Leader - Po'Pay
UA - Glyphs of the Fourth World
Starting Units gain +2
MP and Vision for 5 turns and Military Units within 3 tiles of a Natural Wonder gain +25 %
Combat Strength. +1
Science and
Faith from
Production and
Food Buildings. Cities act as sources of Fresh Water. Starts with an additional Pathfinder.
UU1 - I:ladanna (replaces Composite Bowman)
Unlocked at Mathematics
90 Production cost
11
CS / 11
RCS (2 Range)
2
MP / 2 Vision
Cannot Melee Attack
Offensive malus against Naval Units
Mesa Hunter - Double Movement in Desert and Hill tiles. Can move after Attacking.
Quick Study
UNW – Yupkoyvi (replaces East India Company)
Unlocked at Physics (instead of Guilds)
125
Production cost
Production cost and
Population requirement increasing with number of Cities (Pop. Requirement lowered)
4
Gold
+1
Food /
Production from Resources worked by the City
+4
Food /
Production to Internal Trade Route from this City
+1
Trade Route and +50 % to the Range of
Land Trade Routes from the city
+50
Science and
Culture whenever an Internal Trade Route to or from this city is completed, scaling with Era
Converts 25 % of the City’s
Food output into
Gold.
Receive an additionnal copy of all Luxury Resources around this City.
Incoming
Trade Routes generate +4
Gold for the City, and +2
Gold for the Trade Route owner.
-10 %
Poverty in all Cities
UU2 - Yalli’iashshiki (replaces Lancer)
Unlocked at Astronomy (instead of Metallurgy)
298
Production cost
Requires Horse
34 CS (-3
CS compared to the Lancer)
4
MP / 2 Vision
No Terrain Defense
Can move after attacking
Attack malus against Cities
Culling - Ignores ZOC ; +2 Visibility Range
UB – Manikkya’wa (replaces Walls)
Unlocked at Construction
110
Production cost
1
GPT maintenance cost
1
Science
1
Faith
1 Great General point
+1 Range, +3
CS and +100 HP to the City (-3 / -25 compared to Walls)
Units garrisonned heal +10 more hp per turn
+2
Food to all Production Buildings and Villages in City
+10 %
Military Supply from City
-5 %
Empires Needs modifier in City
+1
Engineer specialist
Artistic Credits (All Rights Reserved to original authors) :
UA - Glyphs of the Fourth World
Starting Units gain +2
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
UU1 - I:ladanna (replaces Composite Bowman)
Unlocked at Mathematics
90 Production cost
11
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
![Rangedstrength :c5rangedstrength: :c5rangedstrength:](/images/smilies/civ5/rangedstrength.png)
2
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
Cannot Melee Attack
Offensive malus against Naval Units
Mesa Hunter - Double Movement in Desert and Hill tiles. Can move after Attacking.
Quick Study
UNW – Yupkoyvi (replaces East India Company)
Unlocked at Physics (instead of Guilds)
125
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
![Citizen :c5citizen: :c5citizen:](/images/smilies/civ5/citizen.png)
4
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
+1
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
+4
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
+1
![Traderoute :trade: :trade:](/images/smilies/civ5/traderoute.png)
![Traderoute :trade: :trade:](/images/smilies/civ5/traderoute.png)
+50
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
![Culture :c5culture: :c5culture:](/images/smilies/civ5/culture.png)
Converts 25 % of the City’s
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
Receive an additionnal copy of all Luxury Resources around this City.
Incoming
![Traderoute :trade: :trade:](/images/smilies/civ5/traderoute.png)
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
-10 %
![Unhappy :c5unhappy: :c5unhappy:](/images/smilies/civ5/unhappy.png)
Spoiler 4UC Compatibility :
UU2 - Yalli’iashshiki (replaces Lancer)
Unlocked at Astronomy (instead of Metallurgy)
298
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
Requires Horse
34 CS (-3
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
4
![Moves :c5moves: :c5moves:](/images/smilies/civ5/moves.png)
No Terrain Defense
Can move after attacking
Attack malus against Cities
Culling - Ignores ZOC ; +2 Visibility Range
UB – Manikkya’wa (replaces Walls)
Unlocked at Construction
110
![Production :c5production: :c5production:](/images/smilies/civ5/production.png)
1
![Gold :c5gold: :c5gold:](/images/smilies/civ5/gold.png)
1
![Science :c5science: :c5science:](/images/smilies/civ5/science.png)
1
![Faith :c5faith: :c5faith:](/images/smilies/civ5/faith.png)
1 Great General point
+1 Range, +3
![Strength :c5strength: :c5strength:](/images/smilies/civ5/strength.png)
Units garrisonned heal +10 more hp per turn
+2
![Food :c5food: :c5food:](/images/smilies/civ5/food.png)
+10 %
![War :c5war: :c5war:](/images/smilies/civ5/war.png)
-5 %
![Unhappy :c5unhappy: :c5unhappy:](/images/smilies/civ5/unhappy.png)
+1
![Greatperson :c5greatperson: :c5greatperson:](/images/smilies/civ5/greatperson.png)
Spoiler Production Buildings affected by the Manikkya'wa :
- Well
- Watermill
- Stone Works
- Forge
- Workshop
- Windmill
- Factory
- Trainstation
- Seaport
- Nuclear Plant
- Wind Plant
- Solar Plant
- Hydro Plan
- Spaceship Factory
Artistic Credits (All Rights Reserved to original authors) :
- Fernando Cellicion : Hopi Lullaby (1993)
- Louis Delmar : Chaco Canyon Dreams (2019)
- Rawsasquatch (aka Kramer) : Leaderscreen, Map, LeaderIcon, UnitIcons, Unit 3d models (authoritzation obtained for the Pueblo and Blackfoot mods)
- starwash : UU1 UnitFlag base
- logogroup : UU2 UnitFlag base
- gwennog : Lua, CivIcon, Promotion Icons, help with BuildingIcons, help with corrections
- Hinin : Design, Research, SQL, XML, BuildingIcons, Diplomacy and Flavours, Testing
- Rawsasquatch : graciously accepted that I use assets s/he made for this mod
- gwennog : moral support, in addition to several key components of the mod
- VP and 4UC teams : inspirations for SQL code
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