Hinin's Hisatsinom (Ancestral Puebloans) for Vox Populi

But okay, I deleted the cache twice and even deleted and re-downloaded the Hisatsinom MOD in between. And the first UU is STILL the only Unique Component being shown. I think this game just does not want me to play the Hisatsinom
I'm sorry, are you sure of your install of VP3.3?
 
The problem here is that Hinin's Hisatsinom (Po'Pay) for VP (v.5).modinfo is missing a reference mod id for 4UC, so if a user were unlucky suffering had Hisatsinom loaded first before the 4UC, they would not get the 4UC file, since it's trying to look to see if the 4UC mod loaded before it loads its own 4UC files. This applies to ALL mods as well who is suffering from this.
Code:
  <References>
    <Mod id="d1b6328c-ff44-4b0d-aad7-c657f83610cd" minversion="0" maxversion="999" title="Community Patch" />
    <Mod id="8411a7a8-dad3-4622-a18e-fcc18324c799" minversion="0" maxversion="999" title="C. Balance Patch" />
  </References>
So a line in this file looks like this needs to look more like
Code:
  <References>
    <Mod id="d1b6328c-ff44-4b0d-aad7-c657f83610cd" minversion="0" maxversion="999" title="Community Patch" />
    <Mod id="8411a7a8-dad3-4622-a18e-fcc18324c799" minversion="0" maxversion="999" title="C. Balance Patch" />
    <Mod id="imtoolazytolokoupwhat4ucidisfindthatidinthemodinfofile" minversion="0" maxversion="999" title="4 UC" />
  </References>
 
The problem here is that Hinin's Hisatsinom (Po'Pay) for VP (v.5).modinfo is missing a reference mod id for 4UC, so if a user were unlucky suffering had Hisatsinom loaded first before the 4UC, they would not get the 4UC file, since it's trying to look to see if the 4UC mod loaded before it loads its own 4UC files. This applies to ALL mods as well who is suffering from this.
For having tested it several times, the reference system does not work or not always.
 
For having tested it several times, the reference system does not work or not always.
Can try it though for good measures.
Anyway, upon further collaboration from the user. They were trying to use the Hisatsinom in VP 3+ version, so these changes have to be made.
In 4UC_Hinin_Hisatnom_Compatibility.sql
Look for
Code:
INSERT INTO    Buildings
        (Type,                                    Description,                                        Civilopedia,                                            Strategy,                                                    Help,                                                        GoldMaintenance, Cost, HurryCostModifier, MinAreaSize, ConquestProb, BuildingClass, EmpireNeedsModifier, ArtDefineTag, PrereqTech, PortraitIndex,     IconAtlas,                    GreatWorkYieldType,    NeverCapture, Defense,         ExtraCityHitPoints,        HealRateChange,        EmpireNeedsModifier,    AllowsRangeStrike, CityWall, CitySupplyModifier,     RangedStrikeModifier,     CityRangedStrikeRange,    SpecialistType,            SpecialistCount)
SELECT    'BUILDING_HININ_HISATSINOM_MANIKKYAWA',    'TXT_KEY_BUILDING_HININ_HISATSINOM_MANIKKYAWA',     'TXT_KEY_BUILDING_HININ_HISATSINOM_MANIKKYAWA_TEXT',    'TXT_KEY_BUILDING_HININ_HISATSINOM_MANIKKYAWA_STRATEGY',    'TXT_KEY_CIV5_BUILDING_HININ_HISATSINOM_MANIKKYAWA_HELP',    GoldMaintenance, Cost, HurryCostModifier, MinAreaSize, ConquestProb, BuildingClass, EmpireNeedsModifier, ArtDefineTag, PrereqTech, 5,                'HININ_HISATSINOM_ATLAS',    GreatWorkYieldType,    NeverCapture, Defense-300,     ExtraCityHitPoints-25,    10,                    EmpireNeedsModifier,    AllowsRangeStrike, CityWall, CitySupplyModifier,     RangedStrikeModifier,     CityRangedStrikeRange,    'SPECIALIST_ENGINEER',    SpecialistCount+1
FROM Buildings WHERE Type = 'BUILDING_WALLS';
to replace with
Code:
INSERT INTO    Buildings
        (Type,                                    Description,                                        Civilopedia,                                            Strategy,                                                    Help,                                                        GoldMaintenance, Cost, HurryCostModifier, MinAreaSize, ConquestProb, BuildingClass, EmpireSizeModifierReduction, ArtDefineTag, PrereqTech, PortraitIndex,     IconAtlas,                    GreatWorkYieldType,    NeverCapture, Defense,         ExtraCityHitPoints,        HealRateChange,        EmpireSizeModifierReduction,    AllowsRangeStrike, CityWall, CitySupplyModifier,     RangedStrikeModifier,     CityRangedStrikeRange,    SpecialistType,            SpecialistCount)
SELECT    'BUILDING_HININ_HISATSINOM_MANIKKYAWA',    'TXT_KEY_BUILDING_HININ_HISATSINOM_MANIKKYAWA',     'TXT_KEY_BUILDING_HININ_HISATSINOM_MANIKKYAWA_TEXT',    'TXT_KEY_BUILDING_HININ_HISATSINOM_MANIKKYAWA_STRATEGY',    'TXT_KEY_CIV5_BUILDING_HININ_HISATSINOM_MANIKKYAWA_HELP',    GoldMaintenance, Cost, HurryCostModifier, MinAreaSize, ConquestProb, BuildingClass, EmpireSizeModifierReduction, ArtDefineTag, PrereqTech, 5,                'HININ_HISATSINOM_ATLAS',    GreatWorkYieldType,    NeverCapture, Defense-300,     ExtraCityHitPoints-25,    10,                    EmpireSizeModifierReduction,    AllowsRangeStrike, CityWall, CitySupplyModifier,     RangedStrikeModifier,     CityRangedStrikeRange,    'SPECIALIST_ENGINEER',    SpecialistCount+1
FROM Buildings WHERE Type = 'BUILDING_WALLS';

And in Hinin_Hisatnom_GameDefines.sql
Look for
Code:
INSERT INTO Buildings     
            (Type,                                    BuildingClass,    GoldMaintenance, Cost, FaithCost,    NukeImmune,    ExtraLuxuries,    NumTradeRouteBonus,        TradeRouteLandDistanceModifier,        TradeRouteRecipientBonus,    TradeRouteTargetBonus,    NumCityCostMod,    EnhancedYieldTech, TechEnhancedTourism, AllowsRangeStrike, Defense,    ExtraCityHitPoints, FreePromotion,    TrainedFreePromotion,    CitySupplyFlat,    DefenseHappinessChange, GreatPeopleRateModifier, GreatWorkSlotType, GreatWorkCount, FreshWater, FreeStartEra, Happiness, NeverCapture, PrereqTech,         ArtDefineTag, GreatPeopleRateChange,    SpecialistType, SpecialistCount,    MinAreaSize, ConquestProb, HurryCostModifier,    NationalPopRequired,    Help,                                                Description,                                    Civilopedia,                                            Strategy,                                                IconAtlas,                    PortraitIndex)
SELECT        'BUILDING_HININ_HISATSINOM_YUPKOYVI',    BuildingClass,    GoldMaintenance, Cost, FaithCost,    NukeImmune,    ExtraLuxuries,    1,                        50,                                    TradeRouteRecipientBonus,    TradeRouteTargetBonus,    NumCityCostMod,    EnhancedYieldTech, TechEnhancedTourism, AllowsRangeStrike, Defense,    ExtraCityHitPoints, FreePromotion,    TrainedFreePromotion,    CitySupplyFlat,    DefenseHappinessChange,    GreatPeopleRateModifier, GreatWorkSlotType, GreatWorkCount, FreshWater, FreeStartEra, Happiness, NeverCapture, 'TECH_PHYSICS',     ArtDefineTag, GreatPeopleRateChange,    SpecialistType, SpecialistCount,    MinAreaSize, ConquestProb, HurryCostModifier,    NationalPopRequired-20,    'TXT_KEY_BUILDING_HININ_HISATSINOM_YUPKOYVI_HELP',    'TXT_KEY_BUILDING_HININ_HISATSINOM_YUPKOYVI',     'TXT_KEY_CIV5_BUILDING_HININ_HISATSINOM_YUPKOYVI_TEXT',    'TXT_KEY_BUILDING_HININ_HISATSINOM_YUPKOYVI_STRATEGY',    'HININ_HISATSINOM_ATLAS',    3
FROM Buildings WHERE Type = 'BUILDING_NATIONAL_TREASURY';
to replace with
Code:
INSERT INTO Buildings     
            (Type,                                    BuildingClass,    GoldMaintenance, Cost, FaithCost,    NukeImmune,    ExtraLuxuries,    NumTradeRouteBonus,        TradeRouteLandDistanceModifier,        TradeRouteRecipientBonus,    TradeRouteTargetBonus,    NumCityCostMod,    EnhancedYieldTech, TechEnhancedTourism, AllowsRangeStrike, Defense,    ExtraCityHitPoints, FreePromotion,    TrainedFreePromotion,    CitySupplyFlat,    PovertyFlatReductionGlobal, GreatPeopleRateModifier, GreatWorkSlotType, GreatWorkCount, FreshWater, FreeStartEra, Happiness, NeverCapture, PrereqTech,         ArtDefineTag, GreatPeopleRateChange,    SpecialistType, SpecialistCount,    MinAreaSize, ConquestProb, HurryCostModifier,    NationalPopRequired,    Help,                                                Description,                                    Civilopedia,                                            Strategy,                                                IconAtlas,                    PortraitIndex)
SELECT        'BUILDING_HININ_HISATSINOM_YUPKOYVI',    BuildingClass,    GoldMaintenance, Cost, FaithCost,    NukeImmune,    ExtraLuxuries,    1,                        50,                                    TradeRouteRecipientBonus,    TradeRouteTargetBonus,    NumCityCostMod,    EnhancedYieldTech, TechEnhancedTourism, AllowsRangeStrike, Defense,    ExtraCityHitPoints, FreePromotion,    TrainedFreePromotion,    CitySupplyFlat,    PovertyFlatReductionGlobal,    GreatPeopleRateModifier, GreatWorkSlotType, GreatWorkCount, FreshWater, FreeStartEra, Happiness, NeverCapture, 'TECH_PHYSICS',     ArtDefineTag, GreatPeopleRateChange,    SpecialistType, SpecialistCount,    MinAreaSize, ConquestProb, HurryCostModifier,    NationalPopRequired-20,    'TXT_KEY_BUILDING_HININ_HISATSINOM_YUPKOYVI_HELP',    'TXT_KEY_BUILDING_HININ_HISATSINOM_YUPKOYVI',     'TXT_KEY_CIV5_BUILDING_HININ_HISATSINOM_YUPKOYVI_TEXT',    'TXT_KEY_BUILDING_HININ_HISATSINOM_YUPKOYVI_STRATEGY',    'HININ_HISATSINOM_ATLAS',    3
FROM Buildings WHERE Type = 'BUILDING_NATIONAL_TREASURY';
 
I downloaded the current version 5 from the link in the first post and noticed there is still the 'DefenseHappinessChange' column that gives error and invalidates the rest of the sql.

SQL:
Database.log
[166778.171] no such column: DefenseHappinessChange

stopwatch.log
[166778.171] ,                     Update Database - Core/Hinin_Hisatsinom_GameDefines.sql, 0.019770

Edit: This one, too.

Code:
[166778.218] no such column: EmpireNeedsModifier

[166778.218] ,                     Update Database - 4UC/4UC_Hinin_Hisatsinom_Compatibility.sql, 0.005504
 

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Posting here the fix for the lazy and the laymen.
 

Attachments

geez I saw just the first post and totally missed the rest...
nh03hbpswb351.png
 
This civilization is fun, but when playing with ancient ruins way too powerful in the beginning.

I was thinking about maybe a malus for ancient ruins as a promotion for scouting units could be used to make it playable with ancient ruins? Just throwing it out there.
 
This civilization is fun, but when playing with ancient ruins way too powerful in the beginning.

I was thinking about maybe a malus for ancient ruins as a promotion for scouting units could be used to make it playable with ancient ruins? Just throwing it out there.
Ainus too are unbalanced with the Ancient Ruins too : the reveal tiles bonus allows their starting Scout to reach lvl 4, and so become able to found a new city, before turn 5.

Ancient Ruins are never taken into account when balancing a civ. We have had this problems for years now, and so I decided that it wasn't worth the design and coding work to balance kit around unbalanced mechanics that can simply be switched off.
 
Enjoying my game with the Po'Pay so far! It looks like religious buildings such as the Mandir which produce food are not receiving the science and faith noted in the UA. If this is intended, it might be worth clarifying in the UA, or else updating the logic to include these buildings in the effect.

Mainly, I designed my religion thinking I should take a religious building that produces production or food to leverage the UA, but this seems to not be the case.

The Manikkya'wa has the same issue.
 
v6 here :

Compatibility verified with VP4.6
Entrance into the Fourth World Promotion duration lowered to 4 turns (very too powerful, I think)
16x size promotion icons fixed
Two database entry corrected
For the UA, I started to automatically integrate all the buildings with :c5production: Production or :c5food: Food > 0. I finally backtracked, that's a lot of buildings I'm not sure that's what @Hinin would want .
 

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I'd never played this one because I found the on-paper design a bit weird and wonderful.
I've just spent the last 2 days trekking around Mesa Verde so I have some notes, particularly about the UBs and UA.
Note to self to come back to this when I get home.
 
I didn't expect it, but this has definitely been the strongest progress civ I've ever played :goodjob:. Granted, I ignored the advice and left ancient ruins on, and also have a bunch of other modmods.
 
V.7 online - Reworked most of the aspects of the civilizations :
- UA reworked : more focused on ensuring the survival of cities and granting rewards for claiming natural wonders and resources
- UNW replaced by the Kiva, a unique Amphitheater that quite versatile and scales with Farms and Villages
- UB1 reworked : now grants fresh water and eliminates the benefits enemies gain from pillaging the improvements of the city
- UU1 nerfed : now heals instead of moving faster
- UU2 reworked : now a spammable faith-focused mounted unit that grants a lot of faith from victories and pillaging
- War Theme replaced
- Civilopedia articles checked and tweaked
- Now the Capital is named Yupkoyvi, previously the UNW
 
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