AD (5)
I lower the science to 40%: we get NP next turn.

I make Peace Treaty with Korea.

So, I’ll stop here. No more time. We’re still in Golden Age, we get Nuclear Power next turn.
I have a stack of tanks next to Sverdlovsk and a stack of artilleries next to Minsk.
We can trade with England and Carthage for Computers or Fission, IF we want.

Good luck.
 
It sucks that modern transports only have a defense of 2. They should be at least slightly higher...heh.
 
The Save


Preturn- We look alright. Good managment, K-A.

IT- We learn Nuclear Power. Set research to 100%, Space Flight due in 6 at -692 gpt.

Germany completes the Manhattan Project.
A lot of our cities start nuclear plants, and the ones that can't build them are set to wealth to help offset our research costs.

T1 1385

Seeing as all of both our cores are completely improved, I decide to set our workers to automate without changing existing improvements (Shift-A). I hope you guys don't mind this, but moving them all manually now to improve terrian that won't help us is mind numbing.

I notice that Germany has Space Flight. How kind of him to research it for us. I get it from him for Nuclear Power, 2597g and 425gpt. I then sell Nuclear Power to Greece for 1650g. I see Hannibal Fission for 97gpt. I sell Fission to England for 92gpt.
I set research to Superconductor at 70%, due in 9 turns.
We start Apollo Program in Moscow, due in 4 turns.

IT- Yikes, Germans add SS Docking Bay to their ship. How long have they had Space Flight?

T2 1390

Germany has Satellites! Damn, we've managed to fall behind in tech somehow. Hopefully We can get to Superconductor first and use that as trade bait.

I checked the Space Race screen, and Germany has one part completed, and 3 in progress. I guess we are going to have some competition in this one after all.

IT- Germans add SS Thrusters and Cockpit

T3 1395

Not much to do.

IT- We lose our supply of furs.

T4 1400

I get our furs back from Carthage for Computers.

Germany is researching like mad. The now have Superconductor.

If this keeps up, we might have to consider stealing some techs.

IT- We complete the Apollo Program in Moscow.

T5 1405

We now have three spaceship parts in progress. Germany has three built, with another three in progress.

IT- We complete the Dcking Bay.
Germany adds the Life support system, and the Fuel Cells.

T6 1410

Not much. Superconductor in 4.

IT- We complete the SS cockpit.
Germany adds the SS Engine.

We lose our spices.

T7 1415

I get Spices back from Greece for Space Flight.

IT- zzz

T8 1420

Germany now has The Laser. All they need now is Ecology and Synthetic Fibers and they can launch. We're going to have to steal.

IT- We complete the SS Engine

T9 1425

Not much. We get Superconductor next turn.

IT- We learn Superconductor. I drop us to 0% research and our income jumps to 1975gpt.

We complete the Fuel Cells, and the Life Support System.
Germany adds the Party Lounge.

I turn down the UN election. We've got to see this out. We can and will launch before Germany.

T10 1430

I decide to play a bit risky, and try a careful steal against the Germans. We succeed! We now have shiny new Satellites in orbit :D

I change Moscow to the SS thrusters, due next turn.


Afterthoughts

Germany has 7 parts completed, and we'll have six at the start of next turn. I think our best bet is to keep research at zero and build up money to steal from Germany, as we'll stand absolutely no chance of researching tech once our GA ends.

I have several cities set to build ICBMs. These are spaceship part placeholders, and if we build a few it woulnd't hurt either, as we may be forced to try and sack Berlin if they get too close to completing the SS. In fact it probably wouldn't be a bad idea of rthe next palyer to sign an RoP with Germany and move a massive SoD into the are of Berlin. This should have all our artillery, all our tanks, and a decent amount of Mech Infantry. I dread to think of wha that war would look like, but we need to consider it if we have unsuccessful steals.
 
It's going to get really tough if we have to sack Berlin... I think Kiech is up, right?
 
I got it, and will play in the AM. I am considering a nuke strike or a sabatoge mission on the germans, if we need it.
 
If worse comes to worse, I would do a massive RoP rape of Berlin, with a nuke if necessary. Hopefully we won't need the nukes, as I think I remember that Berlin had only 5 mech infantry when i investigated it. We have some tactical nukes that could be brought with our SoD, if need be. Remember, we just need to take Berlin to stop their spaceship. If all goes well and we have decent prebuilds for the last few parts, we should manage to win without the war. Also, If we do go to war, make sure to enlist England to help take some of the heat of us.
 
Preflight: LMAO! We have LOST all communication with France! I looked through the turn logs to make sure I didn't miss anything, and I haven't. Apparently, France has a settler somewhere...probably moving to Greece. Very, very odd for this to happen late in the game. Well, best of luck to them! I find it odd that Ironworks! built a hospital, since they can't get any larger than size 12. Ah well.

Diplo: Corp to Korea for 2 gpt and 20g. Rockets to Lizzie for 89gpt and 130g. Space flight to carthage for 197gpt and 210g.

More: I change sci to get ecology in 7. I don't want to depend on theft TOO much here. Wow, we have a LOT of stone age units. WOW, the piddly little German town of New Hannover has built EVERY cultural improvement possible. They might flip Magnitogorsk. New Munich is the same. It seems they have rushed most of thier improvements with all that cash and are now building nukes. Heh.

IBT: I renew our lux deal with Bizzy. Lots of pollution.

(1)1435: No sign of Joanie. I sell incence to Korea for a few gpt.

(2)1440: Germans have Ecology...And I MM some

(3)1445: Still no sign of Joanie. No important news. Oh, except no more GA.

(4)1450: Renegotiate ivory/rubber deals...for superconductor. I split it between greece and carthage for max effect. And I can now shave a turn off of Ecology.

IBT: WE LOSE THE GAME CULTURALLY!!!!!!!!!!!!! Damn Germans have WON IT ALL. We could replay the turns, but the only way to stop this from happening is to nuke the germans in 1435, AFTER attempting to steal some tech. And I don't mean a couple of nukes...I mean nuke and ROP rape everything. This is a first for me, I never suspected we would lose like this. A light bulb probably should have clicked when I noticed that most of thier towns have all of the culture buildings, but it didn't. :blush: Overall, I think we had a good game, and we got the 'magnificent' rating...but none of our cities were in the top 5, which is always a bad sign.

Sorry guys. :blush: :cry:

The Save
Timewarp save

welosepod4.jpg

welosepod1.jpg

welosepod5.jpg

welosepod6.jpg
 
That's alright Kiech. It's too bad we lost, though. It wasn't Kiech's or anyone else's fault. An AI getting a Culture victory is an inevitable feat.

Anyway, good game, guys! :goodjob:
 
:mad:I was sure we game locked too. Oh well...
 
Ouch. That was unexpected. Thats a pretty damn fast cultural victory for anyone, let alone an AI. Well, what can you do...we played a great game, it was lots of fun. Perhaps it's time for HG4: Russia's Revenge...we could even throw in a rule saying that Germany must be destroyed, for extra flavor :evil:
 
I know why it was so fast. We're playing on a huge map in PTW. Which means the limit is still 100k, rather than 120k. So germany reached that limit easily.
 
It seems that I've lost the ending, while I was away for the weekend! Anyway, it was a fun game. Nice to playing with you, guys.
 
Kaiser_Berger said:
Ouch. That was unexpected. Thats a pretty damn fast cultural victory for anyone, let alone an AI. Well, what can you do...we played a great game, it was lots of fun. Perhaps it's time for HG4: Russia's Revenge...we could even throw in a rule saying that Germany must be destroyed, for extra flavor :evil:

I'm going to wait before the other 2 SGs I'm in (the ones in my sig) wrap up until I start another of my own. One of them should be finished soon.
 
Back
Top Bottom