GorfTheWanderer said:ok.... I guess I won't bother.... I was just wondering if this is how you look for certain resources in the outer ring of tiles from your capital...
Well, if you must know. It's the total number of shield/food/gold for those visible tiles at the starting position. Of course, if you minus the baseline, you would get the total bonus of shield/food/gold. It's really very general; you would be much better off looking for specific bonus like cows, deers, or whatever that you like. That was what we were experimenting in the older version of MapFinder. Since Dianthus took the time to code it, I really hate to throw it away; hopefully, we will figure out how to put it to good use in the future.


I'm wondering about version 6.5... I have gotten Mapfinder to work perfectly (ie... 1 iteration, 1 map viewed, 1 good or bad map)... And I love the utility and wish I had the time to get back into Visual C++ to start doing similar utils with ideas I've had... Finding the time in life is the real problem (which Mapfinder is saving a LOT of for me... Thankyou Moonsinge & Dianthus
)
I can't tell you the number of times I've looked at that post.... I guess I need to go get my vision checked.... I didn't even see the link the firts time I DL'ed Mapfinder and I try to always find the most current version b4 I DL....(Where I live in Alaska we only have 56K dial up and that doesn't run even close to 56K)
Do I need to UNinstall the old version, or can this upgrade just be added to the last version?