HJ1: You can take the civ out of Arabia...

Do any North Afican civs spawn in this mod? Because taking Morocco might be a good thing.
 
One of the goals is to control all of Iberia. I'm afraid they are not going to be our friends for long :P

Do any North Afican civs spawn in this mod? Because taking Morocco might be a good thing.
no spawns, Spain has the better land though so i would focus on there
 
We are only stable east of Tangier though, and if everything goes to plan we should have a few formally Spanish city's in our control :mwaha:
 
you cannot attack the pope.
 
Turn report
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changed courthouse to workboat

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Nora to work boat

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Trade with the pope

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manor house finished worker started

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wheat finished, quarry started

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wheat finished, pasture started

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pigs done, mine started

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workboat finished, moved to clam, started manor house

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worker finished, nora started, worker start pasture

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stopped courthouse started manor house (should of done this earlier)

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workboat done, nora continued workboat to clam

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cow finshed, started copper

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farriers done, vassalage started (ignored militarism)

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axeman done and fortified, missionary for Barcelona started. worker finished iron started on sheep

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worker moved from cap to stone


Your up General Olaf
 

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got the save. Playing later tonight (it's afternoon here :p)
 
It may be good to get some Berber cavalry out ready for the Spainish spawn and to start thinking about getting money for mercs.
 
Already played turnset - I got one Axe out, but that's about it military wise... Got Barsaluna to pop its borders though.

T0:
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Some worker stuff (build pasture, quarry). That's it.

T1:
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Barsaluna set to Culture; Archer finished/fortified in Barsaluna.

T2:
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We refuse the Pope's demand to stop trading with the Arabs.
Finish researching Vassalage, begin on Machinery.
Begin Archer in Balansiyah

T3:
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Begin Noria in Tulaytulah and send the Missionary to Barsaluna
Worker stuff (route for bronze/olives)

T4:
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Nothing.

T5:
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Worker stuff (cottage, gold mine)

T6:
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We meet Burgundy. Peace; he has Chain Mail and Fuedalism.
Barsaluna's borders pop. We have more horses and a source of Salt now.
Begin Work Boat in Barsaluna
Islam spreads in Barsaluna through our Missionary.
Worker stuff - silver mine

T7:
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Finish Archer and begin Axe in Balansiyah.
Promote Archer to CG1/fortify.

T8:
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Nothing

T9:
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Begin Settler in Tanja

T10
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Refuse to control Kievans
Begin Fuedalism research - Machinery finished.
Worker stuff (Cottage, olive plantation)

T11
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Axeman built in Balansiyah; begin Settler.
Begin Courthouse in Barsaluna, after Workboat finished
Workboat improves Barsaluna's crabs.
Axe promoted to C1 and sent to al-Garnata
Worker stuff (movement)

T12
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Worker stuff (Mine, vineyard)

T13
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Begin House of Wisdom in capital
Begin Courthouse in Tulaytulah
Fortify axe in al-Garnata

T14
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Refuse control Hungary

T15
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Most advanced Civs - us 2nd, Arabs 3rd, Burgundy 4th.
Finish Fuedalism, begin Blast Furnace; we can now adopt Fuedal Law and levy units if we want.
 
we don't really need settlers in Spain, we can just take the Spanish cities. also we need some Berber's sooner rather than later as the Spanish are going to spawn any second. I would also turn the science slider down to 0 for a little bit so we can get some mercs.

SK is up, ilduce is on deck.
 
olaf, the save?
and ilduce if you can't play in time i will move you down
 
The settlers are for Morocco - I think we can afford to get those out (I hope so anyway). And I realised that I forgot the save, but I wasn't allowed back on the computer... :/

Attached is the save. Sorry about that. :lol:

EDIT: Oh, damn. The Spanish spawn in 910 AD. Luckily, we now have the option of adopting Fuedal Law and levying some (can our cities take it?) - if that doesn't work, I don't know what to do. Because the Spanish spawn in two turns. :facepalm: I had no idea!
 

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Why hadn't any one mentioned the spainsh spawn!! oh wait...
It may be good to get some Berber cavalry out ready for the Spainish spawn and to start thinking about getting money for mercs.
Spain will be coming in 911 (i think) and Portugal around 1100.
:p
SK hasn't been on since the 15 so until he gets back or ilduce can play we can come up with some ideas.
 
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